hawkeyefan
Legend
Gotta love in these discussions how folks who seem to be calling for official support always seem to look down on the “professionals” that would provide that support.
Yes but that's the value of the d100 system. You can increase in ability slowly. +1 in d20 is +5 in d100.Not arguing that, except it's not a d20-based system.
Only issue I potentially see is the less granularity of a d20 vs d100, but it's still possible to do this with a d20 system.
Actually if i got to decide 6e D&D mechanics, I'm partial to a d20 dice pool, attribute+skill as the target number, roll under system, where skill ranks give you more dice to roll.
Who said anything about looking down on them? I pointed out that if they aren't always self-consistent, at least having a definitive "current edition of this thing" is more consistent than expecting every DM to do their own.Gotta love in these discussions how folks who seem to be calling for official support always seem to look down on the “professionals” that would provide that support.
Yes but that's the value of the d100 system. You can increase in ability slowly. +1 in d20 is +5 in d100.
And why abandon 10 + ability modifier = DC. What is +skill? I thought skill ranks increases the dice rolled. Why are you double dipping skill? What do multiple successes do?
My total made up guess is that 90% of D&D players don't need "more tuneable."More fiddly than d20 vs DC? Yes, but infinitely more tuneable.
The real problem with progressive conversion is age. To do the conversions, you should have experience with all 5 editions. Aside from us old timers, most people don't have that experience. And some of us skipped 2e or 4e (inverse Star Trek movie rule).
Regardless, as I say for all conversion projects (whether between editions of a game or between different game systems), never attempt to convert mechanics directly. Convert the fluff and assign mechanics using the target game based on the fluff you wish to achieve.
You don't find a stat block of Mordenkainen and convert it. You create a 5e "powerful, infamous wizard" and create a stat block using the 5e rules.
Who said anything about looking down on them? I pointed out that if they aren't always self-consistent, at least having a definitive "current edition of this thing" is more consistent than expecting every DM to do their own.
No worries. Pros could be a WotC or a 1-person writer/artist/editor. If you sell it and get paid, you're a pro, in my book.Absolutely. Sometimes I think people get so caught up in conversion that they miss this more simple approach.
Use the source material, whether it’s a novel or past edition, as inspiration to then create what you’re looking for.
Well, typically when people use quotes around a title or description, it’s meant to be ironic. Why use “professionals”?
If I misinterpreted, then my apologies, but that’s how it read.
Yep - and there is no 5e content for GH showing up under the 5e AND Greyhawk filters, for example. And the DMs resource for Ghosts of Saltmarsh is under the 5e AND FR filters...Still surprised people aren't talking about dmsguild, but I think there's another point related to it - the only way to legally publish content for 5e that's not OGL compliant (aka using wizards IP, which old setting conversions necessarily do) is through the dmsguild. But, WOTC only unlocks settings that have official books. Anything you publish to convert a setting like Dark Sun is legally risky, and you certainly can't be financially compensated for your time.
So much this! Especially if we're talking about GH, or Dragonlance, or the Known World/Mystara.in the absence of an official setting guide, I think people can manage without needing to do as much work as it seems, if they really want to play in a specific setting.
It doesn’t need to be a 300 page book, when you get down to it.
But why is this a problem?This. Ask 10 people to convert some type of mechanical info from prior editions to 5e and you'll get 10 different results.