[OOC] A Little Night Music

Old Fezziwig

this is a low-flying panic attack
Edit: The current players are Douane, rangerjohn, johnsemlak, Jarval, GnomeWorks, Keia, Shoggoth, and Uriel.

Edit (2/8/2004): The IC thread is here.

This is a recruiting thread for a D&D 3.5 game set in my homebrew (see my signature and its links to my Life's Bazaar game for some information on my world). Currently I'm looking for seven players and at least two alternates. I am holding slots for the following folks and one of my RL players:

1. Douane
2. johnsemlak
3. rangerjohn

GnomeWorks, Jarval, and Verbatim have expressed interest, so they will have first crack at the remaining three active slots. I will take as many alternates as are willing to volunteer. I've had four alternates enter into my Life's Bazaar game, so you'd probably get a chance to play.

There are a few differences between this game and the other, so, in the interest of being up front about it, here're the major changes:

1. The following races are not available: halflings, gnomes, half-orcs. I have three homebrew races that will be available.
2. Technologically, the world is slightly more advanced than the default D&D world. Guns (flintlock pistols--think swashbuckling and pirates for the appropriate level) and grandfather clocks are common, and people have begun working on all kinds of inventions (steam power, the printing press, etc.).
3. Psionics are common, but are different than magic.

I'll post more character generation in the next post.

Best,
Nick
 
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Character Generation
* Use the standard array (15, 14, 13, 12, 10, 8) to develop characters.
* Available races: Dwarf (Mountain, Swamp*), Elf (Northern), Half-elf, Hobgoblin*, Human, Kobold (Canis*). Asterisked races are homebrewed. The Northern Elf is the PHB Elf renamed and with a tendency towards Lawful alignments.
* Available classes: all, plus the marshal, psion, and psychic warrior. The party must contain at least one fighter class (ftr, brb, rgr, pal), one divine caster (clr, drd), one arcane caster (wiz, sor), a psionic class (psi, psyw) and a rogue. The other two slots are wild cards.
* PHB deities.
* Characters start at first level, with max hp and max starting gold.
* All players receive 4 skill points at first level to put into a Craft or Profession skill and 2 skill points to put into a knowledge skill, representing their education and life work up to this point.
* Intimidate is based on Str or Cha, depending on the situation and the use.
* We will be using Mindscapes's psionic combat system.

Background
* Maps of the Northern Reach, where the campaign takes place, can be found here and here (large).
* The campaign will be taking place in Tharokas, the capital of the Elven empire and the largest city in the North. All PCs should have some reason to be present at a concert given by Calan Mintwhistle, a human composer and harpsichordist from lands far south of the Reach. Starting gold could be spent on a ticket, at the price of 25 gp. Characters native to Tharokas likely will have or will have borrowed appropriate clothing for the concert. Other characters may or may not depending on the reason for their presence at the concert.
* All characters should identify one item of importance to them, two people important to them, and two places important to them. I'll have more information on the world and its races in the next post. In the meantime, be creative and we'll see where we get. We can always work new places and peoples into the campaign if need be (save halflings, gnomes, and half-orcs).

Books in Play
PHB, DMG, MM, MM II, PsiHB, MotP
from Malhavoc: everything except Anger of Angels and books specific to Arcana Unearthed

This should cover it for now; let me know if you have questions.

Best,
Nick
 
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Notes on Races

Dwarves, Hill, Swamp, and Mountain — (1) No one's really sure, with the occupation of the Broken Lands by a host of undead and other fell creatures, if there're any hill dwarf settlements left. Typical thinking is that all the hill dwarves still alive are now swamp dwarves. (2) Mountain dwarves live under the great mountains of the Caerrhenians and rarely interact with surface races. Largely in decline according to visitors to their kingdoms. (3) Swamp dwarves hold most of the Great Western Swamp and are descended from the old hill dwarf tribes. Considered the best guides through the swamp and their swamprunning boats are the best available.

Elves, Northern — Imperialists. Control most trade and have a hand in almost all major political events in the reach. May have colonies in the Southern Lands. Half-elves are exceedingly rare. Rumors of different elven subraces in the Reach are appearing right now, but no one seems to agree what these subraces are/look like as the accounts are so wildly inconsistent. Somewhat reminiscent of the English in the mid to late Victorian period.

Hobgoblins — Live in the walls of the Chasm, a canyon northwest of the city and south of the Broken Lands. Noble warriors with a highly developed culture. Extremely deadly in combat. In my mind, the hobgoblins are a combination of feudal Japan, ancient Rome, and the Aiel in Robert Jordan's Wheel of Time.

Humans — Hold few settlements in the Reach. Adaptable, if nothing else. Not fond of the elves at all.

Kobolds, Canis — Most social of the races. Adaptable as much as humans. Often work with the elves and humans and used sometimes as diplomats between the two races.
 



Here's the group so far:
* Douane
* johnsemlak
* rangerjohn
* Gnomeworks
* Uriel
(* Jarval)
(* Verbatim)
(* Held by DM)

Yes, that's eight slots. I feel like prompt responses should be rewarded, so Uriel's in unless the lack of the Marshall class is a deal breaker. :)

I'll take alternates if anyone's up for being one.

Best,
Nick
 

What positions have been filled in your roster so far?
I can/could make anything and be happy with it,really.
I just wanted to give the Marshall a try.
The Hobgoblins look cool, as the Hobs in my HB Campaign are very close, even having paladin as their favored class...wierd how these things turn out.
 


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