Old Fezziwig
this is a low-flying panic attack
Edit: The current players are Douane, rangerjohn, johnsemlak, Jarval, GnomeWorks, Keia, Shoggoth, and Uriel.
Edit (2/8/2004): The IC thread is here.
This is a recruiting thread for a D&D 3.5 game set in my homebrew (see my signature and its links to my Life's Bazaar game for some information on my world). Currently I'm looking for seven players and at least two alternates. I am holding slots for the following folks and one of my RL players:
1. Douane
2. johnsemlak
3. rangerjohn
GnomeWorks, Jarval, and Verbatim have expressed interest, so they will have first crack at the remaining three active slots. I will take as many alternates as are willing to volunteer. I've had four alternates enter into my Life's Bazaar game, so you'd probably get a chance to play.
There are a few differences between this game and the other, so, in the interest of being up front about it, here're the major changes:
1. The following races are not available: halflings, gnomes, half-orcs. I have three homebrew races that will be available.
2. Technologically, the world is slightly more advanced than the default D&D world. Guns (flintlock pistols--think swashbuckling and pirates for the appropriate level) and grandfather clocks are common, and people have begun working on all kinds of inventions (steam power, the printing press, etc.).
3. Psionics are common, but are different than magic.
I'll post more character generation in the next post.
Best,
Nick
Edit (2/8/2004): The IC thread is here.
This is a recruiting thread for a D&D 3.5 game set in my homebrew (see my signature and its links to my Life's Bazaar game for some information on my world). Currently I'm looking for seven players and at least two alternates. I am holding slots for the following folks and one of my RL players:
1. Douane
2. johnsemlak
3. rangerjohn
GnomeWorks, Jarval, and Verbatim have expressed interest, so they will have first crack at the remaining three active slots. I will take as many alternates as are willing to volunteer. I've had four alternates enter into my Life's Bazaar game, so you'd probably get a chance to play.
There are a few differences between this game and the other, so, in the interest of being up front about it, here're the major changes:
1. The following races are not available: halflings, gnomes, half-orcs. I have three homebrew races that will be available.
2. Technologically, the world is slightly more advanced than the default D&D world. Guns (flintlock pistols--think swashbuckling and pirates for the appropriate level) and grandfather clocks are common, and people have begun working on all kinds of inventions (steam power, the printing press, etc.).
3. Psionics are common, but are different than magic.
I'll post more character generation in the next post.
Best,
Nick
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