Well, you have two good saves (Will and Fort), instead of one like the totem warrior. You have the d10 hit die, which is variable for the totem warrior class. You, as a champion of life, have a special ability to activate any spell-completion or spell trigger items involving a spell with the positive energy descriptor (so you could use a healing wand for instance, or your armbands). You have the life's healing, which is like a paladin's lay on hands, so that's nothing to sneeze at. You can summon a +1 Large sheild for 2 minutes per day (currently), so you don't have to spend extra money on magical protection.rangerjohn said:Well, what am I missing about them then? Are they eventually spellcasters, like a paladin?
Because so far they seem weaker than totem warriors, the other class I have played so far.
Does that answer your questions? By the way, do you have the book?

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