• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[OOC] [AU] Stone Bones - Recruiting Replacement Player!


log in or register to remove this ad




sorry hope you had seen my thread in the Talking the Talk, just moved back to Canada. should be posting today or tomorrow on all my games.
 

Here is the stats for the conjured acid dire bat

BAT, DIRE (Large Animal); HD 4d8+12 (30 hp); Init +6; Spd 20 ft. (4 squares), fly 40 ft. (good); AC 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14; Base Atk/Grp +3/+10; Atk Bite +5 melee (1d8+4); Full Atk Bite +5 melee (1d8+4); Space/Reach: 10 ft./5 ft.; SA --; SQ Blindsense 40 ft.; SV Fort +7, Ref +10, Will +6; AB Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6; Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*; Feats: Alertness, Stealthy.
Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Edit: You are correct Isida. I am used to the magister in my game casting the spell. I posted the correct stats above.


Peace and smiles :)

j.
 
Last edited:





Into the Woods

Remove ads

Top