Rayex
First Post
Dakkareth said:What time is it currently? I'm assuming early afternoon ...
Your assumption is correct.
Dakkareth said:What time is it currently? I'm assuming early afternoon ...
Dakkareth said:I'm fine with that. It wasn't until recently, that I realized, just how powerful it would be - I was thinking all along the lines of 'man, that would be cool for a necromancer'
Edit: Once per int mod is still a lot, but I won't complain.Anyway, scrap off two uses for today.
Mmhh, now I *would* have a use for darkvision/etc spells, but that's life for you![]()
Dakkareth said:I did get that - I was but referring to the most basic function.
Coming to think of it, I have a few more questions:
1. Merion's Possess Undead is mainly designed to be for scouting and attacking from a position of strength (destroying the vessel doesn't mean death), but of course there's an important question regarding this: Can a skeleton speak? I asked this question on the WotC boards and got mixed results (http://boards1.wizards.com/showthread.php?t=321164), so it's up to you ...
2. How do you handle summoning spells? According to some errata any summon undead spell can summon undead of up to caster level +1 HD. Can I simply pull creatures from the MM, make them skeletons or zombies and summon them within the limits of the spell or is there some limited list of options you'd allow?
3. Profit! Erh ... there was some third question or something, but I don't remember. Mmhh, I figure there's no chance of a retrograde spell list adjustment due to the change to spirit sight? That wasn't the question I had in mind, but it's as good as any.
That would be all for now![]()
1x Merion’s Negative Disruption(10): 500 & 20XP