[OOC] Constables of the 14th Ward


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I've mentioned the possibility of joining the Constable Corps to KerlanRayne, which, if it happens would bring us once again back to the full strength (numberwise) that we started with. (Unless I'm totally mistaken.) What do you guys think? We can stand one more Victim Constable, can't we?

And if J Alexander/Andrew returns, we'll be at FullStrength +1! Cool!
 
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I've mentioned the possibility of joining the Constable Corps to KerlanRayne, which, if it happens would bring us once again back to the full strength (numberwise) that we started with. (Unless I'm totally mistaken.) What do you guys think? We can stand one more Victim Constable, can't we?

And if J Alexander/Andrew returns, we'll be at FullStrength +1! Cool!

Sounds good! What sort of specialist do we need right now, other than a spellcaster who can cast "Don't Fall for Traps"? :p
 

Sounds good! What sort of specialist do we need right now, other than a spellcaster who can cast "Don't Fall for Traps"? :p
The only traditional party role that you're weak on is ROGUES, since we have only ever had one Rogue in the party (Rahvin) and he wasn't around for too, too awfully long. But, on the other hand, more divine casters are always a plus, and more front-line warrior-types are always welcome, too. And, imho, you can NEVER have enough Arcane Casters! :D

So I suppose that leaves the field pretty much wide open for whatever is desired. :)
 

The usual "final arrangements" for monks of the undying way has been changed a little bit. (It may be changed again, if Scotty so desires or I get another wild hair. :p)

[see post 916 for the change]

I just now noticed that it's getting to be nearly time to start "OOC Thread II" for this game! That doesn't happen every day! (Scotty, do you think it would be possible to start the title of the new OOC thread with "Constables of the 14th Ward" instead of "OOC?" I ask just in case you start it rather than me, because if I start it, then I know it will be that-a-way!)
 
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A dedicated locks-and-traps rogue might be good, and a second divine caster could be useful, considering how much trouble we get in. Other than that, no particular preference here.
 

I agree we could use pretty much any type of character you would like to play, although Alarion would miss his good friend.

I'll talk to Eloy to see if Rahvin can make a comeback, but I don't have high hopes...
 

That's ok if Rahvin stays in retirement. I think Eloy was pretty much tired of the game anyway, and we don't want someone involved who doesn't want to be.
 

Hello, I'm Kerlan, but I see you are already talking about me. Leif mentioned that there may be a opening in this game and I was just taking a look around. There's a lot of info here.

Well, here's what I see in your game.

Current Members:
Alarion: Helfdan - Human Knight 6
Brae: Rhun - Human Cleric 6
Darius: Xedr - Human Fighter 6
Raul: Lou - Half Elf Monk 6 (Dead?)
Sentran: Nightbreeze - Human Wizard 6
Soul Fetter: Mowgli - Goliath Barbarian 2 / Binder 3
Thea: Pathfinderq1 - Human Beguiler 5 / Sorcerer 1

Lost Member:
Jonas: Fenris - Human Urban Ranger 6

So, you lost a ranged combat character but still have 3-4 melee types. You have a couple of arcane casters but not much battlefield control. You have a cleric which is the only one that can heal. You also have no rogue type PC. The Beguiler kind of fills in for that role. What role do you think you need? I'm rather partial to Wizards and brutes, but I have never played a Spellthief before.

What books are allowed? I see the books PHB 2, Complete Warrior, Complete Arcane, Complete Divine, Complete Adventurer, Heroes of Horror, Miniatures Handbook, and Tome of Magic. Are there any others like Spell Compendium or Magic Item Compendium, Races of books, all the Completes? Is it 6th level now, which would make prestige classes available?
 

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