I think I have the only one thus far - incidentally, I probably over-pitched the concept and would most likely tone down the naivete thing in actual play.Leif said:WHERE ARE ALL THE WIZARDS HIDING?
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Leif said:Oh, and I have just one more question for the class: WHERE ARE ALL THE WIZARDS HIDING?
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Brother Allard said:I think I have the only one thus far - incidentally, I probably over-pitched the concept and would most likely tone down the naivete thing in actual play.
However, as another concept: I'm thinking maybe something in a skillmonkey and I'm wondering if you would consider the Bardic Knack variant Bard from PHB2.
EDIT: I might also be interested in the half-elf substitution levels from Races of Destiny.
jkason said:What the heck, I'll throw in a concept. See what you think:
Tailspinner said:What are the game details about Barcarus and Meda that would be pertenant to a cleric of the specific faiths?
Leif said:There is some information on lauraliesummerhomecampaign.wikispaces.com, well, at least there is supposed to be! Ooops, we'll get that transferred over right away! Thanks for pointing that out. But, anyway, if you want us to answer your questions here, then please ask more specific questions.
[B]Name:[/B] Moru Sen
[B]Class:[/B] Conjurer 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] None
[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 5 [B]XP:[/B] 10,000/15,000
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 23/23 (5d4+10)
[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -
[B]Int:[/B] 17* +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] -
* +1 to Int @ 4th level
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +0 +1 +1 14*
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12
* AC 18 with Mage Armor
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +2 +0 +3
[B]Ref:[/B] 1 +2 +2* +5
[B]Will:[/B] 4 +0 +0 +4
* Weasel Familiar (within 1 mile)
[B]Weapon Attack Damage* Critical[/B]
MW DW trunch..............+3.....1d4+1.........x2
MW DW trunch, thrown......+5.....1d4+1.........x2, range 10 ft.
Dagger +1.................+3.....1d4+1.........19-20/x2
Dagger +1, thrown.........+5.....1d4+1.........19-20/x2, range 10 ft.
MW Light Crossbow.........+5.....1d8...........19-20/x2, range 80 ft.
[B]Languages:[/B]
Common
Elven (Int bonus)
Dwarven (Int bonus)
Draconic (Int bonus)
[B]Abilities:[/B]
--Human--
* Bonus feat 1st level
* Extra skill points (+4 1st level, +1 thereafter)
* Any Bonus languages available
* Any favored class
--Conjurer--
* Weapons: truncheon (campaign bonus), club, dagger,
heavy & light crossbow, quarterstaff
* Prepared Arcane Spells per day:
cantrips: 4+1 (DC 13)
1st level: 3+1 (DC 14)
2nd level: 2+1 (DC 15)
3rd level: 1+1 (DC 16)
* Spellbook
* Conjuration Specialization
+1 [Conjuration] spell per spell level / day
Prohibited: Enchantment, Necromancy
+2 bonus to Spellcraft for learning Conj spells
* Summon Familiar (Retbi, weasel)
+2 bonus to Reflex Saves
Alertness within arm's reach
Empathic link
Share spells
Deliver touch spells
Speak with master
* Bonus feats
[B]Feats:[/B] Alertness (Familiar bonus - arm's reach only)
Scribe Scroll (Bonus Wizard 1st)
Collegiate Wizard (1st level)
Spell Focus (Conjuration) (Bonus Human)
Augment Summoning (3rd level)
Sudden Still (Bonus Wizard 5th)
[B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 8/4
[B]Skills Ranks Mod Misc Total[/B]
--Class--
Concentration..............8....+2..........+10
Decipher Script............8....+3..........+11
Know:
Arcana..................8....+3....+2**..+13
Dungeoneering...........6....+3..........+9
Nature..................4....+3..........+7
Planes..................6....+3..........+9
Spellcraft.................8....+3....+2*...+13 (+15 to learn Conj)
--Cross Class--
Spot.......................0....+0..........+0 (+2 w/ familiar)
Listen.....................0....+0..........+0 (+2 w/ familiar)
Survival...................0....+0..........+0 (+2 underground / other planes)
* +2 Know: Arcana synergy
** Collegiate Wizard Feat
[B]Equipment: Cost Weight[/B]
'Health Plan'..........1000gp
Familiar summoning.100gp
--Clothing (based on situation)--
Uniform...................--
Explorer's Outfit........10gp
Scholar's Outfit..........5gp
--Worn / Carried--
MW Darkwood truncheon......--....1lb
Ring Prot +1............200pp....0
Amulet Nat. Armr +1.....200pp....0
MW L. crossbow..........335gp....4lb
Bolts (10)................1gp....1lb
Dagger +1..............2302gp....1lb
Signal whistle............8sp....0
Spell pouch...............5gp....2lb
Backpack..................2gp....5lb
--In Backpack--
Potion CLW..............750gp....0
Spellbook..................--....3lb
Caltrops..................1gp....2lb
Flint and steel...........1gp....0
Ink.......................8gp....0
Inkpen....................1sp....0
Manacle Lock (amazing)..150gp....1lb
Manacles.................15gp....2lb
Parchment x5..............1gp....0
Waterskin.................1gp....4lb
Antitoxin................50gp....0
Sunrod x2.................4gp....2lb
[B]Total Weight:[/B]28lbs [B]Money:[/B] 10pp 158gp 1sp
Monthly Costs: Middle Middle Class (25gp), Health Plan (5gp)
Montly Income: 50gp (Special Squad salary)
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B] 20
[B]Height:[/B] 5'10"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
[B]Name:[/B] Retbi
[B]Race:[/B] Weasel (Magical Beast)
[B]Size:[/B] Tiny
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Str:[/B] 3 -4 [B]HD:[/B] 5
[B]Dex:[/B] 15 +2 [B]BAB:[/B] +2 [B]HP:[/B] 11 (1/2 master, round down)
[B]Con:[/B] 10 +0 [B]Grapple:[/B] -10
[B]Int:[/B] 8 -1 [B]Speed:[/B] 20' (Climb 20')
[B]Wis:[/B] 12 +1 [B]Init:[/B] +2
[B]Cha:[/B] 5 -3 [B]ACP:[/B] 0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +2 +0 +0 14
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +0 +2
[B]Ref:[/B] 2 +2 +4*
[B]Will:[/B] 4 +0 +4
* Improved Evasion:
save for 1/2 damage = no damage
failed save for 1/2 damage = 1/2 damage
[B]Weapon Attack Damage Critical[/B]
Bite*.....................+4......1d3-4.........x2
* Attach ability:
Bite hit = attach
Auto damage while attached
No Dex bonus to AC while attached
Can be struck or grappled
Pin needed to detach through grapple
[B]Abilities:[/B]
--Weasel--
* Low-light vision
* Scent
* Attach
* +4 racial bonus on Move Silently
* +8 racial bonus on Balance and Climb
* Use Dex bonus for Climb checks
* Can always take 10 on Climb checks
--Familiar--
* HD = master's character level
* HP = 1/2 master's
* BAB per master
* Saving throws as better of Master's or Familiar's animal type
* Skill ranks as better of familiar animal type or Master's
* +3 Natural armor bonus
* Int score 8
* Improved evasion
* Share spells (within 5')
* Empathic link (1 mile)
* Deliver touch spells
* Speak with master
[B]Feats:[/B]
Agile (species feat)
Weapon Finesse (species bonus feat)
[B]Skills Base Bonus Total[/B]
--From Master--
Concentration..............8....+0..........+8
Decipher Script............8....-1..........+7
Know:
Arcana..................8....-1..........+7
Dungeoneering...........6....-1..........+5
Nature..................4....-1..........+3
Planes..................6....-1..........+5
Spellcraft.................8....-1....+2*...+9
--Racial--
Balance....................................+12
Climb......................................+10
Escape Artist...............................+4
Spot........................................+3
Hide.......................................+11
Move Silently...............................+8
* +2 Know: Arcana synergy
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 7 15 22 N/A 110

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.