zug_zug
First Post
OK- we are rolling!
RR-I noted your white arrows of Lorien and changed them in inventory.
Mirth- I'll allow the extra things from splatbooks since you are a wiz and therfore have a greater portfolio to draw from. I would like to keep in the flavor of the setting and watch spells that may eb similar to the restriced spells, which is somethign we'll have to do probably on a almost case by case situation. For exaple ploymorph is restricted, druids wildshape isnt. Shrink item is restricted, but animal reduction isnt. But most nature magic seems to fit ok.(I knew Id lose control of the character creation process
j/k!! ) Oh well its an excuse to go out an rebuy the books LOL.
Also Mirth, Im creating a seperate thread tonight for our game in case we ever have to split the group up. It will be called d20 Middle Earth "EoTS" IC-2. If you will, please post there to begin with. Thanks.
I hope no one is insulted that I let the spaltbooks sneak in. In the future if the game goes in, we can probably let them in. I just wanted to keep some consistency in the flavor of magic via the great guildlines set by Col H.
RR-I noted your white arrows of Lorien and changed them in inventory.
Mirth- I'll allow the extra things from splatbooks since you are a wiz and therfore have a greater portfolio to draw from. I would like to keep in the flavor of the setting and watch spells that may eb similar to the restriced spells, which is somethign we'll have to do probably on a almost case by case situation. For exaple ploymorph is restricted, druids wildshape isnt. Shrink item is restricted, but animal reduction isnt. But most nature magic seems to fit ok.(I knew Id lose control of the character creation process

Also Mirth, Im creating a seperate thread tonight for our game in case we ever have to split the group up. It will be called d20 Middle Earth "EoTS" IC-2. If you will, please post there to begin with. Thanks.
I hope no one is insulted that I let the spaltbooks sneak in. In the future if the game goes in, we can probably let them in. I just wanted to keep some consistency in the flavor of magic via the great guildlines set by Col H.
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