(OOC) Dangerous Legacy - Full + Alts

Sorry I haven't gotten back with extra info, bobitron. Been slammed. I should be able to get some goodies to you sometime saturday though. Again, sorry.
 

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Vendetta said:
Sorry I haven't gotten back with extra info, bobitron. Been slammed. I should be able to get some goodies to you sometime saturday though. Again, sorry.


Hehe, no problem. I was stupid busy at work yesterday, so I understand. :D
 

Actually, Bobitron, there's not a whole heck of a lot to add. You've got your boy wandering around Enber nicely.

Usually the barbarian tribes that live in the mountains have no permanent homes because they need to wander for food. But, if there were going to be a place where a tribe or two might build permanent buildings, it would be in northern Enber. Generally in the mountains, there are enough crags and caves for shelter... with some well placed skins, they can keep the weather out nicely. But the northern mountains are a bit flatter and littered with ogres (Who generally live in the caves). As well, the area just south of the rim of mountains (Called Outer Thel'Luthia) is considered the most magical area in Enber. It is filled with all sorts of fey creatures and mystical trees. Quite a creepy place for someone not accustomed to magic.

So, it is conceivable that the tribe could have moved lower down the mountains and settled. Part of settling helps to clear the immediate area of the fey things rather than moving always into unknown mystical dangers. The ogres are generally afraid of the fey magics and don't come down (unless they are REALLY hungry) the mountains. So along that ring is a good place for tribes to settle (I might add that into the novel, actually... I like it)

Why your character would get involved with this is going to need to be a role-playing choice on your part. In his travels he's heard of the dreaded Rox'Voroth of 300 years ago. What actually happened in his death is a mystery. But what you know (what EVERYONE knows) is that over night, on the single, small island on Lake Enber, a dark tower rose. This tower signified the power of the dark wizard and terrified the people. All the heroes of Enber, from all the races, gathered together to assault the tower, lead by a human paladin named Gavin. A hundred adventurers with dozens of ships sailed to the island and started the assault. The adventurers managed to get into the tower somehow, though there is no known entrance. When it was over, only 7 survived and returned.

None of the seven would speak of what actually happened, though several songs have been written about it. Some believe that one of them told the tale to the first songwriter, others say they just made it up. None know for sure but those seven.

Today, all but two of the seven are dead from old age. The two that lived are both elves and nearing their own old age. Kendrian, a priest of Thorus Odara and Tandra'var, a practitioner of a dying order (a monk) are the survivors. But the news of the dragon raiding Thel'Lorean tells of both of them dying to the dragon. It is a great tragedy for all Enber. With this news, missives have been sent all over enber by the request of the human King, Promus of Enberton, for a meeting to discuss what should be done. Representitives from each town, heroes and adventurers are requested.

How it is that Kale (I love the name, btw) choses to get invovled will have to be a choice from you. At that point, we'll figure out how he hooks up with the rest of the group.

That make sense?
 

Thanks, V. That will help! I'll re-work the background a bit as follows...

Born to the Danugh Clan high in the hills in the northern edge of the valley, Kale was the son of the chieftain and destined to one day rule his people. The ancestors had decreed it so. Over the last two generations, the Danugh had been one of the first of the clans to leave the nomadic lifestyle and settled into a gentle mountain valley. Living in lodges instead of caves, the Danugh started the rudiments of farming and herding. Kale was responsible for supplementing the clan's food stocks with trapping, and became an accomplished outdoorsman. The tribe was kept busy clearing the land of fey and forging relationships with those too strong to force out. Then the Ferrans, a neighboring clan that had always been the Danugh’s strongest rival, swept out of the mountains and assaulted the clan. Rumours of the Danugh's weakness had reached the other clans, and little mercy was shown to Kale's people. Kale had been away during the attack that ended with the death of his father and his six siblings. Arriving back at the lodge, he stood as the timbers burned around him. The only survivor, the wise woman, swore that the omen still held true. The remnants of the Danugh were scattered, and clan destroyed. Kale now wanders the lands of Enber, crossing its breadth from north to south and exploring the lake’s many shores; the last of the Danugh; ruler of the clan that no longer exists.

Let me know if this looks OK, and I'll get it added into my character sheet. I'm going to read the IC thread again to consider the best way to work Kale in. :)
 

That works perfectly.

Why Kale choses to join up on this mission I don't know... but the easiest way to work him in would be to have him purchase passage on the boat going to Enberton within the next couple ingame hours, the same boat the PCs will be traveling on. It is very reasonable that anyone traveling to this meeting of King Promus would be on this same boat. How he comes to Neefe, I don't know.

As for motivation for this, perhaps as the "ruler" of his tribe (even if they are gone) he feels that he must answer the summons on behalf of his people? (I'm just assuming you are ready to jump in right now... we can include you at Enberton at several points as well, if that works out better for you)
 

Sonrik said:
Sonrik is especially upset about the wheel of cheese. The bounty of Tev'el Roe's famed dairy farms should be enjoyed by the crowned heads of Enber, not kobold rogues!

That freakin' cracked me up. Thanks, taitzu. :D
 

I'm going to go ahead and post in-character. I don't see that Kale needs any real motivation to be on that boat to Enberton besides the urge to get the hell out of stinky Neefe. ;) I don't know that Kale has much of a responsibility toward his extinct clan; more regret of what was meant to be than anything else. I'm going to post just enough to get him on the boat waiting for other passengers (ie, the party), and I'll jump in again once everyone else is onboard. If this post comes across as out of place, V, just let me know and I'll do some snip-snip-snipping.

Edit: One more thing; can we get a list of who is playing at this point, including NPC's? I don't want to interact with someone who is no longer around by accident. :heh: I'd like something like this, if possible. :D

taitzu52, playing Sonrik Velrys, human Paladin
 
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Sonrik - Human Paladin played by taitzu52
He'Rak - Half Elf Sorcerer played by Tor L'Tha
Sel'Tarien - Elf Swashbuckler played by Knight Otu
Liam - Human Warlock played by hafrogman
Kale - Human Barbarian played by Bobitron
Jaeden - Human Bard played as an NPC
Gemble - Halfling Scout played as an NPC
Krueger - Dwarven Fighter played as an NPC

Erlik- Human Barbarian/Psychic Warrior played by Tonguez (Tonguez posts very rarely though. I'm not sure if he still wants to play)

As well, there are some other players, such as Ferrix, who wished to join up but haven't yet posted characters. We'll keep this updated as they get characters finished.
 


It was great. The boatman probably wanted to make a few gold knowing there were going to be a bunch of passengers... and since the captain wasn't looking... :D
 

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