(OOC) Dangerous Legacy - Full + Alts


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I'm not sure if Tonguez is still going to play... he posts so rarely that I'm not sure if his barbarian is still hanging around. Bob is also a barb... barbarian "brothers" might be fun...

Sel'Tarien says, "Do you have an ace?"
He'Rak says, "Go fish."
Sel'Tarien draws a card, Rak considers his carefully.
Liam says, "How do you suppose "the boys" are doing?
Rak looks up and casts a divination spell. "They've almost wiped out that army now... looks like the paladin just blew his LoH though."
Sel'Tarien says, "Should we go help?"
Liam says, "Naw, send in the dwarf..."

Tor L'Tha: You get half die minimum, so 2 HP + 2 for your con bonus so a total of 4 more HP (Not sure if you remembered to add in your con bonus)

Bob... wow... wow... nice HPs!
Only time I've seen better was a cleric in this same adventure... she got to sixth level before she rolled a 7 on her HP roll... all previous rolls were an 8 (and several of us watched her roll each time)... she also had a 16 con

it was pretty amazing

As for brother's little nympy type character... she's very hot :D

and, everyone remember that third level grants a character feat. Don't forget that!
 


Bob - from the other thread - I think "Trapping" would be a fine substitute for disable device and very appropriate considering your character. I'll approve that "new" skill (It includes a KS into it as well as actually building effective traps... the KS would be rolled to determine the best places to build a trap (and best type for that place). The skill itself would be rolled twice for the actual building of the trap and then making it not be too visible. We'll have it roll out of INT when used in the KS version, WIS when trying to hide the darn thing, and DEX for how well it is built... that sound ok?

Naturally, just because a trap is out there doesn't mean it will actually catch something, even when the rolls made for it are great... a trap is sort of "passive" in that it waits for something to fall prey to it... so it could take time to be useful sometimes.


As for Ride... everyone just suffers with that skill. There are no horses in Enber... but that doesn't mean a character can't learn to ride... some...thing...else...
So, no "trade-out" with ride. Sorry.
 


Vendetta said:
So... brother, I guess you know now that your characters are just a good night sleep away from leveling :D

Yeah, you told me that by PM a few days, maybe a week ago. :) (I haven't read anymore of this thread than KO's comment about hit points nor have I looked for the IC thread. It can steal the fun and really what do you gain in the process? :) )
 

Vendetta said:
Bob - from the other thread - I think "Trapping" would be a fine substitute for disable device and very appropriate considering your character. I'll approve that "new" skill (It includes a KS into it as well as actually building effective traps... the KS would be rolled to determine the best places to build a trap (and best type for that place). The skill itself would be rolled twice for the actual building of the trap and then making it not be too visible. We'll have it roll out of INT when used in the KS version, WIS when trying to hide the darn thing, and DEX for how well it is built... that sound ok?

Naturally, just because a trap is out there doesn't mean it will actually catch something, even when the rolls made for it are great... a trap is sort of "passive" in that it waits for something to fall prey to it... so it could take time to be useful sometimes.


As for Ride... everyone just suffers with that skill. There are no horses in Enber... but that doesn't mean a character can't learn to ride... some...thing...else...
So, no "trade-out" with ride. Sorry.

First, thanks for working with me on it. I doubt such a skill would ever really come in handy. I think I would prefer a very simple version of the skill you described folded in with Survival. I just wanted it for flavor, he would use it to trap small mammals and predators. I think I will leave him 'as is'.

No horses, eh? Cool.
 

Bobitron said:
No horses, eh? Cool.
In my world, halflings are pretty lazy, hedonistic and too darn cheerful. They love to be entertained and don't like to sweat or think because those things lead to stress and other kinds of pain.

So... why haven't they been wiped off the face of Enber? Because they ride dogs and it gives them a distinct advantage that the other races don't have... Their military is pretty slack (in fact, walk up to a halfling town any time of day and you're likely to find two sleeping guards posted at the gate... and the walls are usually only hedges as they are easier to "build".) as is most everything "halfling" (even their name... they just think the name halfling is funny and forgot what they originally called themselves over the last 8,000 years.) But they tend to be excellent riders because it sure is a heck of a lot of fun. (and less work than walking) Though, their trained dogs are far too large to wander around town, lacking the grace and stillness of horses) and are usually kept outside of town, well away from where they can cause damage.

Gnomes live underground in my world (because giants tend to live around their area and stomp nearly invisible gnome villages scattered on the surface into powder... completely by accident, of course) and a friend suggested that gnomes ride badgers... I'm considering that.
 

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