Knight Otu said:I can't complain.![]()
(Just passing through.)Vendetta said:As for brother's little nympy type character... she's very hot![]()

Vendetta said:So... brother, I guess you know now that your characters are just a good night sleep away from leveling![]()
Vendetta said:Bob - from the other thread - I think "Trapping" would be a fine substitute for disable device and very appropriate considering your character. I'll approve that "new" skill (It includes a KS into it as well as actually building effective traps... the KS would be rolled to determine the best places to build a trap (and best type for that place). The skill itself would be rolled twice for the actual building of the trap and then making it not be too visible. We'll have it roll out of INT when used in the KS version, WIS when trying to hide the darn thing, and DEX for how well it is built... that sound ok?
Naturally, just because a trap is out there doesn't mean it will actually catch something, even when the rolls made for it are great... a trap is sort of "passive" in that it waits for something to fall prey to it... so it could take time to be useful sometimes.
As for Ride... everyone just suffers with that skill. There are no horses in Enber... but that doesn't mean a character can't learn to ride... some...thing...else...
So, no "trade-out" with ride. Sorry.
In my world, halflings are pretty lazy, hedonistic and too darn cheerful. They love to be entertained and don't like to sweat or think because those things lead to stress and other kinds of pain.Bobitron said:No horses, eh? Cool.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.