Gulo the Hunter
Neutral Male Shifter
Barbarian 1/Ranger 1
STR 16 (+3)
DEX 18 (+4)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 8 (-1)
Combat Stats:
Base Attack Bonus: +2
Melee: +5 [+2 BAB, +3 STR]
Ranged: +6 [+2 BAB, +4 DEX]
Hit Points: 13(12+1) +6(4+1+1)=19
Armor Class: 18 [10 + 4 (DEX) + 4 chain shirt
Initiative: +4 [+4 DEX]
Movement Rate: 40 feet (30 +fast movement)
Class Features: Fast Movement, Rage 1/day (+4 Str, +4 Con, +2 Will, –2 AC for 6 rounds; then fatigued for duration of encounter), Illiteracy, Favored Enemy (Animals), Track, Wild Empathy
Shifter Traits: Low-light vision, Shifting:Wildhunt (+2 bonus to Con and gains scent ability, shifting lasts 3 rounds)
Saving Throws:
Fort: +5
Ref: +6
Will: +0
Feats: Raging Luck ( 1 additional action point while raging)
Skills: Balance +6 (+4 dex+2 racial) ,Climb +5 (+3 str+2 racial), Handle Animal +2( 3 ranks-1 cha),Heal +4 (4 ranks +0 wis), Intimidate +2 (3 ranks -1 cha), Jump +6 (+4 dex+2 racial),Knowledge (nature) +3 (3 ranks+ 0 int), Listen +2 (2 ranks+0 wis), Ride +6 ( 2 ranks+4 dex), Survival +7 (5 ranks+0 wis+2 lingering scent ability), Swim +3 (+3 str)
Languages(Speak only):
Common
Action Points: 6
Equipment:
2 Throwing Axes 16 gp 1d6 x2 10 ft. 4 lb. Slashing
Flint and Steel 1 gp
Falchion 75 gp 2d4+4 18–20/x2 — 8 lb. Slashing
Longbow 75 gp 1d8 x3 100 ft. 3 lb. Piercing
Arrows (20) 1 gp — — — — 3 lb. —
Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb.
Rations, trail (3 days worth) 15 sp 3 lb.
Warhorse, light 150 gp —
Military Saddle 20 gp 30 lb.
Sunrod 2 gp 1 lb.
Waterskin 1 gp 4 lb.
Whetstone 2 cp 1 lb.
Caltrops 1 gp 2 lb.
Backpack (empty) 2 gp 2 lb.
Rope, silk (50 ft.) 10 gp 5 lb.
Sack (empty) 1 sp 1/2 lb.
2 Cure light wounds potion 100 gp
Born in Droaam, Gulo has survived the chaos of the last decade to become a valued employee to the House Tharashk. For the last 3 years the shifter has acted as hunter, guide, bodyguard, and occasionlly muscle to the House in and around Greywall. Having caught the eye of Lord Khundran d'Tornn, Gulo has been sent to the Shadow Marshes to help protect the interests of the House in their endeavors there.
Fiercely independent( and a bit ambitious), Gulo is not simply a mercenary to the House- yet, as a shifter he is not totally accepted either. However, he possesses valuable skills for the wild lands of Droaam and the Marshes.
Eager to escape the lawlessness of Droaam, Gulo hopes his new position in the Marshes will allow him a way to seek his fortune in the dragonshard rich land.