OOC discussion: Heroes of the House Tharashk! (Full)

cdsaint said:
Express, Just noted your damage on the falchion is listed as 2d4+4. I believe this should be 2d4+3. Lots of damage on that crit by the way, 26 points if it makes any difference when the enemy only has 14 left. Right past -10 by golly.

I've always thought of the falchion as a cool but weak weapon choice, But I think I'm coming around. It would be a nice weapon for a dervish. Too bad mine already went the two weapon fighting weapon focus / specialization route with the scimitar. It's probably a little late for him to change, but I think I'll look for one as a backup weapon now.

Chris

Unless theres a 3.5 change I thought the +4 was the damage for using a 2 handed weapon. 1 and a half time the str mod, rounded down.

As for the falchion it can be a nice weapon, sometimes its nice since you get 2 dice for damage. The best feature is the crit range is extended. The onlydraw back in comparison with the scimitar is that the falchion is two handed, the scimitar is one, so no shield.

Funny thing alot of people think the falchion is a one handed weapon. But it sort has a cleavr like look so it seems like a good barbarian weapon :)

Also as far as AP goes, I have no problem with a die roller or with blindly spending them. Technically since you are supposed to spend it before you know the result, the difference is sort of negligable. I guess you have to make some considerations for PbP gaming.
 
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About the dive roller I have no preference, I planned on using my action points for searchs and such when they come up.
 

Hi, all. I just got back (thanks for the well-wishes, aside from losing the keys to the truck at a Corporate Death Burger outside Madison, CT, it went well). :)

As for action points, I'm happy with blindly spending them and would prefer that to a dice roller at the present. It's not, however, a strong preference, so whatever the group wants is fine with me.

Best,
Nick
 
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Express said:
Unless theres a 3.5 change I thought the +4 was the damage for using a 2 handed weapon. 1 and a half time the str mod, rounded down.

Ack! You're right of course. Funny thing is I did the damage x1.5 for +5 str at 7, and then forgot about it at your regular str. I guess I need to go to bed earlier or something.

It sounds like most everyone is happy enough with blindly spending them, so we'll go with that. Just let me know when you want to spend them.

Kajamba, Welcome back to the world of the more or less stationary. Moving is a pain.

Chris
 
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cdsaint said:
Express also reminded me of a question I meant to ask all of you. Action points are supposed to be spent after you roll, but before you are aware of the result. How do you all want to handle this? Would it be better to use a die roller like the one here on ENWorld?

I'll be waiting for any suggestions you have, I definately want to have the action points there, but don't see any alternative to using a die roller to get them into effect.
Perhaps one way of doing it is to say in a post something like "I'll spend an action point if the roll is less than 15 but more than 10". That way the player still has control over spending the point, but there isn't the inbuilt delay of needing to first roll the dice then decide, or the potential problems of using a die roller.

Kajamba, good to have you back :)
 





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