cdsaint said:Express, Just noted your damage on the falchion is listed as 2d4+4. I believe this should be 2d4+3. Lots of damage on that crit by the way, 26 points if it makes any difference when the enemy only has 14 left. Right past -10 by golly.
I've always thought of the falchion as a cool but weak weapon choice, But I think I'm coming around. It would be a nice weapon for a dervish. Too bad mine already went the two weapon fighting weapon focus / specialization route with the scimitar. It's probably a little late for him to change, but I think I'll look for one as a backup weapon now.
Chris
Unless theres a 3.5 change I thought the +4 was the damage for using a 2 handed weapon. 1 and a half time the str mod, rounded down.
As for the falchion it can be a nice weapon, sometimes its nice since you get 2 dice for damage. The best feature is the crit range is extended. The onlydraw back in comparison with the scimitar is that the falchion is two handed, the scimitar is one, so no shield.
Funny thing alot of people think the falchion is a one handed weapon. But it sort has a cleavr like look so it seems like a good barbarian weapon

Also as far as AP goes, I have no problem with a die roller or with blindly spending them. Technically since you are supposed to spend it before you know the result, the difference is sort of negligable. I guess you have to make some considerations for PbP gaming.
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