doghead
thotd
This is were we seem to stand.
I prefer option 3.
Of the original players - one is for option 3.
Of the applicants - one doesn't mind, one would prefer option 2.
Option 3 it is.
Here are simple conversions of the original characters.
Craddoc Pyes
Human Male 1.
Concept: Mountain farmer.
Level 1 [12 cp build]
bab: 0.5
base saves: xxx +1
skill points: 4 + 1 [human] = 5x4 = 20 (+8)
feats: light ap [auto], simple wp [auto], entry: self sufficient [human], entry: toughness [4], entry: endurance [4], entry*: robust [4].
* worst case cost. I don't have the source book for this feat.
Nathan ay'Tennar
Human Male 1
Concept: Blacksmith.
Level 1 [6 CP build]
bab: 0.5
base saves: will +1, will +1 [1]
skill points: 4 + 1 [human] + 2 [int] + 2 [1] = 9x4 = 36
feats: light ap [auto], simple wp [auto], entry: power attack [human], entry: skill focus (craft) [4]
Hewik Leafwing
Hafling Male Tallfellow 1.
Concept: Herder.
Level 1 [15 CP build]
bab: 0.5
base saves: xxx +1
skill points: 4 + 3 [int] = 7x4 = 28 (+8)
feats: light ap [auto], simple wp [auto], entry: animal affinity [4], entry: dodge [4], progression: mobility [3], entry: skill focus (handle animal) [4].
Oscar de Reign
Human Male 1
Concept: Aristocrat.
Level 1 [8 CP build]
bab: 0.5
base saves: will +1, will +1 [1]
skill points: 4 + 1 [human] + 2 [int] = 7x4 = 28.
feats: light ap [auto], simple wp [auto], entry: mounted combat [human], progression: martial wp (sword) [3], entry: weapon finess [4].
Cromwell Of St Richard's
Half-orc Male 2
Concept: Soldier of God.
Level 1 [9 CP build]
bab: 0.5 + 0.5 [2]
base saves: fort +1, fort +1 [1]
skill points: 4 + 1 [int] = 5x4 = 20 (+8)
feats: light ap [auto], progression: medium ap [3], simple wp [auto], progression: weapon focus (maces) [3].
Level 2 [+7 CP progression]
bab: 0.5 + 0.5 [2]
bases saves: fort +1, xxx +1 [1]
skill points: 4 + 1 [int] = 5 (+2)
feats: entry: improved toughness [4].
The Commoner characters pushed the cp's a bit with the bonus feats that I gave them. Everyone else would do as well or better with even an 8 CP build.* With one exception - weapon proficiencies. Collecting all the proficiencies of a warrior or aristocrat costs big CP's. Which is the way it should be really. Being proficient in all of the common weapons took alot of training.
* but I'll probably go with 12 CP for first level, 8 CP after that.
The conversions above are pretty much direct translations for the original characters. xxx indicates a save that does not correlated to the original and something need to be chosen. In Cromwells case, fort +1 cannot be taken a second time at level 2 in this system.
Changes to the above are possible. Let me know what you have in mind.
the head of the dog.
I prefer option 3.
Of the original players - one is for option 3.
Of the applicants - one doesn't mind, one would prefer option 2.
Option 3 it is.
Here are simple conversions of the original characters.
Craddoc Pyes
Human Male 1.
Concept: Mountain farmer.
Level 1 [12 cp build]
bab: 0.5
base saves: xxx +1
skill points: 4 + 1 [human] = 5x4 = 20 (+8)
feats: light ap [auto], simple wp [auto], entry: self sufficient [human], entry: toughness [4], entry: endurance [4], entry*: robust [4].
* worst case cost. I don't have the source book for this feat.
Nathan ay'Tennar
Human Male 1
Concept: Blacksmith.
Level 1 [6 CP build]
bab: 0.5
base saves: will +1, will +1 [1]
skill points: 4 + 1 [human] + 2 [int] + 2 [1] = 9x4 = 36
feats: light ap [auto], simple wp [auto], entry: power attack [human], entry: skill focus (craft) [4]
Hewik Leafwing
Hafling Male Tallfellow 1.
Concept: Herder.
Level 1 [15 CP build]
bab: 0.5
base saves: xxx +1
skill points: 4 + 3 [int] = 7x4 = 28 (+8)
feats: light ap [auto], simple wp [auto], entry: animal affinity [4], entry: dodge [4], progression: mobility [3], entry: skill focus (handle animal) [4].
Oscar de Reign
Human Male 1
Concept: Aristocrat.
Level 1 [8 CP build]
bab: 0.5
base saves: will +1, will +1 [1]
skill points: 4 + 1 [human] + 2 [int] = 7x4 = 28.
feats: light ap [auto], simple wp [auto], entry: mounted combat [human], progression: martial wp (sword) [3], entry: weapon finess [4].
Cromwell Of St Richard's
Half-orc Male 2
Concept: Soldier of God.
Level 1 [9 CP build]
bab: 0.5 + 0.5 [2]
base saves: fort +1, fort +1 [1]
skill points: 4 + 1 [int] = 5x4 = 20 (+8)
feats: light ap [auto], progression: medium ap [3], simple wp [auto], progression: weapon focus (maces) [3].
Level 2 [+7 CP progression]
bab: 0.5 + 0.5 [2]
bases saves: fort +1, xxx +1 [1]
skill points: 4 + 1 [int] = 5 (+2)
feats: entry: improved toughness [4].
***
The Commoner characters pushed the cp's a bit with the bonus feats that I gave them. Everyone else would do as well or better with even an 8 CP build.* With one exception - weapon proficiencies. Collecting all the proficiencies of a warrior or aristocrat costs big CP's. Which is the way it should be really. Being proficient in all of the common weapons took alot of training.
* but I'll probably go with 12 CP for first level, 8 CP after that.
The conversions above are pretty much direct translations for the original characters. xxx indicates a save that does not correlated to the original and something need to be chosen. In Cromwells case, fort +1 cannot be taken a second time at level 2 in this system.
Changes to the above are possible. Let me know what you have in mind.
the head of the dog.
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