doghead said:
This is how I feel. I am a bit frustrated by my inability so far to create an game that provides your characters with opportunities to struggle and grow. Games should be interesting, challenging and enjoyable. I am, however, determined to keep on trying to make this one so so long as there are players interested in continuing.
To me, this game has been filled with opportunities to struggle and grow. It has been interesting, challanging and very enjoyable. I'm very interrested in continuing this very pleasant game.
I feel that the roleplaying opportunities have been good, the players try to roleplay amongst themselves, wich seems to bee working out so far.
IMO, this has been a very good game. Some observations: I'm mastering two campaigns : one, celic dreams, wich has a clear, distinctive leader, and the other, a modern game, where the two players are equal.
The good thing about having a leader is that he can give clear directions to the group, keep things going and organised. TH is doing a great job. The players can be a little subversive, interact with the leader, wich gives some good roleplaying.
The "bad" thing about having a leader is that when the leader is on holidays, the rest usually sits on their arse waiting for the leader to return, wich is what happened here. For my character, that has been a logical reaction. He tries to show initiative, but is a little bit too shy, and doesn't want to infringe on Cromwell's authority (that, and the fact that I've been away on holidays is the reason for my lack of posting).
In short : keep up the good work, it isn't easy but you're doing a good job.