[ooc] dnd - the nameless [thread closed]

I really want to continue (or begin, rather) playing as Lisa, but it looks as though I won't have time to read the entirety of the IC threads until this weekend, so if that's a problem, please open this back up.

I'm glad you lifted the pantheon. It's excellent. :)
 

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Note. I've added the Gods and Sects information to the the front page of the ooc thread.

Argent. How are getting along? Hope that things haven't turned bad for you again.
 

Well that was an interesting 4 hours. I'm going to be dreaming dice and modifiers tonight.

Let me know if you have any objections to my interpretation of events. To clarify, there are four riders remaining, but one of them has pulled up.

Would you believe me if I told you that I really hadn't considered that you would stand and fight? Why I hadn't I don't know.

Well, over to you now.
 

doghead said:
Would you believe me if I told you that I really hadn't considered that you would stand and fight? Why I hadn't I don't know.

Well, over to you now.

Hewik told he doesn't want to fight... Hewik is sensefull. Hewik only obey order, even stupids ones ;)
 

Cromwell figured that they couldn't outrun them with a loaded cart, human wounded and not enough horses to go around. :)

A couple of notes- The intention was for Archer and Lisa to ride towards the Wargs, albiet keeping a fair distance and simply harassing them with missile fire. It seems like they ran the other way. The "continue the mission" thing was for if the rest of us died only. :)

Also, the Wargs would only have reduced speed if they had at least a medium load (which they might, but not always. Goblins are pretty light). They would hustle at 100 feet a round, run at 200, which means 600 and 1200 a minute, respectively. Also keep in mind penalties taken while arching at speed (which you may have already; just checking.)

Also not sure who's dead and who's not. Two goblins dead, and their Worgs chased after Lisa and Archer, yes? And we're currently facing three Wargs and riders, with the last one pulled up X feet behind the rest? And Y wargs have taken damage, if any?

Right. Off to IC thread.
 

I only started to see what TH had done as I worked through the combat. I considered the sight of the half-orc standing calmly shouting orders to be somewhat disconcerting for the oncoming goblins, especially as you managed to halve their number before they could even close.

Re: the situation at the moment.

Two riders are down and not moving. One was heavily wounded and pulled up his mount out in front of you about 200 feet away. The other three rode past the wagon and are now behind you (and the wagon) and to your left. Roughly in the direction of Lisa and Archer. One of the riderless worgs also went that that way. The other riderless worg charged into you.

Archer and Lisa set off in the opposite direction to the on coming worgs. You aren't sure where they are right now.

Re: movement

This was a pain to work out, what with the time limitations and such. You can run at Runx4 for a minute. Then require rest. I couldn't find any rules regarding moving at Runx3 when able to move at Runx4. I decided to stick with a Hustle. I got the numbers mixed up in my head. For some reason I thought that a mounted light horse's 6 miles an hour represented the Reduced rate movement rate. (which is wrong). I applied the same penalty to the Worgs.

They should have moved in faster and charged you. Honestly, I am trying to use the goblins as best I can to kill you all. I just had the wrong mental picture in my head. Perhaps the best way to look at is that my lack of rule smarts reflects the goblins lack of tactical sence and disciplin. But I'm learning.

OK. Hope that that covers everything.
 

No worries, Doghead. :) Mistakes were made and we didn't get our asses kicked... yet. :p Nice to see that my/Cromwell's quick thinking did some good.

One thing to keep in mind is that, unless I'm mistaken, Worgs have a feral intelligence of their own, so even riderless they're pretty dangerous. Assuming they're all warrior 1's, I fear the Worgs more than I fear the goblins. :)

p.s I am sadly conversant in the minutia of D&D rules, so feel free to ask for advice.
 
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It certainly sped things up. 9 rounds in a 4 hours. That must be a pbp record.

Worgs do have feral intelligence. Thats why they would rather hunt horses than armed men, and don't like charging across open distances at men with missiles.

Rules input, yours and other's, is always appreciated. If there is a particular rule relating to something, feel free to mention of it. I've come a long way, but have a long way to go.

I noticed a slip that I'm going to rectify. Oscar has a longbow, so Lisa took Archer's from Oscar before she rode off. Oscar then grabbed his own, which he used in the battle. That keeps things consistant with what played out.
 

Okay, I'm sorry and it's probably obvious, but I've decided that I can't join this campaign right now. Maybe in a few months, but for now, thanks for the offer and sorry for any issues. :) Have fun, all!
 

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