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[OOC] Dragonlance Classics

Jemal said:
K, I'll be done soon... I just realized, however, that I don't have a clue what equipment Tas should have beyond a dagger and his hoopak...
Besides of course, some string, shiny pebbles, etc.

masterwork thieves' tools, leather armor, and lots of pouches

the hoopak still counts as quarterstaff +2 and sling

don't forget kender have fearlessness as a special quality and taunt as a special attack
 

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Hey Sturm, :)

Please don't have Caramon or Raistlin in your post, or speak for us. I was going to hold off arriving until garyh builds caramon and is playing.

Thanks!
Keia a.k.a Raistlin
 

I was offically invited to take Caramon's place by the famous DM via email. (garyh no longer has the time unfortunately) I posted my intro and will begin to work on Caramon's stats.

Left quite an opening for Keia too :)
 
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Welcome, brother, it's good to have you on board. I look forward to our interaction (of course IC I won't be this pleasant ;) ). Any questions on the character feel free to ask. Also, if you see anything that I should change on Raistlin (posted final in the Rogue's Gallery), let me know.:)

Keia
 

Figure'd I'ld post it here before sending it to the Rogues Gallery..
SO, thoughts/Ideas?
Tasslehoff Burrfoot
CG Kender Rogue 5

STR: 14 (10 Points, -2 race)
DEX: 18 (10 Points, +2 race)
CON: 12 (4 Points)
INT: 14 (6 Points)
WIS: 10 (4 Points, -2 race)
CHA: 14 (6 Points)

HP: 35 AC: 18
Saves: FORT: +3 REF: +9 WILL: +2
Init: +4

BAB: +3
Attacks: +12, 1d4+4 damage/1d4+4 damage (Staff/Sling - Hoopak)

Skills (96 skill points): Climb(+10/5), Jump(+10/5), Move Silent(+15/8), Hide(+17/8), Pick Pockets(+15/8), Bluff(+13/8), Tumble(+13/8), Search(+11/8), Spot(+9/8), Listen(+9/8), Disable Device(+11/8), Open Locks(+13/8), Knowledge:something(+9/6)

Feats: W.Focus(Hoopak), W.Finnesse(Hoopak)

Special Abilities: Taunt, Fearlessness, Sneak Attack +3d6, Evasion, Uncanny Dodge(Retain Dex
bonus)

Languages: Common, Kender, Giant, Dwarf (I don't know if Giant/Dwarf are appropriate.. any ideas?)

Equipment:
+2 Hoopak
MW Dagger
MW Studded Leather Armour
MW Thieves Tools
Backpack
50' Rope
Pouches
Pouches
More Pouches
Luckstone (In a pouch, some where)
 
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Jemal,

I would think that Tas needs to know how to open lock. With, i think, 96 :eek:skill points you should be okay. I would move some intuit direction and jump to open lock and perhaps some knowledge history or perform.

Gru is using the languages from on The Nexus. I believe there is a link earlier in this thread.

Don't forget +1 to AC for size!

Keia
 



Jemal,

Skills look alot better now. The knowledge is a tough one. Something like Knowledge (Kender Racial Lore/Adventure Log). Uncle Trapspringer, adventure when I was three, etc. etc. :rolleyes:

Keia
 

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