Gru,
I'm really sorry about taking so long to get a character up for this game. I started making Rorza, the Drow PsyWar and I just felt that he was too close to two other characters I'm running in PbP games (Tarowyn & Kajhin in my sig). I decided to scrap him and come up with another character altogether. Just so you don't think I've forgotten, here's my nature-lovin' Bugbear named Chjargal. He's almost done. Let me know if it's still okay for me to get into the game. Again I apologize and I would completely understand if I'm too late.
Chjargal
Ranger 1 / Druid 2
Male Bugbear
Size: M
Alignment: Neutral Good
Height/Weight: 7 ft. 7 in./378 lbs.
Abilities:
---STR 20
---DEX 18
---CON 16
---INT 12
---WIS 16
---CHA 10
HP: 49
AC: 21 (Dex +4, Armor +4, Natural +3)
Init: 4 (Dex +4)
Speed: 30
Saves:
---Fort +9 (+5 Base, +3 Con, +1 Race)
---Ref +7 (+4 Dex, +3 Race)
---Will +7 (+3 Base, +3 Wis, +1 Race)
Base Attack Bonus: +4 (+2 Race)
Melee Attack Bonus: +9 (+5 Str)
Ranged Attack Bonus: +8 (+4 Dex)
Weapons:
---Scimitar +1 [1D6+6/18-20/x2]
---Sickle [1D6+5/x2]
---Masterwork Mighty Composite Longbow (Str +5) [1D8+5/x3]
Special Attacks: None
Special Qualities:
---+2 BAB [Race]
---+3 ECL [Race]
---1st Favored Enemy (Magical Beasts)
---Nature Sense
---Animal Companion
---Woodland Stride
Feats: (2 more left to choose)
---Alertness [Race]
---Ambidexterity [Virutal]
---Track [Bonus]
---Two-Weapon Fighting [Virtual]
Skills:
---Climb +10 (+5 Str, +2 Rank, +2 Race)
---Hide +10 (+4 Dex, +4 Rank, +2 Race)
---Jump +6 (+5 Str, +1 Rank)
---Knowledge (nature) +4 (+1 Int, +3 Rank)
---Listen +7 (+3 Wis, +3 Rank, +1 Race)
---Move Silently +10 (+4 Dex, +2 Rank, +4 Race)
---Scry +4 (+1 Int, +3 Rank)
---Search +3 (+1 Int, +2 Rank)
---Spellcraft +4 (+1 Int, +3 Rank)
---Spot +7 (+3 Wis, +3 Rank, +1 Race)
---Swim +6 (+5 Str, +1 Rank)
---Use Rope +5 (+4 Dex, +1 Rank)
---Wilderness Lore +4 (+3 Wis, +1 Rank)
Druid Spells 4/3
Orisons
---Detect Magic. Detects spells and magic items within 60 ft.
---Detect Poison. Detects poison in one creature or object.
---Purify Food and Drink. Purifies 1 cu. ft./level of food or water.
---Read Magic. Read scrolls and spellbooks.
1st Level
---Cure Light Wounds. Cures 1D8 +1/level damage (max +5).
---Endure Elements. ignores 5 damage/round from one energy type.
---Entangle. Plants entangle everyone in 40-ft.-radius circle.
Description, Background, Remaining Feats & Equipment to follow shortly.