[OOC] Elven Navy Delta Squad (Spelljammer)

Debriefing

As long as we are debriefing in game, I thought it would be good to check in out of game as well. Garyh's comments in the thread about dying games made sense to me. :)

garyh, perivas, Keia: What do you think of the game so far? What did you like best? What did you like least?

Everyone: What type of missions would you like to participate in? My current plan is to have the next mission be a semi-lengthy shipboard quest, with a few strange happenings and conflicts thrown in.
 

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Gru,

I liked the pacing of the game and the number of combats. I think everyone has figured out the pace and that weekends are free (which is good for me). I think you did a good job running things on auto-pilot for those that weren't here for a while. And I think you should take as a compliment that the only losses seem to be from just being unable to play anymore at all (both Arramor and Novyet's character).

My only criticism would be that at times I was confused as to where I was in relation to everyone else both in and out of combat.

Keia
 


I've really enjoyed the combats. This is the only game on the boards where I've feared so much for my character's life - and that's a good thing! :)

For maps, I've seen Excel used to good effect. See this game for a good example.

I enjoyed an entirely overland adventure. I think changing the venue to a more dungeon-y ship is a good way to vary things (even though I just learned fly! :p).
 
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You'll still get to use fly. I was thinking something more along the lines of a long journey by spelljamming ship, with a few ship-to-ship combats thrown in. So you can buzz the enemy deck.

I've certainly been able to hammer on these characters a lot. I never realized constrictors could be so effective as animal companions.

Thanks for the Excel recommendation. I thought about using it once before, but once I sat down and actually did the latest Citadel combat, it was easy. Cut and paste to MS Paint is so simple.
 
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Gru,

I know you asked us for ideas, so I figured I'd ask you. Is there anything you want us to do different than the way things have been going in the game?

Also, do you want the updated character's posted new here or just update the old one in the pbp thread?
 

Keia said:
My only criticism would be that at times I was confused as to where I was in relation to everyone else both in and out of combat.

I agree with Keia on this last point. It certainly did help a lot to have a map against the hydra.
 

Gru,

I'm really sorry about taking so long to get a character up for this game. I started making Rorza, the Drow PsyWar and I just felt that he was too close to two other characters I'm running in PbP games (Tarowyn & Kajhin in my sig). I decided to scrap him and come up with another character altogether. Just so you don't think I've forgotten, here's my nature-lovin' Bugbear named Chjargal. He's almost done. Let me know if it's still okay for me to get into the game. Again I apologize and I would completely understand if I'm too late.

Chjargal
Ranger 1 / Druid 2
Male Bugbear
Size: M
Alignment: Neutral Good
Height/Weight: 7 ft. 7 in./378 lbs.
Abilities:
---STR 20
---DEX 18
---CON 16
---INT 12
---WIS 16
---CHA 10
HP: 49
AC: 21 (Dex +4, Armor +4, Natural +3)
Init: 4 (Dex +4)
Speed: 30
Saves:
---Fort +9 (+5 Base, +3 Con, +1 Race)
---Ref +7 (+4 Dex, +3 Race)
---Will +7 (+3 Base, +3 Wis, +1 Race)
Base Attack Bonus: +4 (+2 Race)
Melee Attack Bonus: +9 (+5 Str)
Ranged Attack Bonus: +8 (+4 Dex)
Weapons:
---Scimitar +1 [1D6+6/18-20/x2]
---Sickle [1D6+5/x2]
---Masterwork Mighty Composite Longbow (Str +5) [1D8+5/x3]
Special Attacks: None
Special Qualities:
---+2 BAB [Race]
---+3 ECL [Race]
---1st Favored Enemy (Magical Beasts)
---Nature Sense
---Animal Companion
---Woodland Stride
Feats: (2 more left to choose)
---Alertness [Race]
---Ambidexterity [Virutal]
---Track [Bonus]
---Two-Weapon Fighting [Virtual]
Skills:
---Climb +10 (+5 Str, +2 Rank, +2 Race)
---Hide +10 (+4 Dex, +4 Rank, +2 Race)
---Jump +6 (+5 Str, +1 Rank)
---Knowledge (nature) +4 (+1 Int, +3 Rank)
---Listen +7 (+3 Wis, +3 Rank, +1 Race)
---Move Silently +10 (+4 Dex, +2 Rank, +4 Race)
---Scry +4 (+1 Int, +3 Rank)
---Search +3 (+1 Int, +2 Rank)
---Spellcraft +4 (+1 Int, +3 Rank)
---Spot +7 (+3 Wis, +3 Rank, +1 Race)
---Swim +6 (+5 Str, +1 Rank)
---Use Rope +5 (+4 Dex, +1 Rank)
---Wilderness Lore +4 (+3 Wis, +1 Rank)
Druid Spells 4/3
Orisons
---Detect Magic. Detects spells and magic items within 60 ft.
---Detect Poison. Detects poison in one creature or object.
---Purify Food and Drink. Purifies 1 cu. ft./level of food or water.
---Read Magic. Read scrolls and spellbooks.
1st Level
---Cure Light Wounds. Cures 1D8 +1/level damage (max +5).
---Endure Elements. ignores 5 damage/round from one energy type.
---Entangle. Plants entangle everyone in 40-ft.-radius circle.

Description, Background, Remaining Feats & Equipment to follow shortly.
 

mirthcard, no problem. If you're following the game thread, you'll notice we just ended the last mission. Chjargal can easily join the upcoming mission. You have a few days to finish his stats and background while I introduce the next arc.

Keia, why don't we post the updated version of the characters in this thread, unless you'd like to start a Rogue's Gallery thread. I'd be happy to post the stats of some of your previous opponents. By the way, you are also welcome to tweak your character (skills, feats, powers, stats, even classes). perivas, if you would rather have Amanu be a more competent wu-jen, we could device a cyborg template with a lower ECL (0 or 1).

The thing I have liked best so far is the vivid character activity (Amanu's interaction with the symbol, Marcus's use of combat slang). I would encourage you to keep adding to their personalities and backgrounds. Feel free to introduce family, associates, enemies, rivals, organizations, or events in their past that have a bearing on the present. I will gladly work them into the story. It's a big universe, and I don't feel the need to control all the details.

I also liked the quick feedback in combats, and the sense of teamwork in the group. The one thing I would ask you to do differently is assume joint responsibility for leadership (moving the story along). PbP makes roleplaying easy, but it makes negotiation and consensus difficult. So feel free to speak for the whole team when a choice needs to be made. I'll try to be more explicit when a simple choice needs to be made, or when it would be better to have everyone's input.
 

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