[OOC] Elven Navy Delta Squad (Spelljammer)

GruTheWanderer said:
mirthcard, no problem. If you're following the game thread, you'll notice we just ended the last mission. Chjargal can easily join the upcoming mission. You have a few days to finish his stats and background while I introduce the next arc.

Thanks Gru! Character creation is one of the most difficult processes for me and Rorza was proving to be a real beeyotch to make different (plus he would have been the third elf I was currently playing). Chjargal is much more appealing to me, so I'm glad he's in. I'll put the finishing touches on him soon.
 
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As long as we are discussing the game, I have a short request for each player. I just did this with my RL group, and it was really helpful.

Please write three long-term goals for your characters. They can be places to go, people to meet, villians to face, treasures to find, things to do, and so on. Feel free to post them here or mail them to me.
 

Marcus Silvana - Reporting for Duty II

Marcus Silvana
Rogue 2 / Fighter 4

Updated for 6th Level
After the perils of his last assignment in which his superior was incapacitated for a time and Marcus had to command the squad and interact more with the civilians, Marcus looked back to his roots and developed some more perception and social skills (took level of Rogue). Constantly on the lookout in the jungles of Verdana improved both his hearing (listen) and his vision (spot) and interacting with the populace improved his information gathering, diplomacy and his ability to read others (sense motive). When he returned to the carrier, Marcus worked on his ability to use and disable a multitude of devices. He trained with the master warrior on board, Captain Silvers, a patient wily elven warrior, on the merits of fighting with his head as well as his body (took the Expertise Feat).


Background:
Marcus had grown disenchanted with the human affairs of his kingdom (especially considered his outcast status for having elven blood in him - not enough for half-elf but enough for his looks to matter to other humans). Early in his youth, he got into a number of scraps because of it. He had had enough and was looking for the first ship out. Imagine his amazement when it was a spelljammer of the elven navy. He had never been in space but was looking for an opportunity to prove himself, and maybe his elven heritage would actually be a benefit.

Description:
Marcus dresses in muted greys and black to blend into his surroundings. His pride and joy, the spiked chain called 'Cramp' (mostly because it cramps others) has been stained black and has leather woven between and around many of the links to silence the chains. Daggers are secreted all over his body (with concealment checks) but are always accessible.

Long-term Goals:
Marcus isn’t looking for very much in the elven navy: adventure, a chance to service and do good, and develop the camaraderie and friendship among his teammates. But secretly, Marcus does have a few long-term goals that he almost never mentions – even to friends. One, he would like to someday return to the kingdom of his youth and see how his younger brother is ruling in his place. Two, he is interested in finding (if he or she is alive) the elf whose blood marked Marcus ineligible for rule. Third, he is looking for any one of several mystical chains he had read about in the libraries aboard the carrier. Finally, he would like to one day muster out of the Delta Squad. Very few ever spend their entire naval career in Delta Squad and live to muster out on retirement, but those that do – well, they are the best of the best.

Alignment: Neutral good
Experience: 16,500 xps
Age: 27
Gender: Male
Height: 5'9"
Weight: 185 lbs
Eyes: green
Hair: Brown, cropped short
Skin: tanned

STR: 18 (20) +5
DEX: 17 +3
CON: 14 +2
INT: 16 +3
WIS: 10 +0
CHA: 14 +2

Hit Dice: 2d6 + 4d10 + 12
HP: 53
AC: 18 [10 + 5 Armor + 3 Dex]
Initiative: +3
BAB: +5
Melee: +10
Ranged: +8
Speed: 30’

FORT: +7 [+4 Base + 2 Con + 1 Resistance]
REFL: +8 [+4 Base + 3 Dex + 1 Resistance]
WILL: +2 [+1 Base + 0 Wis + 1 Resistance]

Save Conditionals: Evasion

Attacks-Weapons:
Spiked Chain (Cramp) +12 [+10 Melee + 1 focus +1 enhancement, 2d4 + 10 damage [+7 Strength +2 Specialization +1 Enhancement]
Mighty +4 Composite Longbow +8 [+8 Missile] 1d8 + 4 damage


Damage Conditionals: 1d6 Sneak Attack

Feats: Exotic Weapon Proficiency, Weapon Focus, Weapon Specialization (all Spiked Chain), Combat Reflexes, Power Attack, Cleave, Expertise

Skills:
Appraise 4 [1 Rank]
Balance +9 [4 Ranks, +2 Synergy-Tumble]
Bluff +7 [5 Ranks]
Climb +6 [1 Ranks]
Decipher Script +5 [2 Ranks]
Diplomacy +11 [5 Ranks, +2 Synergy-Sense Motive, +2 Synergy-Bluff]
Disable Device +10 [5 Ranks +2 Synergy-MW Tools]
Disguise +4 [+2 Synergy-Bluff]
Gather Information +4 [2 Ranks]
Handle Animal +3 [1 Ranks]
Hide +7 [4 Ranks]
Innuendo +5 [1 Rank, +2 Synergy-Bluff, +2 Synergy-Sense Motive]
Intimidate +5 [1 Rank, +2 Synergy-Bluff]
Jump +8 [1 Rank, +2 Synergy-Tumble]
Listen +5 [5 ranks]
Move Silently +7 [4 Ranks]
Open Locks + 9 [4 Ranks, +2 Synergy-MW Tools]
Read Lips +4 [1 Ranks]
Ride +4 [1 Rank]
Search +11 [8 Ranks]
Sense Motive +5 [5 Ranks]
Spot +14 [9 Ranks, +5 Competence]
Swim +7 [2 Ranks]
Tumble +8 [5 Ranks]
Use Magic Device +7 [5 Ranks]
Use Rope +4 [1 Rank]


Languages: Common, Elven, Dwarf, Under-common

Equipment:
Eyes of the Eagle (+5 Spot) [1,000 gp]
Gauntlets of Ogre Power +2 [4,000 gp]
Mithral Shirt +1 [2,100 gp]
Explorer's Outfit [0gp]
Cloak of Resistance +1 [1,000 gp]
Spiked Chain +1 (Personal weapon) [2,325 gp]
Boots of Spiderclimb [2,000 gp]
Wand of CLW (50 charges) [750 gp]
Mighty +4 Composite Longbow [500 gp]
Quiver 60 arrows [3 gp]
Assorted Daggers (6, 1 of which are silvered) [20 gp]
Longswords (2) [30 gp]
MW Thieves Tools [100 gp]

Gp Remaining: 172
 
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GruTheWanderer said:
As long as we are discussing the game, I have a short request for each player. I just did this with my RL group, and it was really helpful.

Please write three long-term goals for your characters. They can be places to go, people to meet, villians to face, treasures to find, things to do, and so on. Feel free to post them here or mail them to me.

Theryndil's long-term goals:

1 - Return to his homeworld of Asara and mentor novice Nomads.

2 - Visit the Astral Plane.

3 - Find the "perfect teleport" (a nomad's version of a surfer's "perfect wave").
 

Akodo's main goals:
(1) To effect positive change in as many places as possible, by (a) liberating oppressed people, (b) advancing the cause of the proletariat, and (c) reforming the ruling classes from the inside without being assimilated into said ruling classes. Or die trying
(2) To acquire knowledge and lots of it, preferably without dying.
(3) To get revenge on the pirates that got him into space in the first place. If he must die well doing this, he's going to take down as many of those damn pirates as possible.
(4) To make himself indispensable to Delta Squad and the Elven Navy until such a time as any or all of the other goals can be met.

Best,
tKL
 
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Amanu's Goal: To serve the Symbol!

By the way, I thought that we had a discussion of requisition rules previously and concluded that only 3000gp or so of your equipment can be substituted out. Tell me if I'm wrong.
 
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I've updated my character accordingly:

Name: AMNU-2000 “Amanu”
Race: Varana (Cyborg: see the webpage at www.darwinrpg.com/pdf/Darwin_MG_cyborg.pdf)
Class: Wujen 4
Gender: Apparently Male
Height: 160cm
Weight: 105kg
Eyes: Light gray
Hair (fur): Brown

Description: An amalgamation of flesh and metal, he appears to be some kind of humanoid monkey, although the fused metal gives him a monstrous look. Patches of brown fur grow out from behind polished metal plates all over his body. His light gray eyes have a crazed look, seeming to glaze over at times. Bits of saliva seem to be dipping from his mouth, until it is periodically lapped up by a black tongue. On one patch of metal, the lettering “AMNU 2000” can be clearly distinguished.

Background: He woke up without memory of himself, only skills and abilities. He’s not really even sure what he is. He took his name from the lettering on his body. He wandered the land searching for an answer, but found almost nothing to show for his efforts. It was true that he understood what he can do and how to survive. But nothing in the world in which he awoke could explain what he was. Utterly deprived of hope and devoid of purpose, he wandered aimlessly through the land…simply living.

Until he arrived at the spaceport and saw the symbol. Suddenly, he felt a purpose…he didn’t know why he felt it, only that he did. He inquired as to the symbol’s origin and found that it belonged to the Elven Navy. Whenever and wherever he saw it, he trusted it inherently and longed for it. He thought that perhaps something was compelling him unnaturally; but always his train of thought is overwhelmed by a sense of gratefulness. When the opportunity came up to serve the symbol, he gave up fighting the feeling and chose to embrace it.

AMNU-2000: vanara (cyborg) wujen 4; CR 6; medium construct; HD 4d6+12; hp 32; Init +4; Spd 30’; AC 19 (touch 18; flat-footed 15); Atk +5 melee (1d8+4, crit x3, shortspear or 1d6+3, slam), +6 missile (1d10, crit x3, pistol) ; SQ berserk (cyborg), elemental mastery (water), elemental resistance 5, flashbacks, frightful appearance, sputtering death, repair vs. healing, resistant to poison and disease, sudden action; AL LN; SV Fort +4; Ref +5; Will +8; str 16, dex 19, con 16, int 22 (24 for Wujen casting purposes), wis 18, cha 9

Feats: spellcasting prodigy, extend spell, exotic weapon proficiency (pistol)

Skills: alchemy 4, balance 0 (+4 racial), climb 2 (+8 racial), concentration 7, hide 4 (+2 racial), jump 0 (+4 racial), knowledge (arcana 5, engineering 6, nature 3, religion 2), move silently 4 (+2 racial, +10 boots of elven kind), pick pockets 2, spellcraft 5

Languages: common, draconic, elven, giant, goblin, spirit tongue, sylvan, vanara

Equipment: backpack; bag of tricks (rust); bracers of defense +1; everburning torch; flash pellet 3; ink & pen; manacles (masterwork) 3; pearl of power (level 1) x2; rations; rope; scroll of steam breath (wujen-6th level) x3; smokepowder pistols 2 & ammunition; shortspear; spellbook; spell components; wand of magic missile (3rd level); wand of repair light damage; waterskin

Spells Known: 0-arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigation, ray of frost, read magic, resistance; 1-change self, cobra's breath, comprehend languages, elemental burst, endure elements, fiery eyes, jump, magic missile, obscuring mist, shield, sleep, unseen servant; 2-animate water, fog cloud, ice blast, ice knife, hold person (spell secret: extend spell), invisibility, rain of needles, resist elements, swim

Spells Prepared (5/3+2/2+2): to be determined

Restrictions: cannot eat meat and cannot drink alcohol
 
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perivas said:
By the way, I thought that we had a discussion of requisition rules previously and concluded that only 3000gp or so of your equipment can be substituted out. Tell me if I'm wrong.

Hmm, I don't remember the discussion. But due to your new rating within the squad, you may swap out up to 10,000 in equipment.

Thanks for the update and goal.
 


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