OOC - [Epic] Scions of the Endless Falls - Full

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I would like to play if the game isn't full. Or if the game is full throw me on Ye Ole Reserves List. As a side note, how do yall post so fast.
 

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Isida Kep'Tukari said:
Hmm... did you have any ideas to do this mechanically? A character with a ghost? A cursed paladin? Some kind of magical symbiant?

And Thanee - Thank you! :o

For the paladin I was literally thinking of taking the exact same stats and creating two characters, one a paladin type, one a fallen paladin and then working out personality wise some triggers which would flip the dominant personality and thus the abilities available.

On the equipment side this would be a bit more difficult to make sure the equipment he wears doesn't conflict with his split nature or does something similar and flips some specific parts (a holy sword turns into an unholy sword) to make it fit.

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For the psychic warrior type, it'd probably be along the lines of something like the tauric template but instead of merging a quadraped and a biped, it'd be an incorporeal version of a biped merged with a biped. Or something like that.
 

Caira Greenleaf

Concept:
Dryad druid and her treant barbarian/ranger cohort

Background:
Caira Greenleaf was born a dryad in the most ancient groves of the Misty Forest which lie very close to the Endless Falls. She was an extremely curious creature by dryad standards and longed to the see the sites of the world beyond this ancient forest. She listened intently to the tales told by the druids who often visited her. From them, she learned some of the druidic artists and helped to preserve the ancient groves that was her home. In fact, she and a young druid named Dunathenik fell in love and were married before the eyes of the Great Druid Council. With his love and the ability to grow her tree into one of the giants in the forest, she was able to wander further away through her husband’s eyes and the extended reach of her ancient oak. But in time, Dunathenik passed away. With his passing, her desire to venture forth grew greater and greater.

After a whole century, she decided to see the Endless Falls to find a means to extend the distance of the bond with her oak tree. At a peril to her own life, she reached the Endless Falls which lie several miles from her oak tree. She soaked in Its waters and drew into her great knowledge and potential for power. She suddenly realized how to accomplish her desire. Although she could never truly extend the link between herself and her oak, she could do something else. She used this knowledge to transform her oak into a treant!

As soon as this treant came to be, it laughed out loud in great joy after centuries upon centuries of silence. For this, she named him Loudbark Laughingoak. They would go on many adventures together to preserve the Misty Forest and the ancient groves beyond. Loudbark channeled his nature deposition towards forest ecology and his hatred for those destroying the forest to become an accomplished ranger and an able barbarian. Meanwhile, Caira continued to grow her abilities as a druid…becoming one of the foremost practitioners of the druidic arts in the world.

In the times at the end of the world, Caira was sad to see the world destroyed. While she was able to preserve a small grove of an ancient forecast, she was unable to save her more animate friends. For now, she waits in the ancient grove, using divination powers to seek out other survivors and the ultimate fate of the world.
 

Since I do not own Complete Divine/Arcane/Warrior, those will not be used. For the splatbooks I mean the 5 original ones, Sword and Fist,Defenders of the Faith, Tome and Blood, Song and Silence, and Masters of the Wild. Please do not e-mail me the latest and greatest version of the prestige classes from those books, this game is complicated enough already.

Now, I don't mind a little healthy insanity, but no sociopaths please! I do not want to turn this into another Graverended Grimoire.

Also, after looking at the Emacipated Spawn, it doesn't really fit the theme I was looking for, so would you mind choosing something else Serpenteye?
 
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Concept changed then. I actually changed it before I saw you post this, so it isn't really that big of a hit anyway :)

Now I just need to write down a history for a troll...
 

Name: Rahveon "Mountain Shaker"
Race: African Elephant Anthropomorphic Animal (Half Dragon from Dragon Disciple)
Alignment: Neutral Good
Class:ECL 1/Monsterous Humanoid 3/Bard 4/Barbarian 12/Dragon Disciple 10
Height 12' 4"
Weight: 1600lbs
Hair: None
Eyes: solid liquid gold
Complexion: Gold/Gold Scales
Experience: 436,000

Strength: 60 (Base: 15 +12 Race, +8 Class, +7 Level, +5 Inherent, +1 Feat, +12 Enhancement)
Dexterity: 26 (Base: 13 +2 Race, +5 Inherent, +6 Enhancement)
Constitution: 34 (Base: 15 +6 Race, +2 Class, +5 Inherent, +6 Enhancement)
Intelligence: 20 (Base: 13 +2 Class, +5 Inherent)
Wisdom: 26 (Base: 12 +4 Race, +4 Inherent, +6 Enhancement)
Charisma: 26 (Base: 14 +2 Class, +4 Inherent, +6 Enhancement)

HP 600 (1d8 + 3d8 + 4d6 + 12d12 + 10d12 + 360)

BAB +18/+13/+8/+3

Attack (Jovar): +62/+62/+57/+52/+47 (18 +5 Epic, +25 Strength, +6 Enhancement, +2 Morale, +1 Competence, +2 Weapon Focus, +1 Haste, +3 Luck, -1 Size)
Attack (Bow): +38/+38/+33/+28/+23 (18 +4 Epic, +8 Dex, +2 Enhancement, +2 Moral, +1 Competence, +1 Haste, +3 Luck, -1 Size)

Damage (Jovar) 3d6 +46 (+37 Strength, +6 Weapon, +3 Luck) 15-20/x2 + 1d6 + Fort Save (DC49) or die

Damage (Bow) 2d6 +30 (+25 Strength, + 2 Weapon, +3 Luck) 20/x3

Armor Class: 54 (10 Base, +13 Armor, +16 Natural, +7 Shield, +5 Deflection, +3 Dex, +1 Haste, -1 Size)

Saves:
Fortitude: +46 (+12 Classes, +12 Con, +4 Epic, +5 Resistance, +5 Luck, +5 Sacred. +1 Competence, +2 Morale)
Reflex: +42 (+11 Classes, +8 Dex, +4 Epic, +5 Resistance, +5 Luck, +5 Sacred. +1 Competence, +2 Morale, +1 Haste)
Will: +42 (+13 Classes, +7 Wis, +4 Epic, +5 Resistance, +5 Luck, +5 Sacred. +1 Competence, +2 Morale)

1. Power Attack
3. Cleave
6. Great Cleave
9. Exotic Weapon Proficiency Jovar
12. Weapon Focus Jovar
15. Improved Critical Jovar
18. Improved Weapon Focus Jovar
21. Overwhelming Critical Jovar
24. Devastating Critical Jovar
27. Great Strength

Bluff: +22 (+11 Rank, +8 Cha, +2 Morale, +1 Competence)
Diplomacy: +36 (+21 Rank, +8 Cha, +2 Morale, +1 Competence, +4 Synergy)
Gather Information: +22 (+11 Rank, +8 Cha, +2 Morale, +1 Competence)
Hide: +15 (+4 Rank, +8 Dex, +2 Morale, +1 Competence)
Intimidate: +29 (+18 Rank, +8 Cha, +2 Morale, +1 Competence)
KS: Arcana: +16 (+8 Rank, +5 Int, +2 Morale, +1 Competence)
Listen: +42 (+31 Rank, +8 Wis, +2 Morale, +1 Competence)
Move Silently: +19 (+4 Rank, +8 Dex, +2 Morale, +1 Competence)
Perform (Percussion):+22 (+11 Rank, +8 Cha, +2 Morale, +1 Competence)
Search: +26 (18 Rank, +5 Int, +2 Morale, +1 Competence)
Sense Motive: +29 (+18 Rank, +8 Wis, +2 Morale, +1 Competence)
Spellcraft: +24 (+14 Rank, +5 Int, +2 Morale, +1 Competence, +2 Synergy)
Spot: +53 (+31 Rank, +8 Wis, +2 Morale, +12 Competence)
Survival: +19 (+8 Rank, +8 Wis, +2 Morale, +1 Competence

Spells:

3/4/9

Spells known:

0. Detect Magic 1. Comprehend Languages 2. Cure Moderate Wounds
0. Prestidigitation 1. Undetectable Alignment 2. Invisibility
0. Message 1. Disguise Self
0. Mending
0. Mage Hand
0. Open/Close

Racial Abilities:

-Statistic Modifiers: +12 Str, +2 Dex, +6 Con, +4 Wis
-Natural Armor +7
-Darkvision 60ft
-Size: Large
-Favored Class: Barbarian

Class Abilities:

-Bardic Music: Inspire Competence, Inspire Courage
-Bardic Knowledge +12
-Fast Movement (Ex): +10 feet.
-Uncanny Dodge: Does not lose Dex
-Trap Sense +4
-Improved Uncanny Dodge: Cannot be flanked
-Damage Reduction 2/-
-Greater Rage Strength and Con +6, morale bonus on Will +3. The penalty to AC -2. 4/day
-Ability Boost +8 Str, +2 Con, +2 Int, +2 Cha
-Natural Armor Increase +4 Natural Armor
-1d8 Bite 1d6 Claws
-Breath Weapon (Su): Fire cone 30ft in length 6d8 Reflex DC 32 for half
-Blindsense (Ex): 60 ft
-Wings (Ex): 40ft
-Low Light vision
-Immunity to sleep, Paralysis Effects and Fire

Items:

Crown of Nevarisen: +6 Enhancement Bonus to Wis, Cha: 90,000

Nevarisen was an ancient kingdom that had been destroyed by the Calshan Theocracy some 2,500 years ago. Rahveon retrieved the crown and some other objects when adventuring in an ancient Crypt which housed an ancient Lich who turned out to be Nildeamos, the former leader of the Calshan Theocracy. It appears as a helm of dark grey metal with a full blank faceplate, with gems of an unknown type around the brow at even intervals.

Hands of Perseverance (Gauntlets of Dexterity and Health +6, Bless Weapon, Continuous): 102,000

Custom made for Rahveon in Katil, these gauntlet are fingerless, to allow full use of his claws in necessary. They are black leather overlaid with silver scales.

Any weapon held by the wearer of the gloves is effected by Bless Weapon (Becomes good aligned, automatically confirms criticals against evil opponents. +1 Enhancement bonus versus evil if it does not have one already)

Amulet of Body and Mind Warding (Death Ward, continuous, +5 Natural Armor): 147,000

A large black diamond at the end of a silver chain, the diamond seems to be lit from within as long as it is worn by something that has a soul. It was in Verain’til’s horde at the time of his death.

The Strength of the Ages (Belt of Epic Strength +12): 1,440,000

In a world of power, the Strength of the Ages is a legend in and of itself. The belt itself is made out of Adamantine, forged in narrow plates and connected together by chains. It was forged by Kravis’dun, the greatest of the Fire Giant smiths, for Antilvarn “Doom Hammer.” Antilvarn used the item to carve and empire based on his legendary strength and he ancestors used it to expand further. Rahveon killed the descendent of Antilvarn, a massive giant named Sultran, as the giants were trying to take a dwarven city.

Book +5 Str 137,500
Book +5 Dex 137,500
Book: +5 Con 137,500
Book: +5 Int 137,500
Book: +4 Wis 110,000
Book: +4 Cha 110,000

Drunik’s Masterpiece: +5 Mithral Full Plate of Heavy Fortification 210,500

Drunik was a dwarven artificer, who Rahveon commissioned to build him a new set of armor after he had grown wings. Drunik out did himself, forging what he called his masterpiece, light and impossibly strong, yet stylish enough to distinguish any warrior as a being of great taste (Drunik’s words). It is silver and of a simple elegant design.

Retribution: +6 Adamantine Jovar 723,500

In Kital, a Jovar is sign of training by the famed Weapon Masters. An order of warriors that few would dare to compare themselves favorably to. Magic Jovars exist, there is not a great demand for them, for those that use the Jovar are rare. However, if a student impresses the hidden masters of the order, they may find themselves gifted with a blade.

Rahveon, came to consult with the Weapon Masters, returning after he had been trained there years before. He found the blade outside of his room. The blade has the Draconic runes for Retribution on it’s blade, formed by somehow discoloring the metal during it’s formation.

Glancing Blow: Ring of Protection +5, acts as a ring of sustenance: 62,500

At Heaven’s Height at Infernal’s Low
In the furious fight, pray the glancing blow

This small nonsensical poem is inscribed in the interior of the ring. Rahveon bought it in a bazaar in the great trade city of Eashan. He paid premium for it, but it has served him well.

Tabard of Heroes: Heroism Continuous 24,000

Fallen friends are painful, none so much as Aerifel. A bard of great talent gave up adventuring when she fell in love with a farmer. She gave her magic tabard to Rahveon so that he might continue the good fight. She had always sought fame and riches and it was ironic that she gave all of that for a simple farmer. She died in child birth of their twin sons.

Lucky Kabba Bean: Luck Stone 20,000

Kabba beans are abundant on the Undella. They reputedly bestow luck on their possessors. Apparently some actually do.

Stone of Perfection: +1 Competence bonus to attack, saves, skills, and ability checks, does not take an item slot 30,000

A perfectly spherical polished stone that Verain’til originally used as a tool in focusing Rahveon inward. It gained it’s current properties when it went with Rahveon in his baptism in the water of the Endless Falls.

Blinding Speed: Haste Continuous 120,000

There are places in the Misty Forest where mortals have never walked. The shining grotto was one such place, until Rahveon came. Mostly on accident, he was pursuing a Fey assassin, who tricked him into the grotto. For days he followed what he believed to be the assassin’s trail, being assaulted by the trick and pranks of the offended faeries. Finally, all of his possessions stolen, covered in bruises, having been unable to sleep for days he threw his head back and laughed.

So impressed was the Faerie Queen at Rahveons perserverance and sense of humor that she ordered his possessions returned and gifted him with a pair of magic boots to help him pick up lost time in his pursuit of the Fey Assassin.

Hallowed Cloak of Mystic Shielding: +5 Resistance, +5 Luck, +5 Sacred bonus to Saves 162,500

The Bastion of Hope is a celestial fortress that resides in the heart of the abyss. It is maintained to bring hope to those that would otherwise forsake it and to prove that while evil is powerful, it can not extinguish hope. For years without counting the demons have thrown themselves at it’s walls and it’s celestial defenders remain none the less.

As happens some demon lord gets an idea to bring down the bastion. Then the great horn is sounded and those pure of heart and mighty in deed hear its cry. Velain’til heard it’s call and brought his promising student, Rahveon. Words can not describe the battle that followed, power undreamed of was unleashed on the battlefield. He ended up holding the gate together with a Planetar, Eansha.

They spent time together after the attack, recovery from their wounds and then Velain’til and Rhaveon returned. A few weeks later Rahveon was summoned to Velain’til’s cave. The dragon was in his true form, which in and of it self was unusual. With a tremendous smile on his face he indicated a box. “This arrived for you.” There in he found the cloak and a note: “For your service to the Light. In the Highest Regards, Eansha.”

“I think she likes you.” The great wyrm teased.

“What is this, children’s school?”

The Great Wyrm only laughed.

Drunik’s Mirror: Mithral Large Shield +5, Animated 50,020

A large round shield that has no straps is designed to magically animate to defend those that don’t have a free hand. It is also the work of Drunik, though not as proud of it as he was his “Masterpiece” he was still proud enough of it for it to carry his name.

Fetishes of Snalrad:
Fetish of Mind Shielding (Mind Blank, 15th level 1/day), 43,200
Fetish of Teleport (Teleport, 9th level 1/day) 16,200
Fetish of Sight (True Sight, 9th level 2/day) 44,900
Fetish of the Spirit (Commune, 9th level 1/day) 41,200
Fetish of Augury (Augury, 3rd level, at will) 13,325

Snalrad was a shaman who lived in the Endalo Marsh. He was filthy, he never bathed and if his breath did not knock you over, his language certainly would. He was also more aware of what happened around the world than any other living being and a good friend. Not too long ago, Snalrad sent a message to Rahveon, asking him to come. Rahveon made the journey to his small shack. Inside he found a case with three small reed figures and a note explaining they were for him and how to use them. He never saw Snalrad again.

Reaping the Whirlwind: Ring of Spell Turning: 98,280

When Verain’til presented his young apprentice (well young to a Great Wyrm Dragon) a ring of simple design, Rahveon asked what it was. Verain’til only responded, it is Reaping the Whirlwind. It has spelled the doom of more than one spell caster who did not thing before they cast.

Fortune’s Favor: (9th level, Continuous Divine Favor): 72,000

These bracers were on a fanatical priest who was attempting to sacrifice a village to “appease the gods.” Unwilling to listen to reason, Rahveon was forced to slay him. They appear as silvery bracers, but seem to reflect images as if through a flame.

+2 Composite Longbow (+25 Str): 11,200

This bow is lightly enchanted, but the most unique part of it is it’s composition. He worked for weeks with the Bowyers of the Misty Forest trying to get a bow of appropriate size and power for him. It is steel backed with adamantine. The string is of woven steel and no one besides Rahveon has been able to string it.

Handy Haversack: 2,000
Mirror of disguise (as hat of diguise, no item slot): 3,600
Eyes of Seeing: (+12 competence bonus to spot): 14,400

2,475gp

History:

The shadowed darkness held no terror for him, the weapon masters of the Kital had taught him well. They were demons of the darkest sort, their talons lashed at the soul as well as the body.

A third one materialized, then 4 more out of the ancient crypt. They were hungry, they were foolish. Retribution lashed out once, then a second time and the first one evaporated in a foul smelling smoke. Without hesitation Rahveon continued the stroke taking the third unprepared and he was left without a target within range.

The shadow demons hesitated, watching two of their numbers being destroyed so easily drove doubt into their minds, that temporarily over came their hunger.

“Have you not heard of the Mountain Shaker, fiends?” He laughed. The best way to describe is voice was immense, loud and deep, it echoed off the walls. His armored foot began to stomp out a rhythm shaking the ancient graveyard. “Come, don’t tell me that I frighten terrible night demons like you, I am but one lone warrior and you fiends come from the black Abyss. What could I do to you?”

The fiends stopped quaking, and began to move forward. They could see their leader, massive and bloated with the souls of the innocent coming up behind him. Reuchilk. The reason he had come here. He though Rahveon did not know he was there. More the fool he was.

Reuchilk drew up to his impressive 25 foot height, thinking to startle Rahveon, instead he spun and thrust Retribution up.

Then time slowed.

His thrust continued, he could see he had surprised Reuchilk, but something outside of his experience was happening. The first wave hit, it felt like something was trying to rip him apart from the inside out, he could sense the other fiends immediately vaporize, the buildings around them began falling apart, but he and Reuchilk were made of sterner stuff.

Inch by inch his blade continued it’s ascent, the second wave hit, a wall of energy, swept over them, further breaking down what remained. His magic protection shuddered, but held resolute against the onslaught. When the wave passed, he was scorched, frozen, electrocuted, rent, burnt and a dozen other damages, but he lived. As did Reuchilk, feeding off the souls he had stolen.

The last wave was the worst, the Unravelling. It swept over them and what remained of the world, undoing creation, leaving nothing in it’s wake. Lesser beings would not have the will to resist it, but again, caught like flies in amber, Reuchilk and Rahveon had the strength to resist the universe telling them they did not exist.

A moment hung between the mortal and the demon, knowledge that they had survived something they should not have and then time ceased to have any meaning, freeing them from whatever had stuck them in time.

Retribution lurched back into motion, striking true and Rhaveon was left utterly alone, floating in nothing. The stress of what he had gone through was too much and he passed out.

Time, where he was, seemed to have no meaning, he slept, and he dreamt the memory of a dying existence. Subconsciously he was aware that what had been or the ideas of what had been now spread out and dispersed and he was caught in it.

The only way to remain who he was was to concentrate on his past to keep it separate from the reality dying around him.

He was born Prince Rahveon, son of the King of the Dor’Kalien, Lord of the Undella. He had grown strong and powerful, if somewhat imprudent. His pride had brought him near ruin more than once, though his exploits kept the Shendru, the lorekeepers and story tellers of the Dor’Kalien in business, both with his prowess and his blunders.

Finally having enough of being mocked, he convinced the Shendru to teach him their path, so at least he could tell his side of the story. His father looked on pleased that his son may be learning a bit more prudence and could learn not to fix all of his problems with his sword.

The Shendru taught him the basics and sent him out into the greater world. He learned from the humans and elves and dwarves that abounded in the outside land. He was occasionally attacked as being monstrous, but he always generous and understanding which usually won people over.

He made his way to the great jungle city of Kital, there he managed to impress the weapon masters enough, with his feats of strength, for them to teach him the way of the Vopar. Finally his long journey ended and he returned home.

What he found when he got there shook him to the core, his people, mighty and strong, had fallen under the sway of a curse and had become enslaved to the Mikral, a group of religious fanatics that had an expansionistic empire.

Untrained in magic of that magnitude and not knowing what else to do, he climbed the Great Mountain that rose from the center of the Savannah to reach the cave of the Great Fire Serpent who legends said had founded the dynasty of kings whom which he was the heir.

He roused the sleeping dragon from his sleep and beseeched him for aid, which he delivered, but at a price. He freed Rahveon’s people from their bondage and broke the curse that lay upon their spirit, but Rahveon himself must take up the dragon’s crusade against the darkness.

Rahveon became The Mountain Shaker, a one being army, under the tutelage of the Great Dragon, he quickly became a legend. Eventually they became such a thorn in the side of certain dark organization, they pacted with Kalfshe, the Balor Prince.

The demon managed to catch Verain’tral unaware, and stole his soul. But Rahveon eventually tracked him down and freed the Great Wyrm’s soul to go to it’s final rest, earning his title of Mountain Shaker in the battle. (His music is percussion, and he stomps out a rhythm, and his strength is such that it shakes everything around it).

Finally the onslaught of the world memories passed and he regained consciousness. He contemplated what had happened. And ultimately knew that everything that he had known, his friends, his family, his people, his world had just been taken from him. For a while he wept at what he lost.

When his tears dried, he knew what he had to do. In his life he had learned nothing was impossible, what has been done, can be undone. He rose with a new purpose.

Appearance:

Imagine the term big. Now apply it to a twelve foot tall elephant man. No, that’s not quite right, make the arms and legs less thick and longer. The body less bulky, more human. His arms end in hands, his legs end in feet. Closer. Now imagine that same big elephant man instead of Grey, gold and instead of heavy hide, tight tiny scales over his entire body. Now, get rid of the ears. Tusks are shorter thicker and sharper. Only three thick fingers ending in pure white claws. Gigantic golden bat wing from his back and long golden “whiskers”, like a cat fish. No, not that long, shorter, less than half the length of his trunk, which shouldn’t reach the ground like that, more waist length. Yes I know he looks like Cthulhu. Make a sanity check. Quit looking at me like that. You know a sanity check? From Call of Cthulhu? Bah no one plays the classics anymore.

Now armor him in resplendent silver full plate. Cover his face with a faceplate. No leave holes for his eyes. Almost there.

Now think about him moving. He is not a marionette, fluid, graceful, subtly. A little crouched, yeah, like panther. Perfect.
 
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My tabletop epic game ended over a year ago, and I've been eager for another chance at one ever since. Isida, kudos to you undertaking the task of dming the craziness that comes with epic pcs. Anyway, here's my character. I imagine he'll be completely unique, the only character from a phb race (halfling) with no templates. :p

Pilmer Blurwind

Pilmer led an unspectacular life, as a worshipper and agent of (insert appropriate god name here. Someone along the lines of Hextor, who believes in power through strength and is probably LE). For 50 years he devoted himself to the church, believing that he would attain personal power through service and devotion to his god. So his faith was quite shaken when he was sent to a monastery to retire, because the church elders decided he was too old to continue his stealthy duties, which mostly consisted of infiltrating rival organizations finding their weaknesses from within.

He spent a month at the monastery wondering how he could prove to both himself and those around him that he wasn't past his prime. He though he might finally have a way to do that when a rumor reached the monastery, a rumor of a waterfall in the center of the world which contained not only water, but also the energy of all things leaving the world. Pilmer didn't know if it really existed, or even where it might be found, but he knew his days in the monastery were over. He gathered his things and set out in search of the center of the world.

He ventured across the Endless Dunes of Kormak, simply because nobody knew what was on the other side. His journey took him over the Sea of Regrets, though he never learned why the local villagers named it such, and eventually through the Misty Forest, where he finally reached his goal. As he waded into the waters, and looked over the edge of oblivion, he felt himself being transformed. He was infused with power beyond what he had ever imagined.

As the stepped out of the water, he realized the teachings of the church he had devoted his entire life to were nothing but lies. The gods did not grant power; why would they? They are already powerful. The church was just a place where they gathered their sheep, and made sure that none of the flock stepped out of line. But now he knew their secret, and he was going to show them that he was above their petty manipulations. Using his newfound power he teleported back to the church where he had spent half a century, and snuck inside, easily assassinating it's leaders.

Pilmer found a new purpose in life: The gods had taken over and ruined the lives of himself and countless others, and now he was going to remove their influence from the world. He returned to his old work of infiltrating churches, but now he was after lives, not information. His campaign of destruction lasted for several months and through many churches before the gods finally retaliated: They destroyed the world.

Pilmer is convinced that the gods destroyed the world to stop him, but they failed, and now he has all the more reason to get his revenge.

Pilmer is a NE halfling, Rogue 3/Wizard 5/Arcane Trickster 20/ Archmage 2.

He'll also be in the middle age category, if that's ok.
 
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Hey Isida. I'd be interested in trying this, but I need to know what kind of timeline we're looking at for making characters and starting the game. November's an unpleasant month for me, and making a 30th-level character takes, well, a while. Maybe two, three whiles.

But I do have a character:

Arion Kietsudoku

Concept: Arion is a reformed ninja, a straight bard with the half-fey template and just a dash of (ex-)assassin for the death attack. He is, however, very reformed. He doesn't like to kill people, and hardly ever flips out. Mostly, he passes himself off as a minstrel and all-purpose wanderer, and is habitually embarassed by his sometimes-awesome power level when around those not gifted with his unusual homeland. He does have a trump card for when he needs it, though - his ancient (1100 years young!) ninja-to, which stores a fragment of his formerly-unpleasant personality within it. When he draws it, he recovers the knowledge of his past; this makes him prone to occasionally vanishing, doing something ninja-y, and making others wonder how a moderately (for 30th level, c'mon!) talented bard could possibly have accomplished that task.

Mechanical Stuff: Can we use some of the non-variant stuff from Unearthed Arcana? I have in mind mainly the flaws (if you allow them) and the Item Familiar feat, used with the ninja-to to give Arion a pile of skill ranks he only has for use when he has the weapon out.

Additionally, how do you feel about case-by-case stuff if we post it here? There are some things in Quintessential Bard and a few spells from sources here and there that I'd like to use. I'd post everything you'd need verbatim from the books here, of course.
 
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Grug was born in a small troll tribe at the outskirts of the Misty Forest. Born with a mind even more animalistic than most of his brethren, Grug kept itself in food by brute strength; stealing from smaller trolls and even sometimes tearing a limb off of one and eating that.
One night a hunting pack from their tribe strayed away from the path the pack-leader had intended. Grug was in this pack. And, to their chagrin, the druids of Misty Forest came to 'thin the herd' of trolls. It was a perfect chance with just a few trolls instead of the whole tribe close by. While definately not the smartest of the patch, Grug realised that they weren't going to make it and fled.

It ran. And when it thought it might collapse from exhaustion, it just pushed on. Finally its body could take no more and it collapsed. It layed there for a long while in a dreamless stupor. Once it woke up, it was thirsty, and there was water just nearby. It decided now was a good time to quench its thirst, and then figure out a way to get back to its tribe.
But when it drank the water, it was infused with great power, its claws and wits grew sharper, and its body grew more muscle-bound and tough. It knew now exactly what it was going to do.

Eat the tribe and become even stronger.

Grug proceeded to do just that, and after it was done, it yearned for more power. It started roaming the lands of Endless Falls, killing strong adversaries in hopes of becoming even stronger itself. Then the gods struck down, and it had to abandon its quest just before reaching its goal. Now it was surrounded by other creatures as powerful as it, and it couldn't reap that power from them, for it understood that it needed that power to help defeat the gods. But some day...
 

Dice Roller

Is it just me or are other people having problems with the dice roller? DM, can you please roll my ability scores for me and just post them here? I trust that you will be generous;) Thank you very much!
 

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