Here's my character. I still have to put together Loudbark Laughingoak, who looks to be a treant who is a 8th level ranger/3rd level barbarian at this point for a total ECL of 23 and my animal companion...a simple wolf named Tessaru. I am assuming stand wealth levels for Loudbark at this point. Please let me know if it should be otherwise.
Player Name : Perivas
Character Name : Caira Greenleaf
STATS:
Race (ECL) : Dryad (+6)
Class (Level) : Druid (23) / Alienist (1)
.... Net Level : 30
Alignment : Neutral Good
Deity : God of Nature
Gender : Female
Size : Medium
Speed : 30 ft
Type : Fey
Experience : 443,000
LEVEL BREAKDOWN:
01-23: Druid
24: Alienist
ABILITY SCORES
STR 20 (+5) (base 14, +6 enhancement)
DEX 24 (+7) (base 13, +8 dryad, +3 enhancement)
CON 24 (+7) (base 14, +6 enhancement, +4 inherent)
INT 18 (+4) (base 14, +4 dryad)
WIS 42 (+16) (base 14, +4 dryad, +7 level, +12 enhancement, +5 inherent)
CHA 25 (+7) (base 14, +8 dryad, +3 inherent)
SAVES
+27 Fort (+1 dryad, +12 druid, +1 epic, +7 CON, +5 resistance, +1 luck)
+24 Refl (+4 dryad, +6 druid, +1 epic, +7 DEX, +5 resistance, +1 luck)
+41 Will (+4 dryad, +12 druid, +2 alienist, +1 epic, +16 WIS, +5
resistance, +1 luck)
BASIC STATS
HP 327 (ECL 2d8 + dryad 4d6 + druid 23d8 + alienist 1d4 + 196)
AC 44 (+7 DEX, +14 armor, +8 natural armor, +5 deflection)
Touch 22
Flat 37
Initiative +7 (+7 DEX)
MISCELLANEOUS EFFECTS
Damage resistance 15/Adamantine
Spell resistance 32
Immune to criticals
Sequester (without coma)
Blindsight 120 ft.
+1 caster level
BAB +15/10/5
Melee +22/17/12 (+15/10/5 base, +2 epic, +5 STR)
Missile +24/19/14 (+15/10/5 base, +2 epic, +7 DEX)
Grapple +22/17/12 (+15/10/5 base, +2 epic, +5 STR)
SKILLS (42 dryad; 96 druid; 108 INT) (1)cross-class for druid; (2)dryad skill
Concentration +18
Diplomacy +15
Escape Artist(1)(2) +7
Handle Animal +18
Heal +10
Hide(1)(2) +7
Knowledge (arcana)(1) +8
Knowledge (nature) +18
Knowledge (planes)(1) +8
Listen +18
Move Silently(1)(2) +7
Ride +10
Sense Motive(1) +9 (18 ranks)
Spellcraft +15
Spot +18
Survival +18
Swim +10
Use Rope(1)(2) +7 (+2 with bindings)
FEATS
ECL 01: Eschew Materials
ECL 03: Spell Penetration
ECL 06: Alertness
ECL 09: Natural spell
ECL 12: Leadership
ECL 15: Blindsight
ECL 18: Fast wild shape
ECL 21: Epic Leadership
ECL 24 (epic): Gargantuan wildshape
ECL 27 (epic): Colossal wildshape
ECL 30 (epic): Improved elemental wildshape
CLASS ABILITIES
Druid:
Animal companion (+14 HD; +14 NA; +7 Str; 8 tricks; link; share spells;
devotion; multiattack; improved evasion)
Nature sense
Wild empathy
Woodland stride
Trackless step
Resist nature’s lure
Venom immunity
A thousand faces
Timeless body
Wild shape (tiny or huge animal/plant 7/day, huge elemental 3/day)
Spellcasting (druidic 23rd; spontaneous: summon nature’s ally)
Languages: Druidic
Weapon Proficiencies: club, dagger, dart, quarterstaff, scimitar, sickle,
shortspear, sling, and spear
Armor Proficiencies: light, medium and shield (no metal allowed)
Alienist:
Summon alien
Spellcasting (+1 existing class)
RACE ABILITIES
Fey
+3 natural armor
Damage reduction 5/cold iron
Spell-Like Abilities: At will—entangle (DC 27), speak with plants, tree
shape; 3/day— charm person (DC 27), deep slumber (DC 29), tree stride;
1/day—suggestion (DC 29). Caster level 6th. The save DCs are Wisdom-
based.
Tree Dependent (Su): Each dryad is mystically bound to a single, enormous
oak tree and must never stray more than 300 yards from it. Any who do
become ill and die within 4d6 hours. A dryad’s oak does not radiate
magic.
Wild Empathy (Ex): This power works like the druid’s wild empathy class
feature, except that the dryad has a +6 racial bonus on the check.
Languages: Common, Elven, and Sylvan
Low-light vision
Weapon proficiency: simple and longbow
SPELLS
0th (6 per day): create water x2, detect magic x2, light, read magic
1st (5+4 per day): cure light wounds x2, detect animals or plants x2,
entangle x2, longstrider, obscuring mists x2
2nd (5+4 per day): animal messenger x2, barkskin x2, bull’s strength x2,
gust of wind x3
3rd (5+4 per day): call lightning, consecrated harrier x2, cure moderate
wounds x2, dominate animal, greater magic fang x2,
neutralize poison
4th (5+4 per day): air walk, dispel magic, flamestrike x2, freedom of
movement, ice storm, last breath x2, scrying
5th (5+3 per day): baleful polymorph x2, commune with nature x3, deathward,
regenerate moderate wounds, wall of fire
6th (4+3 per day): antilife shell, greater dispel magic x2, stone tell,
transport via plants, wall of stone x2
7th (4+3 per day): creeping doom, firestorm, heal x3, true seeing, windwalk
8th (4+3 per day): control plants x2, earthquake, finger of death x2,
whirlwind, word of recall
9th (4+2 per day): elemental swarm, foresight, invulnerability to elements
x2, shapechange x2
ARMOR
Absorbing Wild Leather Scale Armor (Elven Leafweave) +4 (AC +7, DEX +7,
penalty +0, 30ft.)
Wild Dragonhide Large Shield of Arrow Deflection +5 (AC +7, penalty –2)
WEAPON
Force Scimitar of Distance, Returning and Throwing +5 (+27/22/17 melee
atk, +29/24/19 ranged atk, 1d6+10 dmg, 18-20/x2)
EQUIPMENT
1,440,000gp Periapt of Epic Wisdom +12
600,000gp Rod of Invulnerability
501,187gp Staff of the Hierophant
300,000gp Ring of Sequestering
200,385gp Force Scimitar of Distance Returning and Throwing +5
175,000gp Mirror of Mental Prowess
137,500gp Tome of Clear Understanding +5
110,000gp Manual of Bodily Health +4
108,000gp Belt of Mighty Prowess
101,085gp Absorbing Wild Leather Scale Armor (Elven Leafweave) +4
100,750gp Wild Dragonhide Large Shield of Arrow Deflection +5
97,950gp Ring of Three Wishes
82,500gp Tome of Leadership and Influence +3
75,000gp Gem of Seeing
50,000gp Cloak of Greater Displacement
50,000gp Ring of Protection +5
46,505gp Javelin of Obliteration x5
30,000gp Orange Prism Ioun Stone
20,000gp Luck Stone
18,012gp Javelin of Greater Lightning x12
18,000gp Gloves of Dexterity +3
16,000gp Collar of Resistance +4
10,000gp Druid’s Vestment
7,400gp Bag of Holding (Type III)
3,000gp Bag of Tricks (rust)
1,800gp Efficient Quiver
1,950gp Scroll of Heal (13th level)
900gp Bag of Tricks (gray)
-----------
4,299,922gp Total
CONCEPT:
Dryad druid and her treant barbarian/ranger cohort
BACKGROUND:
Caira Greenleaf was born a dryad in the most ancient groves of the Misty Forest which lie very close to the Endless Falls. She was an extremely curious creature by dryad standards and longed to the see the sites of the world beyond this ancient forest. She listened intently to the tales told by the druids who often visited her. From them, she learned some of the druidic artists and helped to preserve the ancient groves that was her home. In fact, she and a young druid named Dunathenik fell in love and were married before the eyes of the Great Druid Council. With his love and the ability to grow her tree into one of the giants in the forest, she was able to wander further away through her husband’s eyes and the extended reach of her ancient oak. But in time, Dunathenik passed away. With his passing, her desire to venture forth grew greater and greater.
After a whole century, she decided to see the Endless Falls to find a means to extend the distance of the bond with her oak tree. At a peril to her own life, she reached the Endless Falls which lie several miles from her oak tree. She soaked in Its waters and drew into her great knowledge and potential for power. She suddenly realized how to accomplish her desire. Although she could never truly extend the link between herself and her oak, she could do something else. She used this knowledge to transform her oak into a treant!
As soon as this treant came to be, it laughed out loud in great joy after centuries upon centuries of silence. For this, she named him Loudbark Laughingoak. They would go on many adventures together to preserve the Misty Forest and the ancient groves beyond. Loudbark channeled his nature deposition towards forest ecology and his hatred for those destroying the forest to become an accomplished ranger and an able barbarian. Meanwhile, Caira continued to grow her abilities as a druid…becoming one of the foremost practitioners of the druidic arts in the world.
In the times at the end of the world, Caira was sad to see the world destroyed. While she was able to preserve a small grove of an ancient forecast, she was unable to save her more animate friends. For now, she waits in the ancient grove, using divination powers to seek out other survivors and the ultimate fate of the world.