OOC - [Epic] Scions of the Endless Falls - Full

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I rolled stats for Pilmer, which are here.

Not sure what I'm going to do with that 6...

If you're having trouble with the dice roller, make sure you put an entry in every blank, including the note one, which is not actually optional.
 

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Character concept

My name is Raia Artos-Sari. I have lived a great many years and have been a great number of people. I once had a face I could recognize, but it is lost forever beneath a thousand faces of a thousand strangers, and not until I have worn every face may the curse be lifted and my soul be free of my impending damnation. Once I was a bounty hunter of great fame, hired by many famous people long dead. Today, I hunt strangers, each one gives me another face to break my curse.

Raia is a 400 year old succubus who generally wears the form of a dark haired human female with violet eyes, dresses in fine but durable garments, and wears large amounts of jewelry. She is friendly to most but holds a grudge, and an inhuman detatchment about killing.

edit-origionally human

thinking NE, 6 hd outsider, +6 lvl adjustment, 8 levels ranger, 10 levels mortal hunter
 
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Kangaxx said:
I rolled stats for Pilmer, which are here.

Not sure what I'm going to do with that 6...

If you're having trouble with the dice roller, make sure you put an entry in every blank, including the note one, which is not actually optional.

Thanks Kangaxx, yeah that worked.
 


character concept

Sorry if I'm double posting, I thought I typed out my character concept earlier but I don't see it now, so here she is:

Raia Artos-Sari

Origionally human, female, cursed and polymorphed into the form of a succubus. The curse can be lifted once she has killed a thousand people a thousand times over and worn each of their faces for an hour. If she does not do this before being killed (as a succubus, being demon, she is immortal until killed), her soul will be destroyed with her body (just as normally occurse with an outsider). For as long as she remains a succubus though, she cannot assume the shape she had as a human.

Raia was once a gypsie, she left her band and took up a life as a bounty hunter, and was rather good at it, until she took a bid on a priestess' daughter (and successor), kidnapping her and selling the girl to a noble for his wife. The enraged priestess cast the curse on Raia, after finding that her daughter had stabbed the noble and had been executed within a week.

Raia now prefers the form of her first victim, the priestess' daughter, a tall, dark haired human woman with violet eyes, dressed in fine silks and brightly colored linnens, and a multitude of jewelry (8 rings, a choker, tongue ring, 5 earrings, 3 bracelets, and other less visible articles). She carries a harp and a fiddle in cases strapped over her shoulder. Raia is generally rather cheery, but holds a grudge, has a morbid outlook at times, and has an inhumanly detatched outlook on killing.

NE female succubus
+6 level adjustment, 6 outsider hit dice (succubus stats taken from MM3.5 and/or savage species style, take your pick if you have preference), 8 levels ranger (3.5, melee path), 10 levels mortal hunter(book of vile darkness)

my stats rolled are listed above
 

Stats are listed under Bifurcated http://krisinchico.brinkster.net/searchroll.asp?username=Bifurcated

Isida, what I was thinking is going with the Paladin/Anti-paladin split character... making two characters with the same stats, each would have either the half-celestial or half-fiend template (respectively) since they're both +4 LA. And then giving them their own distinct progression. And then somehow work out equipment and how each one would be dominate or something like that, would this work with you?

So basically it'd be one character who is actually a fusion of two opposing characters. It sounds cool to me, whatcha think?
 

Here's my character. I still have to put together Loudbark Laughingoak, who looks to be a treant who is a 8th level ranger/3rd level barbarian at this point for a total ECL of 23 and my animal companion...a simple wolf named Tessaru. I am assuming stand wealth levels for Loudbark at this point. Please let me know if it should be otherwise.

Player Name : Perivas
Character Name : Caira Greenleaf

STATS:
Race (ECL) : Dryad (+6)
Class (Level) : Druid (23) / Alienist (1)
.... Net Level : 30
Alignment : Neutral Good
Deity : God of Nature
Gender : Female
Size : Medium
Speed : 30 ft
Type : Fey
Experience : 443,000

LEVEL BREAKDOWN:
01-23: Druid
24: Alienist

ABILITY SCORES
STR 20 (+5) (base 14, +6 enhancement)
DEX 24 (+7) (base 13, +8 dryad, +3 enhancement)
CON 24 (+7) (base 14, +6 enhancement, +4 inherent)
INT 18 (+4) (base 14, +4 dryad)
WIS 42 (+16) (base 14, +4 dryad, +7 level, +12 enhancement, +5 inherent)
CHA 25 (+7) (base 14, +8 dryad, +3 inherent)

SAVES
+27 Fort (+1 dryad, +12 druid, +1 epic, +7 CON, +5 resistance, +1 luck)
+24 Refl (+4 dryad, +6 druid, +1 epic, +7 DEX, +5 resistance, +1 luck)
+41 Will (+4 dryad, +12 druid, +2 alienist, +1 epic, +16 WIS, +5
resistance, +1 luck)

BASIC STATS
HP 327 (ECL 2d8 + dryad 4d6 + druid 23d8 + alienist 1d4 + 196)
AC 44 (+7 DEX, +14 armor, +8 natural armor, +5 deflection)
Touch 22
Flat 37
Initiative +7 (+7 DEX)

MISCELLANEOUS EFFECTS
Damage resistance 15/Adamantine
Spell resistance 32
Immune to criticals
Sequester (without coma)
Blindsight 120 ft.
+1 caster level

BAB +15/10/5
Melee +22/17/12 (+15/10/5 base, +2 epic, +5 STR)
Missile +24/19/14 (+15/10/5 base, +2 epic, +7 DEX)
Grapple +22/17/12 (+15/10/5 base, +2 epic, +5 STR)

SKILLS (42 dryad; 96 druid; 108 INT) (1)cross-class for druid; (2)dryad skill
Concentration +18
Diplomacy +15
Escape Artist(1)(2) +7
Handle Animal +18
Heal +10
Hide(1)(2) +7
Knowledge (arcana)(1) +8
Knowledge (nature) +18
Knowledge (planes)(1) +8
Listen +18
Move Silently(1)(2) +7
Ride +10
Sense Motive(1) +9 (18 ranks)
Spellcraft +15
Spot +18
Survival +18
Swim +10
Use Rope(1)(2) +7 (+2 with bindings)

FEATS
ECL 01: Eschew Materials
ECL 03: Spell Penetration
ECL 06: Alertness
ECL 09: Natural spell
ECL 12: Leadership
ECL 15: Blindsight
ECL 18: Fast wild shape
ECL 21: Epic Leadership
ECL 24 (epic): Gargantuan wildshape
ECL 27 (epic): Colossal wildshape
ECL 30 (epic): Improved elemental wildshape

CLASS ABILITIES
Druid:
Animal companion (+14 HD; +14 NA; +7 Str; 8 tricks; link; share spells;
devotion; multiattack; improved evasion)
Nature sense
Wild empathy
Woodland stride
Trackless step
Resist nature’s lure
Venom immunity
A thousand faces
Timeless body
Wild shape (tiny or huge animal/plant 7/day, huge elemental 3/day)
Spellcasting (druidic 23rd; spontaneous: summon nature’s ally)
Languages: Druidic
Weapon Proficiencies: club, dagger, dart, quarterstaff, scimitar, sickle,
shortspear, sling, and spear
Armor Proficiencies: light, medium and shield (no metal allowed)
Alienist:
Summon alien
Spellcasting (+1 existing class)

RACE ABILITIES
Fey
+3 natural armor
Damage reduction 5/cold iron
Spell-Like Abilities: At will—entangle (DC 27), speak with plants, tree
shape; 3/day— charm person (DC 27), deep slumber (DC 29), tree stride;
1/day—suggestion (DC 29). Caster level 6th. The save DCs are Wisdom-
based.
Tree Dependent (Su): Each dryad is mystically bound to a single, enormous
oak tree and must never stray more than 300 yards from it. Any who do
become ill and die within 4d6 hours. A dryad’s oak does not radiate
magic.
Wild Empathy (Ex): This power works like the druid’s wild empathy class
feature, except that the dryad has a +6 racial bonus on the check.
Languages: Common, Elven, and Sylvan
Low-light vision
Weapon proficiency: simple and longbow

SPELLS
0th (6 per day): create water x2, detect magic x2, light, read magic
1st (5+4 per day): cure light wounds x2, detect animals or plants x2,
entangle x2, longstrider, obscuring mists x2
2nd (5+4 per day): animal messenger x2, barkskin x2, bull’s strength x2,
gust of wind x3
3rd (5+4 per day): call lightning, consecrated harrier x2, cure moderate
wounds x2, dominate animal, greater magic fang x2,
neutralize poison
4th (5+4 per day): air walk, dispel magic, flamestrike x2, freedom of
movement, ice storm, last breath x2, scrying
5th (5+3 per day): baleful polymorph x2, commune with nature x3, deathward,
regenerate moderate wounds, wall of fire
6th (4+3 per day): antilife shell, greater dispel magic x2, stone tell,
transport via plants, wall of stone x2
7th (4+3 per day): creeping doom, firestorm, heal x3, true seeing, windwalk
8th (4+3 per day): control plants x2, earthquake, finger of death x2,
whirlwind, word of recall
9th (4+2 per day): elemental swarm, foresight, invulnerability to elements
x2, shapechange x2

ARMOR
Absorbing Wild Leather Scale Armor (Elven Leafweave) +4 (AC +7, DEX +7,
penalty +0, 30ft.)
Wild Dragonhide Large Shield of Arrow Deflection +5 (AC +7, penalty –2)

WEAPON
Force Scimitar of Distance, Returning and Throwing +5 (+27/22/17 melee
atk, +29/24/19 ranged atk, 1d6+10 dmg, 18-20/x2)

EQUIPMENT
1,440,000gp Periapt of Epic Wisdom +12
600,000gp Rod of Invulnerability
501,187gp Staff of the Hierophant
300,000gp Ring of Sequestering
200,385gp Force Scimitar of Distance Returning and Throwing +5
175,000gp Mirror of Mental Prowess
137,500gp Tome of Clear Understanding +5
110,000gp Manual of Bodily Health +4
108,000gp Belt of Mighty Prowess
101,085gp Absorbing Wild Leather Scale Armor (Elven Leafweave) +4
100,750gp Wild Dragonhide Large Shield of Arrow Deflection +5
97,950gp Ring of Three Wishes
82,500gp Tome of Leadership and Influence +3
75,000gp Gem of Seeing
50,000gp Cloak of Greater Displacement
50,000gp Ring of Protection +5
46,505gp Javelin of Obliteration x5
30,000gp Orange Prism Ioun Stone
20,000gp Luck Stone
18,012gp Javelin of Greater Lightning x12
18,000gp Gloves of Dexterity +3
16,000gp Collar of Resistance +4
10,000gp Druid’s Vestment
7,400gp Bag of Holding (Type III)
3,000gp Bag of Tricks (rust)
1,800gp Efficient Quiver
1,950gp Scroll of Heal (13th level)
900gp Bag of Tricks (gray)
-----------
4,299,922gp Total



CONCEPT:
Dryad druid and her treant barbarian/ranger cohort

BACKGROUND:
Caira Greenleaf was born a dryad in the most ancient groves of the Misty Forest which lie very close to the Endless Falls. She was an extremely curious creature by dryad standards and longed to the see the sites of the world beyond this ancient forest. She listened intently to the tales told by the druids who often visited her. From them, she learned some of the druidic artists and helped to preserve the ancient groves that was her home. In fact, she and a young druid named Dunathenik fell in love and were married before the eyes of the Great Druid Council. With his love and the ability to grow her tree into one of the giants in the forest, she was able to wander further away through her husband’s eyes and the extended reach of her ancient oak. But in time, Dunathenik passed away. With his passing, her desire to venture forth grew greater and greater.

After a whole century, she decided to see the Endless Falls to find a means to extend the distance of the bond with her oak tree. At a peril to her own life, she reached the Endless Falls which lie several miles from her oak tree. She soaked in Its waters and drew into her great knowledge and potential for power. She suddenly realized how to accomplish her desire. Although she could never truly extend the link between herself and her oak, she could do something else. She used this knowledge to transform her oak into a treant!

As soon as this treant came to be, it laughed out loud in great joy after centuries upon centuries of silence. For this, she named him Loudbark Laughingoak. They would go on many adventures together to preserve the Misty Forest and the ancient groves beyond. Loudbark channeled his nature deposition towards forest ecology and his hatred for those destroying the forest to become an accomplished ranger and an able barbarian. Meanwhile, Caira continued to grow her abilities as a druid…becoming one of the foremost practitioners of the druidic arts in the world.

In the times at the end of the world, Caira was sad to see the world destroyed. While she was able to preserve a small grove of an ancient forecast, she was unable to save her more animate friends. For now, she waits in the ancient grove, using divination powers to seek out other survivors and the ultimate fate of the world.
 
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wow you got a lot of replies quickly!

i am still interested in playing (as of now) a deep dwarf fighter 12/barbarian 18...or something similar to that. i'll have time to go through the epic handbook hopefully tomorrow, what sections of it should i specifically read (that aren't covered in the SRD)?

if i'm accepted, i should b able to get a character to you by the end of the weekend at the latest, i don't think it could take longer than that.
 

I think the SRD covers most of the necessary mechanics, just remember that your character was a mover and shaker in your world before it was destroyed, so though you would be an barbarian/fighter, you better be a barbarian/fighter king or champion of the world or something. ;)
 

Is it acceptable to instead be a complete tool? :D

My character (bless his 7 Wisdom) is pretty gullible, so he generally finds himself working for whoever can convince him he should. He used to be quite a fanatical ninja, and it's only long years of practice and a deep pool of natural talent that made him (likely) more powerful than those who sought to control him.

He's since decided that the best way to keep that from happening again is not to stick with anything for too long, no matter how good it looks. He's not terribly good at sticking with it, though; a decently good- or neutral-aligned party that catches his fancy would have little trouble keeping him around, with a little effort and some positive results to show for their actions.

Also, I'm desperately going to need to design some epic feats, most likely, as they recommend in the ELH. They didn't exactly go out of their way to make multi-classed characters terribly viable, and most of the bard-specific feats aren't terribly suitable either (Ranged Inspiration? Music of the Gods? Pass...).
 
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