gabrion said:
...Kelleris' bard is a good skill monkey, but I wonder what the ex-assassin bit is good for (who won't beat a DC 29 fort save)...?
It's just part of the character. Like the 7 Wisdom - Arion avoids
periapts of wisdom and such because he feels that they change his personality too much. Though, I should note that the save DC isn't utterly useless - it's just crap against, er, the carefully-built characters we've got here. It would possibly work against certain CR 30ish monsters. Besides, I did get some bonus feats out of the deal from swapping out the SA dice.
I see the Assassin levels as the 30th-level equivalent of dropping skill points into a "useless" Craft or Knowledge skill for flavor, basically.
*shrug* It's just not a completely optimized character - it's pretty close to how powerful I think a 30th-level character
should be, if you wanted my opinion. Arion had one level in 3.0 Swashbuckler earlier that I dropped to cut down on the cheese factor. I've also avoided items of continuous
true seeing,
bracers of armor of heavy fortification, a permanent
touchsight item, and a few other things I think just reek of cheddar.
gabrion said:
I'm still curious though about the players' attitudes in this game. Is it a free-for-all power grab, or a laid-back game of balance?
Opinions vary. I tried to make it the latter by being careful making my character, though. That's the kind of game I'd
like to play.
Oh, and I think Sigrun may surprise you - Constructors didn't really get any weaker under the
XPH rules, and they were disgustingly deadly before.
Check out his proposed first turn, if you don't believe me.