Okay, after MUCH (unnecessary) deliberation, I've simply bumped Osric up to a level 7 fighter. SOMEONE'S got to be able to kick some butt the old fashioned way, right?
Ferrix, if you don't mind giving this a once-over, I'd appreciate it. I'm sure I've missed something along the way.
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Osric
Male Human Fighter 7
Experience: 21,000
Taint: 0
Str 18 -- (13 pts, +1 lvl)
Dex 14 -- (6 pts)
Con 14 -- (6 pts)
Int 10 -- (2 pts)
Wis 10 -- (2 pts)
Cha 12 -- (4 pts)
Vitality Points 69 (7d10+14)
Wound Points 14
AC 17 [+3 armor, +2 class, +2 dex], Touch 14, Flat 15
Def Bonus +2 (+0 base, +2 level)
DR 2/-
Init +2
BAB +7/+2, Grap +11
Speed 30 (base 30, load 0/33, light)
Fort +7 [+5 base, +2 Con]
Refl +4 [+2 base, +2 Dex]
Will +2 [+2 base, +0 Wis]
+1 Falchion +13/+8 melee (2d4+9, 18-20, slashing)
MW Mighty (+4) Comp. Longbow +10/+5 ranged (1d8+4, 19-20, 110 ft., piercing)
Medium humanoid, 6'4" tall, 250 wt, 22 yrs old
Red hair, green eyes, ruddy skin
Speaks common
Skills (34 skill points)
+6 Climb [3 ranks, +4 Str, -1 armor]
+8 Craft (Blacksmith) [6 ranks (racial bonus of 4 ranks), +2 racial bonus]
+6 Handle Animal [5 ranks, +1 Cha]
+11 Intimidate [10 ranks, +1 Cha]
+6 Jump [3 ranks, +4 Str, -1 armor]
+9 Ride [5 ranks, +2 Dex, +2 synergy bonus w/Handle Animal]
+4 Swim [2 ranks, +4 Str, -2 armor]
Feats
-Weapon Focus: Falchion (level 1)
-Dodge (human bonus)
-Mobility (fighter 1)
-Improved Initiative (fighter 2)
-Combat Reflexes (level 3)
-Weapon Specialization: Falchion (fighter 4)
-Spring Attack (fighter 6)
-Power Critical (level 6)
Human Traits
-Bonus feat at 1st level
-+4 sp at 1st level, +1 sp per additional level
-4 ranks in a Craft or Profession skill of choice which is always a class skill
-+2 racial bonus to that skill
-+2 to social-related checks with non-Mythar
Fighter Abilities
-Bonus Feats (1st, 2nd, 4th, 6th)
Equipment
Special Items:
Mithril Breastplate (worn, 15wt, 4200gp)
-This fine breastplate you recovered from the ruins of a dwarven caravan that had been attacked by Mythar. It was sized for a large human, which was surprising at the time until you found a large man butchered alongside the dwarves in the carnage.
+1 Falchion (baldric, 8wt, 2450gp)
-This exceptionally sharp steel falchion was a gift to you from the performing troupe, come to find out it had been a gift to them from someone else for services rendered, and it just seems to be handed on down the line.
Tattoo of Animal Affinity (Strength) (right inside forearm, -wt, 300gp)
Tattoo of Vigor (2) (left inside forearm, -wt, 100gp)
Tattoo of My Light (2) (left bicep, -wt, 100gp)
Items Worn:
Explorers Outfit (worn, 8wt, -gp)
Baldric, with falchion (center back, 1wt, -gp)
Belt Pouch (belt, 3wt, 1gp)
Flask (pocket, -wt, 3cp)
Flint & steel (pocket, -wt, 1gp)
Potion of Cure Light Wounds (pocket, -wt, 100gp)
Signal whistle (pocket, -wt, 8sp)
Quiver, with arrows (right back, -wt, -gp)
Breastplate (see above)
Masterwork Mighty Composite Longbow +4 (left back, 3wt, 800gp)
Items in Backpack:
Map case (.5wt, 1gp)
Chalk, 5pcs (-wt, 5cp)
Climber’s Kit (5wt, 80gp)
Grappling Hook (4wt, 1gp)
Rope, silk, 50’ (6wt, 10gp)
Oil, lamp (1wt, 1sp)
Pitons, 10 (.5wt, 5gp)
Sack (.5wt, 1sp)
Items on horse/mule/cart:
Cart (200wt, 15gp)
Bedroll (5wt, 1sp)
Bit/bridle (horse, 1wt, 2gp)
Bit/bridle (mule, 1wt, 2gp)
Winter blanket (3wt, 5sp)
Block & tackle (5wt, 5gp)
Cold weather outfit (7wt, 8gp)
Crowbar (5wt, 2gp)
Back pack (see above for contents, 2wt, 2gp)
Canvas, 10 sq.yds (10wt, 1gp)
Feed (30 day’s worth, 300wt, 1.5gp)
hammer (2wt, 5 sp)
Ladder, 10' (20wt, 5cp)
Lamp, 2 (2wt, 2sp)
Bull's eye lantern (3wt, 12gp)
Lamp oil, 9pts (9wt, 9sp)
Miner's pick (10wt, 3gp)
Clay pitcher (5wt, 2cp)
Clay mug (1wt, 2cp)
Pole, 10' (5wt, 2sp)
Iron pot (10wt, 5sp)
Portable ram (20wt, 10gp)
Trail rations, 5 day’s worth (5wt, 2.5gp)
Rope, hemp, 3 50’ lengths (30wt, 3gp)
Sacks, 2 (.5wt, 2sp)
Pack saddle (mule, 15wt, 5gp)
Military saddle (horse, 30wt, 20gp)
Saddlebags (horse, 8wt, 4gp)
Sewing needle, 2 (-wt, 1gp)
Sledge (10wt, 1gp)
Soap (1wt, 5gp)
Shovel (8wt, 2gp)
Tent (20wt, 10gp)
Torches, 5 (5wt, 5cp)
Waterskins, 3 (12wt, 3gp)
Whetstones, 2 (2wt, 4cp)
MW Lance (10wt, 310gp)
Arrows, 40 (quiver, 2wt, 6gp)
Mule ( wt, 8gp)
Heavy warhorse ( wt, 400gp)
Coins- 19gp, 6sp, 4cp (pouch, ??wt)
Personality
Osric is a warm, friendly sort to those few people he counts as friends, but is quiet among strangers. And while he is slow to judge those he does not know, once he deems someone a threat to the well being of the group, he quickly becomes mistrustful and even outright threatening. Like Kromgron, he enjoys entertaining children and in fact seems to be most comfortable around them; he often breaks out of the stoic, intimidating façade he adopts while guarding during performances in order to give a quick smile and a wink to any little ones passing by. While not a regular performer, he has been known to perform the occasional feat of strength during rehearsals or under-attended afternoon matinees. He especially enjoys lifting two (or more!) children off the ground as they hang onto either end of a sturdy iron bar. His size, striking red hair, and lack of social experience have caused him to become extremely self-conscious and nervous around women, sometimes even around the female members of the troupe.
Appearance
Osric is a large young man, 6’4” tall, about 250lbs, an imposing figure with a barrel chest, large hands, and broad shoulders. He doesn’t have the chiseled performer’s physique, but rather the large, muscular build of one used to heavy labor. Bright green eyes are set beneath a brow that seems a bit heavy for someone only 22 years old, and he keeps his shock of long, somewhat unruly red hair tied back in a pony tail with a couple of small, tight braids dangling around his left ear. He is usually dressed in simple worker’s clothes, his pockets full of tools as he inspects and maintains the sets, wagons, and carts. When guarding or traveling, he dons his mithril breastplate and proudly displays his falchion for all to see (especially any potential troublemakers).
Background
This simple man led a simple life – until he joined Uiim's troupe all those years ago. Born into a tradesman’s family, Osric apprenticed to his father as a blacksmith for many years before he set out on his own. After a couple of years of wandering from odd job to odd job, he attended a performance of the troupe and agreed to come on board as some hired muscle, building sets and repairing wagons, and standing guard during performances. But those days seem to be so distant now, with the resistance seemingly in full swing...
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