[OOC] Ethend Game: The Hunt for Cantus [Recruiting]

Brother Shatterstone said:
No I think you've done a wonderful job on this, I have no issues with the family name just little sister's first name. It might change so keep your find and replace tool handy. ;)

Norna - Means fate btw.

I fixed this. :)

Where did you see this? I've looked my character sheet over and I only find point blank shot listed. (Precise shot isn't even on my, "hey remember this feat, you idiot, list" so I've not been able to find it. Even with the search function.

Anyhow, I’ll try to spend the rest of the money tonight... Most of that work is looking in books while writing the background is mostly done at the PC. (Right now my PC is hooked up to a normal TV set. You loose so much many pixels doing this that it’s really not fun to be at the PC. Luckily I have foxfire on my PC and I can zoom in on the text in the browser.)

Anyhow, I can tell you that most of the time I would really just pass at the chance to join a game in these circumstances but I really like the concept of this game. :D
Great to hear.

My bad on the feat thing. Was probably tired.
 

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Bront said:
My bad on the feat thing. Was probably tired.
Oh I know better Bront! I know your just toying with my fragile sanity! :lol:

Honestly, I might have fixed it when you first mentioned it but I do not believe I had edited the post also and I couldn’t find it then either…

Oh well who knows. :) It’s not a big deal after all. :D
 





Bront said:
I think he ment Defense Bonus, which he has wrong, it's actualy +0 initial, and +2 for level, not the +1 and 2 you have written.

Soooo... My Defense Bonus should be +7 (+3 armor, +2 class, +2 Dex)?
 

Another question, for anyone who knows: How are vitality points figured, again? I have max for 1st level, then 3/4 max for every level thereafter, plus Con bonus for each level. So, for Osric, it's 10 (first level) + (7.5 x 6 levels) + (2 x 7 levels) = 69 total VP. Is that right? :confused:
 

Ferrix,

I went ahead and made up my guy. He's got everything except magic items, Animal Companion/Special Mount (I'd still like an Ape mount if possible!) and I haven't figured up his encumbrance (no need until he has all his items). Oh, and I didn't do Vitality Points since I wasn't sure how you were doing those. Anyway, please take a look and let me know what's up. Thanks!

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Lakshama
Male Halfling Paladin 7
Experience: 21000
Taint: 0

Str 14 -- (10 pts, -2 for race)
Int 10 -- (2 pts)
Wis 8 -- (0 pts)
Dex 12 -- (2 pts, +2 for race)
Con 14 -- (6 pts)
Cha 18 -- (13 pts, +1 for 4th level)

Vitality Points XX (7d10+14)
Wound Points 14
Defense +10 [+4 armor, +2 class, +1 dex, +2 shield, +1 size], Touch +4, Flat +4 (?)
DR 4/-
Init +1
BAB +7/+2, Grapple +5 (-4 for size)



Speed 15 (base 20)



Fort +12 [+5 base, +2 Con, +1 race, +4 Divine Grace]
Refl +8 [+2 base, +1 Dex, +1 race, +4 Divine Grace]
Will +8 [+2 base, -1 Wis, +1 race, +4 Divine Grace, +2 Iron Will]

Bastard Sword (Halfling) +11/+6 melee (1d8+2, 19-20, slashing)
Lance (Halfling) +10/+5 (1d6+2, 19-20, piercing)


Mighty (+2) Comp. Longbow (Halfling) +9/+4 ranged (1d6+2, 19-20, 110 ft., piercing)

Small humanoid, 3'2" tall, 74 pd, 26 yrs old
Blond hair, blue eyes, freckled skin

Speaks Common and Halfling

Skills (20 skill points)
+6 Bluff [0 ranks, +4 Cha, +2 race]


+7 Diplomacy [1 rank, +4 Cha, +2 race]
+9 Handle Animal [5 ranks, +4 Cha]
+4 Heal [5 ranks, -1 Wis]
+2 Profession: Cook [1 rank, -1 Wis, +2 race]
+6 Ride [8 ranks, +1 Dex, -X armor]
+1 Sense Motive [0 ranks, -1 Wis, +2 race]



Feats
-Weapon Proficiency: Bastard Sword (level 1)
-Weapon Focus: Bastard Sword (level 3)


-Iron Will (level 6)

Halfling Traits
-+2 Dex., -2 Str.
-Low Light Vision


-Small Size (+1 Attack, +1 AC)

-+2 Sleight of Hand, Diplomacy, Bluff, and Sense Motive

-+2 Profession (cook)

-+1 To hit and damage Vs. Mythar

-+2 Social Skills and checks Vs. Mythar

-+1 to all Saves

-Diplomacy always a class skill

-Favored Class: Rogue or Psionic Rogue

Paladin Abilities
-Anti-Psionicist [Detect Psionicists at will] [Turn/Rebuke Psionicists (7 x a day, as 4th level Cleric)]


-Special Mount or Animal Companion

-Melee weapon attacks overcome 5 points of damage reduction

-Smite (2 x a day; +4 hit, +7 dam.)

-Divine Grace (Cha. bonus adds to all saves)

-Lay on Hands (28 points per day)


Equipment (all weapons, armor, clothing and gear is Halfling-sized, except where noted)



Items Worn/Carried:



Bastard Sword (in scabbard, 3 pd, 35 gp)

Full Plate (worn, 25 pd, 1,500 gp)

Heavy Steel Shield (carried, 7.5 pd, 20 gp)

Mighty (+2) Comp. Longbow (on back, 1.5 pd, 200 gp)

Dagger, Silvered (in boot scabbard, .5 pd, 21 gp)

Explorer’s Outfit (worn, 2 pd, -gp)

Belt Pouch (belt, .75 pd, 1gp)

Flask o’ Hooch (in belt pouch, - pd, 5 sp)

Backpack (on back, .5 pd, 2 gp)

Sack (full “Medium” size)(in backpack, .5 pd, 1 sp)

Everburning Torch (in backpack, 1 pd, 110 gp)

Flint & steel (in backpack, - pd, 1 gp)

Mapcase (in backpack, .5 pd, 1 gp)

Inkpen & Ink (in Mapcase, - pd, 1 sp, 8 gp)

5 sheets of paper (in Mapcase, - pd, 2 gp)

Small Steel Mirror (in backpack, .5 pd, 10 gp)

Whetstone (in backpack, 1 pd, 2 cp)

Healer’s Kit (in backpack, 1 pd, 50 gp)

50’ Silk Rope (in backpack, 5 pd, 10 gp)

Quiver, 20 arrows (back, 3 pd, 1 gp)



On Mount: (the following is figured for a war pony, if an Ape, then add 40 gp and 10 pd to saddle, and 25 pd, and 200 gp to barding)



Military Saddle (30 pd, 20 gp)

Chain Shirt Barding (25 pd, 200 gp)

Bit and Bridle (1 pd, 2 gp)

Saddlebags (8 pd, 4 gp)

Lance (on saddle, 5 pd, 10 gp)

Glaive (on saddle, 5 pd, 8 gp)

Winter Blanket (full “Medium” size)(tied on saddlebag, 3 pd, 5 sp)

Bell (wrapped in blanket, - pd, 1 gp)

Cooking Equipment (pots, spoons, spices, etc.) (in saddlebags, 20 pd, 5 gp)

1 Week’s Trail Rations (full “Medium” size)(in saddlebag, 7 pd, 3 gp, 5 sp)

Waterskin (full “Medium” size)(in sling, 4 pd, 1 gp)

Crowbar (in sling, 5 pd, 2 gp)

Quiver, 40 arrows (in sling, 6 pd, 2 gp)


Coins: Gold: 768 Silver: 3 Copper: 8



Load: 52.25 pd



Mount Load: 118 pd (without rider)



Encumbrance: XX



Background
Lakshama Kashema (of the sea) was born as a slave in a Mythar controlled region of Cihairdun near White Cliff. His clan had inhabited an area south of White Cliff for generations, being a rare seafaring group of Halflings, but during the invasion, they had been some of the first to fall. One branch of his grandfather’s blood, however, the Vilshama, had managed to take to the sea and have never been heard from again. Legends still circulate among his enslaved clan that the Vilshama have been living for many years now untouched by the Mythar on a string of islands far in the great western waters, and there is always talk of their return either to escape with their fellow clansmen or to make war with the Mythar.




Lakshama, however, has never seen or met any of them and although he could see the ocean every day, he was never allowed to go near it. Lakshama lived the first 16 years of his life serving the Mythar as a scullery boy. However, from the time he could walk he knew of the smugglers working to move supplies and sometimes even people (usually Halflings who had discovered something of vital importance to the Mythar) out of the slave society and into the “outside world,” and occasionally helped in minor ways. When he was 16, a venerable Fyndorn named Holgrip whose work with the resistance had taken him far, far from home, was transferred into the barracks where he and his family lived. The Mythar were convinced they had broken Holgrip’s spirit, and therefore they did not kill him. Instead, hoping to torture him, they housed him with Halflings and left him to work as their gong farmer. Lakshama, feeling pity for the old, gangly, human, helped him with his duties and the two eventually became close friends. Holgrip, however, was not as broken as he’d convinced the Mythar he was. He was still in touch with the old ways of his people and could commune with his spirit ancestors with a variety of results, but they all revolved around stymieing the Mythar’s psychic ways. For the next several years, he taught Lakshama some of these techniques, so that Lakshama could ask boons of the spirits of his own ancestors. Holgrip also taught Lakshama to use a sword. Having no experience with Halflings, though, he taught him to use a human-sized sword and to fight with it like a man, in one hand with a shield in the other.



After 6 years of servitude, word came down the smuggler’s grapevine that Holgrip was to be smuggled out of the slave camp. Lakshama, now a leader in the local smuggling activities, went with him, intending protect him from the Mythar Kobold tracking teams and hand him off to the resistance fighters outside. However, at the point they were supposed to meet the resistance fighters, they found only dead humans. A team of Mythar seers had discovered the group and destroyed them. Lakshama and Holgrip both understood that the seers would know who the men had come to meet and that they could not simply return to the camp. Instead, they tried to charge past the seers and make their escape. In the charge, Holgrip was killed. Lakshama made it past and escaped into the deep forests.



Over the following months he meditated and wandered the forests, only giving in on rare occasions to his yearning to see and touch the ocean. The sensations brought him no pleasure, though, as he was only reminded of his clan’s imprisonment. Eventually, he headed east toward the city of (insert where adventure begins), having been told by Holgrip that it was a center of resistance activity. Separated from his clan, Lakshama has decided that the time for smuggling and other forms of “underground” resistance is over for him. He is now searching for more active ways to attack the Mythar in hopes that eventually they will suffer enough losses to retreat from the world.


Personality
Lakshama has a grim streak from his upbringing of slavery and oppression; however, even in slavery Halflings take what revelry they can, and all of his kind have managed to keep a little of their impish nature “of old.” He is quick to smile or joke, but understands through the horror he’s seen and experienced first hand how desperate and ugly is the plight of the resistance movement. He longs to one day return to the ocean-faring way of his ancestors and learn the arts of swimming and boating, which used to bring his clan such pride.



Appearance
Lakshama is a very hardy Halfling. He has thick, strong arms and legs, and although he is slimmer than most Halflings at the waist, he is no more agile for it. He has sandy-blond hair and clear, icy blue eyes. His dress is entirely practical, and he wears no jewelry or ornaments except as totems to his ancestors or the ancestors of Holgrip. His armor is an uninspiring dull gray, but his friendly smile and bright, concerned eyes pull in a person and make them believe he sympathizes with every plight they’ve ever had and that anything’s possible to stop such problems in the future. He wears a dark green cloak and dark green trim on his clothing, shield and sword.
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Considering Cihairdun is closer to europe, it's pretty doubtful that you'd have actually seen an ape, nonetheless find one be your companion. Looks pretty good otherwise.
 

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