5E (OOC) Fitz's Folly (Full)

FitzTheRuke

Adventurer
It has 'arms' (vines) that are choking/scratching Imogen (20'reach) and 'legs' (roots) that are grappling at a 15-foot-sqare (Dellrak and Harb). The legs don't hurt you, but they get in your way and hold you back.

This is a long way to say that it won't leave Imogen alone unless she escapes (I've been letting NPCs try to get her free too) or it DIES. (Lots of HP unfortunately).
 

FitzTheRuke

Adventurer
Just so you know, I don't bother with Initiative, I just resolve stuff partly in the order it's posted, and partly in whatever order I think tells a better story. I think it's worked well so far. Nothing really weird has happened, anyway.

Also, I sometimes resolve part of a round while waiting for others to post. *That* sometimes confuses people, but it's not too big a deal. I'll just let them know it happened, and keep their turn for the following round.
 

FitzTheRuke

Adventurer
I usually find "who goes first" as a pretty easy decision. I just ask myself "who is attacking who?" Usually, as PCs tend to wander around looking for creatures to fight, then that's the PCs. Sometimes, when the party is ambushed, it's the bad guys. I don't usually roll it as *all* of the PCs or *all* of the bad guys go first anyway, I mix it up with an "agro-like" mechanic, where if you attack a creature in melee (for example), then it probably defends itself (attacking you back) before all your buddies jump in too.

I haven't found too many cases where it's been at all difficult. I played that way IRL a few times, too, and it actually works fine. I'd have stuck with it, but everyone kept forgetting and wondering who's turn it was. (The answer is "whoever hasn't gone yet" and "whoever has their turn ready and rolled first")
 

Ancalagon

Dusty Dragon
[MENTION=23]Ancalagon[/MENTION] Rodrigo needs to go so I can roll the round...
Sorry for delaying the game! Full post up, and pretty decent rolls too if I may ask, but I don't know if it's enough. I know that the damage is needed elsewhere, and we're splitting our fire, but someone has to keep that mound busy... :/

[MENTION=24380]Neurotic[/MENTION] Welcome aboard!

Something you might like knowing about the party creation: We all chose classes blindly, none of us knew what the others were picking. This is how we landed with a very strong "warrior" party with no full caster. A bard will help *tons*, but an alchemist would have been pretty cool.

edit: I'm not sure I understand what the effect, apart from a little bit of damage, does the spell do on the mound?
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
The idea with the vine was to make it release Imogen to save itself from the bugs covering her. Similar to that, making the mound reconsider attacking Rodrigo and giving us more time to regroup would give us an advantage. Unless it turns on the boat as an easier target. In which case I may yet get to make turn undead priest :p

Also, the bugs are in creatures mind, Rodrigo sees nothing :)
 
Last edited:

Ancalagon

Dusty Dragon
The idea with the vine was to make it release Imogen to save itself from the bugs covering her. Similar to that, making the mound reconsider attacking Rodrigo and giving us more time to regroup would give us an advantage. Unless it turns on the boat as an easier target. In which case I may yet get to make turn undead priest :p

Also, the bugs are in creatures mind, Rodrigo sees nothing :)
I see - you said phantasmal killer, but i thought that was a level 4 spell, so it's why I was confused.

Either way - your character *seems* to be helping, or at leas trying to, so that counts in Rodrigo's mind :)
 

gargoyleking

Adventurer
It seems the rolls function is dead, for now at least. To do a spoiler you just use the spoiler tag=title like this.

Spoiler text
 

FitzTheRuke

Adventurer
So. Let's have a quick discussion on NPCs. I don't want the group to get too big, but I don't want to come up with too many excuses to get rid of them either. When I had my computer last, I was working on posting monster statblocks for all my NPCs so you guys can take them end run them in fights to save me some time and effort. I will get that done when my laptop is back from the shop. I have statblocks made for the tabaxI NPCs, so they can come with you if you like.

Of course, storywise, the village would probably think they all got eaten by dinosaurs if no one comes back. So here are options you can discuss:

1: Tabaxi NPCs return to village as mentioned by Myrral.
a) Myrral crams onto a raft. NPCs take the reedboat
b) Myrral keeps the boat, we figure out how to man it (2 crew, 1 passenger)

2: Everyone visits the village. It is about 3 hours away. You'd lose a day, but you'd get a safe long rest. Probably.

3: Everyone heads south, The tabaxi are prayed for by their village, but presumed dead. This is not unusual for them. Hunting parties go missing all the time. Sometimes they return late. Myrral's mom will forgive him.
 
Last edited:

Ancalagon

Dusty Dragon
I think that honestly #2 sounds really, well, like a sound plan. Our party has been on the "go" for weeks. The stop at Camp Vengeance really wasn't a break because it was 75% Apocalypse Now. We could get intel, supplies, a sound night of sleep...
 

Advertisement

Top