So... I've been thinking:
Omu has a lot of nice flavour (there's quite a bit of little interesting, if inconsequential things going on) and a couple of Bigger Things. And some grindy bits.
For example: There are 9 cubes that open the Tomb. Now, a party can go to each of 9 temples, and fight whatever's there. They made it so that you can skip some by dealing with the Red Wizards (who could have some) or by taking some from... someone else. We can play all of that out, and explore the city some more.
OR.
Or we could skip ahead and turn this into a Dungeon Crawl and go to the Titular TOMB.
We've been playing this game for a few years now. You'll recall that I never quite intended to run this whole thing (it was supposed to be an IRL 10-hour prequel!) But I'm in for exploring the Tomb if you all would like.
To achieve this, without handwaving too much of the story, we'll just have the Red Wizards have all the other cubes. You'll need to ally yourselves with them, for the start at least, which will give me a lot of NPCs, but maybe I can find a way to knock a few off as time goes by.
There's one Big Event that I could do first that might knock a few of them off (regarding the "last cube") - we could do that first, and you could ally yourself with whoever's left, but that seems like a pretty big fight for me to run. (And my other games have proven that I'm not doing well with running big fights in a reasonable amount of time right now.)
Still. It could be done, and would wrap this segment up nicely to head to the Tomb.
Show of hands! Who wants:
1) Jump to the Tomb with the Sticks allied with the Thayans
2) Big three-way-fight between Sticks, Thayans, and Yaun-Ti over the cubes, then proceed.
3) Sticks go on their own, search for more cubes and explore Omu.
4) Put this game on hold. (I know we are all struggling to keep up with just about anything in life these days).