(OOC) Fitz's Folly (ToA PBP)

You can get a *lot* of mileage out of Magic Initiate. You just have to be sure that the spells "scale" well. In another pbp game Udit has sleep as his level 1 spell, and it's become less useful.

Ritual caster though... no limit on the number of ritual spells you can cast.

True! though the choices I want are pretty un-optimized: mage amor, prestidigitation and maybe mending. But that's just an idea, and not actually a plan.

So we weren't allowed to discuss the builds before the game, but I'm guessing it is ok to discuss options builds now.

Apologies if this is in bad form. I really enjoyed not optimizing the party, and am enjoying seeing the pressures it is now applying. Thank you all for indulging in that.
 

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Oh I liked the part where there was no talk about the party just making of characters. I almost had a gnome druid castaway from the jungle, but then Fitz said we were all on the boat, so I changed up and have the dwarf come from the mainland.

We could still not discuss are builds and have them revealed at the same time or sent to the DM via pm. Half the fun would be to see the charatcers improving (or using an ability) the other players didn't know about ahead of time.
 

Those aren't bad spell choices at all, both of you.

I would give jump a good look just to make sure that it works in 5e, I haven't, but I do know that the jump rules (the movement, not the spell) are meh.

For me, plain leveling up for now, and probably an ASI at level 4.

The big decision will be what maneuvers to take at level 3...

That being said, we shall see. The game may push our characters in directions we haven't foreseen...

Sent from my SM-G930W8 using EN World mobile app
 

Let's see my running long jump would become 51' and my running high jump would become 24' so I'm hoping to find some uses for it as well as giving the Nameless one better jumping to go with his Acrobaticness.

Goodberry is fine to start and can be swapped out for cure after I get a few higher lvl spell slots.
 

Aaalmost done leveling up. It took... 2 minutes top? Leveling up a fighter is easy! (level 3 will be more difficult ha).

edit: ooh - I think I have my 3 maneuvres down. I wanted something that made sense gaming *and* roleplaying wise. So I have feinting attack, riposte and trip attack - the later is influenced by my reading of several renaissance fighting manuals, where wrestling was definitely a part of the picture. I think all these make sense for a swordsmaster.

So, question to the GM... are we taking average HP like in the dracolich game?
 
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I'm okay with average. (Which is actually a bit above average.) LOL

Also, we're out on an emergency road trip. Sorry I went quiet. I've barely had time to think in the last 2 days let alone keep up with things.

Squirrels are evil!
 

True! though the choices I want are pretty un-optimized: mage amor, prestidigitation and maybe mending. But that's just an idea, and not actually a plan.

This is just a suggestion, nothing more, but have you given thought to arcane archer? I could see the Zents sharing a few magical secrets with underlings...

Apologies if this is in bad form. I really enjoyed not optimizing the party, and am enjoying seeing the pressures it is now applying. Thank you all for indulging in that.

I don't think this is... as long as we stay true to the original concepts we set out - which turns out to be a party of warriors - a bit of optimizing is not a bad thing to help the party perform better and, more importantly, survive. Our characters will be talking to each other - skilled warriors do that ;) .

Also, we're out on an emergency road trip. Sorry I went quiet. I've barely had time to think in the last 2 days let alone keep up with things.

I hope everything is ok!
 
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This is just a suggestion, nothing more, but have you given thought to arcane archer? I could see the Zents sharing a few magical secrets with underlings...
I have, and I guess it depends when we get level 3 -- if the new book is out, I'll certainly look at the options there, and Arcane Archer seems a natural. That might be fun.
 


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