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(OOC) Fitz's Folly (ToA PBP)

I'm looking forward to that book as well, although I don't think there will be something for Rodrigo... but hey we'll see.

I have edited my character to add some background details about some of this skills and their origin (at level 3 you gain a tool proficiency, that doesn't happen overnight and thinking about that lead to some ideas). Basically Rodrigo has some second-hand knowledge of Chult from his father, so it makes a bit more sense that he was sent here :)
 

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O.o New book?

Harb is pretty easy. Rocking some FR death monk at lv. 3. For now, I'll just be able to use Ki points. Also here's hoping he can finally afford sone thieve's tools. It's silly they should be so expensive.

Squirrels are evil!
 

O.o New book?

http://dnd.wizards.com/products/tabletop-games/rpg-products/xanathars-guide-everything It has a bunch of new(ish) subclasses. One of them is the arcane archer, we don't know yet the exact details...

Harb is pretty easy. Rocking some FR death monk at lv. 3. For now, I'll just be able to use Ki points. Also here's hoping he can finally afford sone thieve's tools. It's silly they should be so expensive.

Squirrels are evil!

Maybe we'll have to share them initially... two sets of thieve's tool is a pretty stout investment for a starting adventuring party.

Anyway, it's interesting some of the similarities in the party. Although willpower check is often a weakness for warriors, 4/5 party members have 14 wisdom, and 3/5 characters have cha 14 or higher, which is remarkable for an all-warrior party. However, 4/5 characters have int of 10 or less. So we have a group that has high social skills and leadership and very sound judgement but... not the cleverest bunch.

We also have 2 thieves's tools users, 2 musicians, 4 sneaks (gotta get Delrak a breastplate!), 3 with perception, 3 with insight... it's quite remarkable.

*BUT*, despite all this, the characters are very unique.
 


If you share a set of Thieves' Tools, you can pretty much always assume that one character "helps" by holding the tools and passing out the correct ones while the other works. (Giving Advantage). If you roll badly enough to fail, you can say you argue over the best tool for the job!
 


Maybe we'll have to share them initially... two sets of thieve's tool is a pretty stout investment for a starting adventuring party.

Anyway, it's interesting some of the similarities in the party. Although willpower check is often a weakness for warriors, 4/5 party members have 14 wisdom, and 3/5 characters have cha 14 or higher, which is remarkable for an all-warrior party. However, 4/5 characters have int of 10 or less. So we have a group that has high social skills and leadership and very sound judgement but... not the cleverest bunch.

We also have 2 thieves's tools users, 2 musicians, 4 sneaks (gotta get Delrak a breastplate!), 3 with perception, 3 with insight... it's quite remarkable.

*BUT*, despite all this, the characters are very unique.

Not sure if the Factions had anything to due with the way things turned out, probably more to do with not knowing what everyone else was up to and wanting to make sure the right bases were covered (diplomacy/sneak). Does anyone think they reason nobody went full caster was the thinking that somebody WOULD go full caster and thus we would end up with to many. Serious trouble if we were a Druid, Warlock, Sorcerer, Wizard, Wizard party, lol.

Dellrak is leveled up and i am heading to the IC.

[sblock=Level Up]
- +8 hp
- Fighting Style: Archery
- Spells Known: Jump and Goodberry
[/sblock]
 


Harb wants to do some research as it were and feels he can't do it with a rag-tag band of adventurers following him everywhere.

Squirrels are evil!
 

It would be a fast-working thieves' guild to send assassins after you so soon, assuming they were even motivated to do so. Otherwise, the city is safe enough. You could split up if you like.
 

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