(OOC) FR Adventure - Vampires of Waterdeep! [FULL]

The only constant I can think of is....

- Radiance (+2 Will - 10ft Radius)
- Divine Health (Immune to all Disease)
- Can understand all languages & read magic

-Blood
 

log in or register to remove this ad

It would be a good idea to copy all the plot hooks into the first post in the IC thread. :)

It's also usually a good idea to put up links to the OOC and RG threads there.

Bye
Thanee
 

Bloodweaver1 said:
Easy, I deleted the spell and gave the slot to another already selected spell.
I also changed the Empowering wand to Gauntlets of OP.

I was going to go for the Phylactery of Undead Turning... however, even though it would be inline with the character concept. I felt it would be too over the top as well as a bit of Meta-Gaming. A 22 HD undead to be destroyed no questions asked, eek.

-Blood

Thanks for avoiding the tempatation to metagame, Bloodweaver. :)

-PP
 

Thanee said:
It would be a good idea to copy all the plot hooks into the first post in the IC thread. :)

It's also usually a good idea to put up links to the OOC and RG threads there.

Bye
Thanee

Good suggestions, Thanee. :) I've incorporated both into the first IC post.

Thanks!
-PP
 

Well as a Monk Rognvald has

-Still Mind +2 saves vs. enchantment
-Slow Fall 60’
-Purity of Body Immunity to all but magical or supernatural diseases
-Improved Evasion
-Diamond Body Immunity to Poisons of all kinds
-Diamond Soul Spell resistance of level+10

and darkvision from a magic item
 

Prof:
Caladan will be casting Gr. Magical Weapon w/ Divine Spell Power on CHANI (I too decided to name his weapon) before setting out for the night. A roll Turning check w/ +12 modifier is needed in order to determine the caster level for the spell. He looses 1 regular turning attempt and in return the spell could increase his weapon from a +3 -> +4 and increase the duration to 18hrs instead of 13.

I have noted the casting and turning cost on my character sheet in the RG.

-Blood
 

Bloodweaver1 said:
Prof:
Caladan will be casting Gr. Magical Weapon w/ Divine Spell Power on CHANI (I too decided to name his weapon) before setting out for the night. A roll Turning check w/ +12 modifier is needed in order to determine the caster level for the spell. He looses 1 regular turning attempt and in return the spell could increase his weapon from a +3 -> +4 and increase the duration to 18hrs instead of 13.

I have noted the casting and turning cost on my character sheet in the RG.

-Blood

Blood,

Your die roll for the turn check was 10, for a total of 22...so, the Greater Magic Weapon is cast as a 17th level cleric. You can note the results on your character sheet.

-PP
 

Professor Parsnip said:
Blood,

Your die roll for the turn check was 10, for a total of 22...so, the Greater Magic Weapon is cast as a 17th level cleric. You can note the results on your character sheet.

-PP

Done
Thanks Prof (wow, I just felt like i was back in college... shudder..)


-Blood
 

Trying to figure out who is a lycanthrope without any applicable powers is tough.

I'm thinking I'll just sit and watch my "possibles".
 


Remove ads

Top