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OOC - Gardens and the Graves - Recruiting! See post #127!


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Prof Yeti

First Post
Aurus the Dawn Fairy

Well I will keep my fingers crossed.

To save space here is the character[sblock]
Aurus
Male Dawn Fairy level 10
Diminutive Fey
Alignment: Neutral Good
Chosen Family: Rashaan
Hair: Blonde
Eyes: Golden
Age: Immortal (Young – Relatively Speaking)

Str: 6 (-2) [4 points, -6 racial]
Dex: 20 (+5) [6 points, +6 racial]
Con: 12 (+1) [6 points, -2 racial]
Int: 18 (+4) [6 points, +4 racial]
Wis: 20 (+5) [6 points, +6 racial]
Cha: 24 (+7) [10 points, +6 racial, +2 Level]

Class and Racial Abilities:-6 Str, +6 Dex, -2 Con, +4 Int, +6 Wis, +6 Cha
Darkvision 60 ft.
Low light vision
SR 14
DR 5/cold iron
Can cast spells as an 8th level sorcerer
Empower Spell as bonus feat
Can use improved invisibility at will against those who are not pure of heart.
Summon elder spirit - 1/week a fairy can call an elder spirit of their race to help them by providing knowledge. This acts as a commune spell.
Child of Nature (Ex) - continually under endure elements
Dawn - Can awake creatures from natural sleep or give creatures a +4 save on saving throws versus a magical sleep at will.
Cast Dew – at will (as the dampen variety of prestidigitation).

Hit Dice: 10d8+10 (8,6,6,6,6,6,6,6,6,6 + 10 Con)
HP: 72
AC: 22 (+5 Dex, +4 size, +3 Bracelet)
Init: +5 (+5 Dex)
Speed: 30 ft., fly 90 ft. (good)

Saves:
Fortitude +7 [+3 base, +1 Con]
Reflex +15 [+7 base, +5 Dex]
Will +14 [+7 base, +5 Wis]

BAB: +7/+2
Melee Atk: +12/ +7 Dagger (+1 Flaming/Return) [1d4-2 +1d6 Flame/ 19-20x2]
Ranged Atk: +12/ +7 Dagger (+1 Flaming/Return) [1d4-2 +1d6 Flame/ 19-20x2]

Skills:
Concentration + 13 [12 Ranks, +1 Con]
Diplomacy +17 [10 Ranks, +7 Cha]
Hide +34 [13 Ranks, +5 Dex, +16 Racial]
Knowledge (Arcana) +17 [13 Ranks, +4 Int]
Knowledge (Geography) +12 [8 Ranks, +4 Int]
Knowledge (History) +13 [9 Ranks, +4 Int]
Knowledge (Nature) +13 [9 Ranks, +4 Int]
Listen +18 [13 Ranks, +5 Wis]
Move Silently +18 [13 Ranks, +5 Dex]
Search +17 [13 Ranks, +4 Int]
Sense Motive +15 [10 Ranks, +5 Wis]
Spellcraft +14 [10 Ranks, +4 Int]
Spot +18 [13 Ranks, +5 Wis]
Survival +15 [10 Ranks, +5 Wis]

Feats:
Empower Spell (racial bonus)
Eschew Materials (1st level)
Weapon Finesse (3rd level)
Silent Spell (6th level)
Still Spell (9th level)

Languages: Common, Sylvan

Save DC: Spell Lvl +7
Spell Per Day: 6/8/8/8/7/7/7/7/5/3
Spells Known
0th – Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sounds, Light, Mage Hand, Prestidigitation, Read magic
1st – Endure Elements, Feather Fall, Magic Missile, Sleep, Comprehend Language
2nd – Detect Thoughts, Knock, Minor Image, See Invisibility, Web
3rd – Daylight, Deep Slumber, Dispel Magic, Nondetection
4th – Bestow Curse, Dimension Door, Remove Curse, Scrying
5th – Break Enchantment, Dream, Sending, Permanency
6th – Disintegrate, Guards and Wards, Greater Dispel Magic
7th – Banishment, Greater Teleport, Limited Wish
8th – Antipathy, Mind Blank
9th – Summon Monster IX

Equipment
Worn or Carried
Bracelet [of Armor +3] – 9,000 gp
Ring of Feather Fall – 2,200 gp
Brooch [of Shielding] – 1,500 gp
Necklace [of Adaptation] – 9,000gp
Dagger [+1 Flaming/ Returning] – 18,302 gp
Wand [of Magic Missiles 9th Lvl] – 6,750 gp

Containers
Bag of Pockets [as Heward’s Handy Haversack] – 2,000 gp
Money (248 Gp Remaining)

Appearance:
Aurus’ skin glows with a soft light giving off a golden aura. It increases in intensity as the sun rises in the sky, reaching its brightest as the sun crests the horizon, before returning to a soft glow. His hair is a soft golden reaching to his lower back, while his eyes are a bright yellow. Preferring to wear very little, like most fairies, Aurus seems content with a simple loincloth held by an equally simple belt. He also carries an ornate dagger and wand of ash in simple sheaths, with a small bag made of treated leather across his shoulders. A simple gold ring and necklace complete what little clothes/possessions he owns.

Personality:
Aurus tries hard to be polite and courteous at all times. Unfortunately his impulsive nature has more than once caused him problems. He loves pranks, whether giving or receiving. Normally bright and cheery he can become a terror if his people or home is threatened.

Background:
Aurus was born in a land far from his present location. He spent his time wandering the world and learning some of its secrets. Over the years he watched the human race grow and develop, becoming enraptured with their potential. So much so when his kin and most other left for other worlds Aurus decided to stay. But after a short time (fairy time), his wanderlust sated he decided to settle down. Learning from the elders that the last of the lines were in danger he quickly assumed the mantle of guardian. Finding the location of a distant relative (Rashaan), he eagerly joined with others of his kin to protect them and their connection to the land of the fae.
[/sblock]
 

Isida Kep'Tukari

Adventurer
Supporter
Prof Yeti, glad to have you aboard. Your character looks good, post in the IC thread when ready.

Ashy, very sorry to see you go. :( Tell your work they're a bunch of poo-poo heads for blocking ENWorld.
 


Argent Silvermage

First Post
May I play the fishy fishy fish?

Goldfall is it's name. It's so beautiful the way i see it.

Now just to be sure... we have the stats and abilities of a 10th level (wilder in Fish's case) but the spell/psionic power of an 18th level (wilder) correct?
 



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