[OOC] Halfling Quest - [Calling EvilHalfling]

Didn't have a choice. Ferrix asked me to reroll on the die roller and that's what I got.

Still... considering past luck with die rollers, its a pretty good roll for me. I usually end up with at least one stat that has a negative modifier, usually two.

Plus, now his rolls are right along with the 28 point buy players (so he's balanced)

Of course, I wished I'd rolled something in the mid 30 range so I wouldn't have had to nerf myself. The first one I rolled was about 52 points and I self nerfed that one because I knew a character with two naturally rolled 18s would get the b!tch slap of equality. (had rolled 18, 18, 16, 15, 11, 9 the first time.)
 

log in or register to remove this ad

ender_wiggin said:
Hmmm...profession...

This is actually pretty hard, but any profession that would require a constant presence of a lot of books would suffice. Easier said than done in a village of 200...a bookshop would be out of the question right? Or a writer....or some kind of reviewer/editor for a larger-world publisher....you have any ideas?.

Perhaps the bookbinding comes off more as the hobby that he really loves, versus his work, say as a scout and cartographer.
 

Kiylea Tangleweb, Female Halfling Ranger 1

Kiylea Tangleweb, NG halfling ranger 1; ECL 1; small humanoid; HD 1d8+1 (9hp); Init +3; Speed 20 feet; AC 16 (+3 Dex, +2 armor, +1 size), flatfooted 13, touch 14, ACP 0, Spell Failure 10%; Bab +1, Grapple -2; Atk +3 melee (1d3+1, 19-20/x2, dagger) or +3 melee (1d4+1, x2, quarterstaff) or +5 ranged (1d4, critical x3, composite shortbow) or +6 ranged (1d3+1, 19-20/x2, dagger) or +6 ranged (1d4+1, x2, javelin) or +6 ranged (1d3+1, x2, sling) (all ranged +1 attack and damage w/in 30 ft); SA: none; SQ: +2 morale save vs. fear; SV Fort +4, Refl +6, Will +3; Str 12, Dex 16, Con 12, Int 12, Wis 14, Cha 10.

Skills and Feats (28 skill points, 4/2 max ranks): Climb +3 (2 ranks), Concentration +1 (0 ranks), Handle Animal +3 (3 ranks), Heal +3 (1 rank), Hide +9 (2 ranks), Jump +4 (1 rank), Knowledge (geography) +3 (2 ranks), Knowledge (nature) +5 (4 ranks), Listen +6 (2 ranks), Move Silently +7 (2 ranks), Ride +4 (1 rank), Search +1 (0 ranks), Spot +4 (2 ranks), Survival +6 (4 ranks), Swim +3 (2 ranks), Use Rope +3 (0 ranks); Point Blank Shot (1st), Track (Ranger 1), Simple Weapon Proficiency (all) (Ranger 1), Martial Weapon Proficiency (all) (Ranger 1), Armor Proficiency (light) (Ranger 1), Armor Proficiency (shield) (Ranger 1)

Class and Race Features: Favored Enemy: Animal; Wild empathy (1d20+1); small size (+1 attacks, +1 ac, +4 hide, 3/4 encumberance, base speed 20ft); +2 racial bonus to climb, jump, move silently, listen; +1 racial bonus to all saving throws; +2 morale bonus to saving throws vs. fear; +1 attack with thrown weapons and slings; Favored Class: rogue; Native languages: Common and Halfling.

Possessions (cost) (weight): Sling (-) (-); Bullets, sling (10) (1sp) (2.5 lbs); 2 javelins (2gp) (2 lbs); Leather armor (10gp) (7.5 lbs); Dagger (2gp) (1 lb); Belt pouch (1gp) (0.125 lbs); Explorer’s outfit (-) (-); Flint and steel (1gp) (-); Waterskin (1gp) (1 lb); 3 days’ trail rations (15sp) (0.75 lbs); Backpack (2gp) (0.5 lbs); Hemp rope (25 ft.) (1gp) (5 lbs); Bedroll (1sp) (1.25 lbs); Blanket (5sp) (0.75 lbs); Fishhook (1sp) (-); Lamp, common (1sp) (1 lb); Oil (1sp) (1 lb); Shortbow, composite (75gp) (1 lb); Arrows (20) (1gp) (1.5 lbs); Quarterstaff (-) (2 lbs); Shillelagh (oil) (50 gp) (-).

Total money = 148.5 gp

Total load = 28.875 lbs / 32.25 lbs light load

Description:
Dark haired, dark eyed, and well-tanned, 20-year-old Kiylea seems to blend into the earthtoned clothing she usually wears. Nothing about her is particularly outstanding. She’s of average height and weight. Her hair is short, but not unduly so; she has a nice figure, but not the pronounced curves most Halfling males are drawn to; her pleasant face is paired with a mellow voice, but their attractions fade as soon as Bubbles enters the room (assuming that Kiylea and Bubbles would ever find themselves in the same room, which is unlikely). In fact the only thing most people notice is that she wants to be somewhere else. Occasionally, especially at obligatory social functions, it will begin to seem like she is somewhere else, though her body has not left its spot. Since this disconcerts the average Amblestockian, it’s generally regarded as proof that spending too much time alone in the woods is dangerous.

Personality:
‘Restless’ is what she’s normally called. She has a deep curiosity about nature which somehow got mixed with a large dose of wanderlust. She loves exploring the wild and talking with those, like Clara Wanebur and Coyo Durgen, who know its secrets. Out there she’s as outgoing and energetic as you’d expect a young female Halfling to be; in town she’s typically antsy, distracted, and standoffish. Those who meet Kiylea in the Silvergreen forests for the first time, having only known her in Amblestock, are quite surprised (and usually delighted) at the change.

History:
Kiylea is the second child of Tolbat and Brighteyn Tangleweb. Her father is very much the outdoors type - lumberjack, hunter, farmer, and fisherman. When his daughter grew old enough he began taking her out into the fields and forests with her older brother, but a problem soon presented itself. She wandered off as soon as their backs were turned. The punishment for such behavior was, of course, to be left behind, but Kiylea would beg and plead so pitiably that she was soon allowed to go out again.

Her skills as a woodsman developed rapidly, until at last her parents decided that it was safe to allow some independence in exchange for their sanity. They made this deal: if Kiylea agreed to help them at whatever needed doing three days out of the week, without running off, then she could have the other four to do with as she liked. But there were curfews. She couldn’t leave home until after breakfast, and she had to return before sunset faded from the hills. Consequently one of the most common sights in Amblestock at dusk is Kiylea sprinting down the northern road towards home.

She spends much of her time with Clara and Coyo, occasionally gaining permission to stay overnight at Clara’s house. She’s met both Alton and Ringly there but finds she has more in common with the latter. Kiylea is infinitely amused by Jerran and loves his poetry - he’s pretty much the only person who can cheer her up when she’s stuck in town.

Kiylea’s plans for the future are simple. She’s determined to make her living as a hunter and guide, much like Coyo does, but hopes to eventually move further afield. She’s been everywhere there is to go around Amblestock and it‘s getting dull. Lately she’s taken to climbing Old Brambleroot, tallest tree in the Silvergreen forests, and looking out at the horizon. As far as she’s concerned everything out there is new frontier, and she can’t wait to blaze a trail.
 
Last edited:


I'm giving anyone else till Tuesday to get a character in and completed.

If you could all follow Ender Wiggin's example and at least post a second copy of your character in the specified format. It's a stablock really, so that's why it is all compressed. It makes it easy for me to have them all the same, also not having brackets [] makes it easier for me as I put the information on a wiki to help me organize everything and brackets turn things into Keywords.

Once I've picked players and characters, I'll put up the rogues gallery for completed characters.
 

OK, Ferrix, it's back in stat block form for Alton!

For those of you who have excess cash after character creation, you may have missed the following comment in Ferrix's first post.

Ferrix said:
Equipment: Average (2.5 per d4); Anything left over is gone.
I interpret that to mean that we have no cash in our pockets when we start. If that's so, some of you might want to rethink your gear. Ferrix, please correct me if I'm wrong. :)

'Nock
 
Last edited:


Boddynock said:
OK, Ferrix, it's back in stat block form for Alton!

For those of you who have excess cash after character creation, you may have missed the following comment in Ferrix's first post.


I interpret that to mean that we have no cash in our pockets when we start. If that's so, some of you might want to rethink your gear. Ferrix, please correct me if I'm wrong. :)

'Nock

Yep, 'Nock, you are right. Such a small village wouldn't have the kind of liquid assets that you might normally end up with as a starting character, although this is compensated by the fact that most of you will have homes, strong familial and relations within the village that you won't need to buy lots of trivial things and other things can be acquired in exchange.

Krug, if you want, since you were my inspiration in part, I'll give you an extension, in the sense that if you put up a character idea (basically a name, basic relations and background) I can work the character into the town for future sessions where they can be brought in.
 

Darn, I missed the no cash thing. Hmmph.

Well, anyone got any suggestions on what the most idle halfling in the village could have as personal possessions? None of the standards seem quite right. (50' of rope? Whatever for?) Maybe I should get a signet ring. . . still, that's only 5 gp out of nearly 19 left.
 

hafrogman said:
Darn, I missed the no cash thing. Hmmph.

Well, anyone got any suggestions on what the most idle halfling in the village could have as personal possessions? None of the standards seem quite right. (50' of rope? Whatever for?) Maybe I should get a signet ring. . . still, that's only 5 gp out of nearly 19 left.

Small steel mirror (10gp).
 

Remove ads

Top