For your consideration:
[sblock=Pip, Halfling Cleric]
Pipperthrush "Pip" Tidechaser
Male, Halfling, Cleric
Good
Small, 4' 21/4" tall, 88lbs, 19 yrs old
Black hair, blue eyes, medium brown skin
Speaks Common, Dwarven
Ability Scores
Str: 16 (+3) 9 pts
Con: 10 (+0) 0 pts
Dex: 14 (+2) 2 pts (Race +2)
Int: 10 (+0) 2 pts
Wis: 16 (+3) 9 pts
Cha: 12 (+1) 0 pts (Race +2)
Basic Combat Stats
Hit Points: 22
Bloodied: 11
Healing Surge: 7/day, (5 healed)
Initiative: +3
Speed: 5 squares (25’ feet)
Action Points: 1
Passive Insight: 18
Passive Perception: 13
Defenses
AC: 16(20 vs OAs; additional +2 when adjacent to >= 2 Medium creatures)
Fort: 13
Ref: 12
Will: 15
Attacks
+5 Melee, Mace, 1d8+3
+5 Melee/+5 Ranged, Javelin, 1d6+3, spear, heavy thrown, 10/20
+6 Melee/+5 Ranged, Dagger, 1d4+3, light blade, off hand, 5/10
Skills
Acrobatics (Dex) +4 (Race +2)
Arcana (Int) +0
Athletics (Str) +3
Bluff (Cha) +1
Diplomacy (Cha) +6
Dungeoneering (Wis) +3
Endurance (Con) +0
Heal (Wis) +8
History (Int) +0
Insight (Wis) +8
Intimidate (Cha) +1
Nature (Wis) +3
Perception (Wis) +3
Religion (Int) +5
Stealth (Dex) +2
Streetwise (Cha) +1
Thievery (Dex) +4 (Race +2)
Racial Traits and Power
Vision: Normal
Skill Bonuses: +2 Acrobatics, +2 Thievery
Bold: +5 to saves vs. Fear
Nimble Reaction: +2 racial bonus to AC vs. OAs
Second Chance: Encounter, Immediate interrupt, Force enemy to reroll a successful attack roll, they must keep the second roll
At Will Powers
Righteous Brand
Sacred Flame
Encounter Powers
Channel Divinity: Divine Fortune or Turn Undead
Healing Smite
Healing Word
Healing Word
Second Chance
Daily Powers
Beacon of Hope
Other Class Features
Bonus to Defense: +2 Will
Channel Divinity
Healer's Lore (+3 to powers with the Healing keyword)
Healing Word
Ritual Caster
Feats
Lost in the Crowd
Half Fish (Flavor)
Born to Sail
Character Information
[sblock=Background]The son of a fisherman and pearl-diver, Pip grew up half on the deck of a ship and half in the water. His family was large and periodically sent its youth to Helen's Reach "fer schoolin' proper like" and to get in touch with those "high falutin'" Helen's Reach Tidechasers. Pip's knowlege of sea trade and travel was recognized by his well-to-do uncle, and he soon found himself aboard a Heirata ship that criss-crossed the Reaches.
Until that ship stopped to pick up a marooned young woman... One Charlotte Threeflagons. [/sblock]
[sblock=Demeanor]Temp[/sblock]
[sblock=Appearance]Temp[/sblock]
Equipment
Chain mail Armor (worn, 40lbs) 40gp
Clothes (worn, Breeches, Shirt, Sash, Hat, Boots)
- Holy Symbol (neck, 1lb) 10g
- Dagger (boot right, 1lb) 1gp
Javelin (held right hand, 2lbs) 5gp
Beltpouch (belt front, 1/2lbs) 1gp
- Coins- ??gp, ??sp, ??cp (belt pouch, front)
- Flint & Steel (beltpouch, front) 1gp
- Ritual book (beltpouch, front, 3lbs) -gp
Beltpouch (belt back, 1/2lbs) 1gp
- Trail Rations x2 (beltpouch back, 2lbs) 1gp
Waterskin (hip right, 4lbs) 1gp
Light Shield (back, 6lbs) 5gp
Javelin (Harpoon) x3 (left shoulder, 6lbs) 15gp
(Total Weight: 66lbs)[/sblock]
[sblock=Ranver, Human Cleric]
Ranver Swilch
Male, Human, Cleric
Unaligned
Medium, 5'10" tall, 167lbs, 22 yrs old
Brown hair, brown eyes, tanned skin
Speaks Common, Deep Speech, Draconic, Dwarven, Elven, Giant, Goblin, Primordial
Ability Scores
Str: 10 (+0) 2 pts
Con: 13 (+1) 3 pts
Dex: 14 (+2) 5 pts
Int: 13 (+1) 3 pts
Wis: 18 (+4) 9 pts (Race +2)
Cha: 10 (+0) 0 pts
Basic Combat Stats
Hit Points: 25
Bloodied: 12
Healing Surge: 8/day, (6 healed)
Initiative: +2
Speed: 5 squares (25’ feet)
Action Points: 1
Passive Insight:
Passive Perception:
Defenses
AC: 16
Fort: 12
Ref: 13
Will: 17
Attacks
+2 Melee, Spear, 1d8, spear, versatile
+2 Melee/+2 Ranged, Dagger, 1d4, light thrown, off hand, 5/10
+2 Ranged, Hand Crossbow, 1d6, crossbow, load free, 10/20
Skills
Acrobatics (Dex) +2
Arcana (Int) +6
Athletics (Str) +0
Bluff (Cha) +0
Diplomacy (Cha) +0
Dungeoneering (Wis) +3
Endurance (Con) +1
Heal (Wis) +8
History (Int) +6 (Race bonus)
Insight (Wis) +8
Intimidate (Cha) +0
Nature (Wis) +3
Perception (Wis) +3
Religion (Int) +6
Stealth (Dex) +2
Streetwise (Cha) +0
Thievery (Dex) +2
Racial Traits and Power
Vision: Normal
Bonus Skill: Choose 1 extra trained Class Skill (History)
Bonus Feat: Choose 1 extra Feat (Linguist)
Bonus At-Will Powerl: Choose 1 extra At-Will class power (Righteous Brand)
Human Defense Bonus: +1 racial bonus to Fort, Reflex, Will
At Will Powers
Lance of Faith
Righteous Brand
Sacred Flame
Encounter Powers
Cause Fear
Channel Divinity: Divine Fortune or Turn Undead
Healing Word
Healing Word
Daily Powers
Guardian of Faith
Other Class Features
Bonus to Defense: +2 Will
Channel Divinity
Healer's Lore (+4 to powers with the Healing keyword)
Healing Word
Ritual Caster
Feats
Linguist
Linguist (Bonus Human Feat)
Character Information
[sblock=Background]I've lived in Helen's Reach all my life. Swam in her stinking lagoon, climbed the facade of the Vault of Years to eat clams in the shadow of the golden dome when it was the only one we had. Nobody really much notices a guy like me until I do something that gets me noticed. That’s why, when I ran afoul of the Guard Watch (I mean, really... I have relatives to honor in the catacombs like anyone else, why do I have to visit them during daylight hours? The shades don’t know any different, it’s dark down there.
My punishment was assignment to the Archive under a seemingly daft old crone, Sister Anhela. She's far from daft. A crone, yes. The work was dusty and more than a little unsettling... a joint effort between the Priests and Priestesses of Ioun and the Raven Queen to maintain records relating to the history of the Reaches and, my job specifically, escorting Sister Anhela as she went to query The Interred in the catacombs to learn more of our great and glorious history.
Sister Anhela first turned me on to Gulafar's Spirits and the old bag even joins me for a pint from time to time.[/sblock]
[sblock=Demeanor]Temp[/sblock]
[sblock=Appearance]Temp[/sblock]
Equipment
Chain mail Armor (worn, 40lbs) 40gp
Clothes (worn, Breeches, Boots, Shirt, Vest)
- Holy Symbol (neck, 1lb) 10g
- Dagger (boot right, 1lb) 1gp
- Dagger (boot left, 1lb) 1gp
Spear (held right hand, 6lbs) 5gp
Dagger (hip left, 1lb) 1gp
Hand Crossbow (hip right, 2lbs) 25gp
- Quiver x20 bolts (hip left, 2lbs) 1gp
Beltpouch (belt front, 1/2lbs) 1gp
- Coins- 5gp, 8sp, 20cp (belt pouch, front)
- Flint & Steel (beltpouch, front) 1gp
- Ritual book (beltpouch, front, 3lbs) -gp
Beltpouch (belt back, 1/2lbs) 1gp
- Trail Rations x2 (beltpouch back, 2lbs) 1gp
Waterskin (hip right, 4lbs) 1gp
Light Shield (back, 6lbs) 5gp
(Total Weight: 70lbs)[/sblock]