[OOC] Heroes of the Middle Reaches : Wandering Star

Thanks Redclaw, you've inspired me to put a bit more work into Horto.

Let me know whatcha think.

[sblock=Horto Dandorin - background]
Horto Dandorin, a twenty-something human, was raised an orphan in Helen's
Reach. Always the class clown, he spent about as much time serving out
punishments as studying and attending classes in the school next to the
orphanage. His raw strength led many of his peers to underestimate his
mental powers, an error that invariably led to his winning whatever
humble belongings they had. Admittedly, his quick fingers probably had as
much to do with his winning as anything.

As he grew older, he began to escape into town, hanging out in bars and
brothels, eager to prove himself a real man. At one point, he found himself
in a card game with some local society types, including, unbeknownst to him,
Martros Berkstrom, who liked to play incognito once in a while.
He was winning handily, as usual,
and as the game was breaking up, Matros pulled him aside and told
him he knew that he was cheating and if he could please come quietly with him.

Expecting the worst, Horto went along. As it happened, Martros was impressed
with the youth's cunning, and felt he would make a good addition to his
business. Martros took Horto under his wing,
teaching him all about local trade, business, and handling money. Horto soon
had more money then he knew what to do with, and ended up spending most
of it on drink and women.

Eventually, he got himself into a bit of trouble with the wife of a
prominent trading partner, and Martros had to fire him from the trade
business in order to save face. Martros had grown to
love the boy (now a man), and secretly kept him in his employ,
using him to collect on
debts, track thieves, and guard important shipments around the Reaches.
Horto discovered a love for the blade, and served well in his new
capacity, despite having rather less in common with his employer than
with those he chased after.

Now he can scarcely be seen without a sword on one hip and a flask of ale
or something stronger on the other. Feared by some, loved by others,
his good humor and loyalty to his friends is unwavering. He has a hole
in his personality from growing up an orphan, and he fills it with as
much adventure as he can stomach, often finding adventures of his own
when work is slow.

If he has one serious mission, it is to find his parents, if they still live.
He was never told their story, and is still searching for clues as to
who they may be.
[/sblock]
 

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Thanks Redclaw, you've inspired me to put a bit more work into Horto.

Let me know whatcha think.

[sblock=Horto Dandorin - background]
Horto Dandorin, a twenty-something human, was raised an orphan in Helen's
Reach. Always the class clown, he spent about as much time serving out
punishments as studying and attending classes in the school next to the
orphanage. His raw strength led many of his peers to underestimate his
mental powers, an error that invariably led to his winning whatever
humble belongings they had. Admittedly, his quick fingers probably had as
much to do with his winning as anything.

As he grew older, he began to escape into town, hanging out in bars and
brothels, eager to prove himself a real man. At one point, he found himself
in a card game with some local society types, including, unbeknownst to him,
Martros Berkstrom, who liked to play incognito once in a while.
He was winning handily, as usual,
and as the game was breaking up, Matros pulled him aside and told
him he knew that he was cheating and if he could please come quietly with him.

Expecting the worst, Horto went along. As it happened, Martros was impressed
with the youth's cunning, and felt he would make a good addition to his
business. Martros took Horto under his wing,
teaching him all about local trade, business, and handling money. Horto soon
had more money then he knew what to do with, and ended up spending most
of it on drink and women.

Eventually, he got himself into a bit of trouble with the wife of a
prominent trading partner, and Martros had to fire him from the trade
business in order to save face. Martros had grown to
love the boy (now a man), and secretly kept him in his employ,
using him to collect on
debts, track thieves, and guard important shipments around the Reaches.
Horto discovered a love for the blade, and served well in his new
capacity, despite having rather less in common with his employer than
with those he chased after.

Now he can scarcely be seen without a sword on one hip and a flask of ale
or something stronger on the other. Feared by some, loved by others,
his good humor and loyalty to his friends is unwavering. He has a hole
in his personality from growing up an orphan, and he fills it with as
much adventure as he can stomach, often finding adventures of his own
when work is slow.

If he has one serious mission, it is to find his parents, if they still live.
He was never told their story, and is still searching for clues as to
who they may be.
[/sblock]

This seriously rocks.

I'm all set to hand out the first batch of quests, but the one piece of info I need is Sparky's character's final build.

Sparky, have you come to a decision about which character you want to play? I don't think anyone's gonna make your decision for you. :)
 




I've opened up the IC thread over in the "Playing the Game" forum. Over the next few days (or less) I'll post a couple of bits of narration that introduce the first couple of quests.

For instance, I've already begun introducing one via Zarathas Moonscale.

The quests do not need to be completed in any order, nor do they need to be completed at all. They're just a good way to get us started. I'll be doing the major/minor quest thing as outlined in the 4E DMG and the Quest Log (a link to it will be in the first post of the IC thread) will state whether a given quest is major or minor.

Generally speaking, a minor quest will consist of 1-3 encounters and major quests will be 4+. I know this is a little clunky and meta-gamey, but I want to do this the way the 4E DMG says I should, mostly because I want to see how well the system works.

Also, if there's a specific direction you want to go with your character, just indicate that in the IC thread and eventually quests related to it are likely to show up. Or, you can directly ask in the IC thread or via PM.

That being said, I'm not really looking to support six characters going in six different directions, so please keep that in mind.
 


Let's do it

Horto has always been interested in getting a look inside the House of Silence. And I think he's getting bored with his regular card game...


Love the writing, helium.
 



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