[OOC] House Millithor in City of the Spider Queen

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What sort of concept were you thinking about?

metrostar said:
Perfect! I have a concept that I'm working on. I'll post a rough draft as soon as I can! Might not be for a couple days though. Hope that's ok with everyone! Thanks!
 


Torellan's player (Calim) is also dropping out.

Thels said:
Hmm, time for an overview:

Inactive Players:

Matron Mother Ki’Willis Millithor, Priestess of Lolth (Yasarra)
Narcelia Millithor, Elder Daughter, Priestess of Lolth (Radiant)
Krecil Treak, House Patron, Rogue/Wizard (Raurth Snowfang)
Torrellan Millithor, Secondboy, Warrior/Wizard (Calim)

Yasarra and Radiant have given note that they are no longer able to play. Raurth Snowfang and Calim haven't posted in the IC thread in the last 2 months. I'm not sure which characters Endur allows people to play.

In addition, we will be taking mercenaries, so that could alloew for a wide variety of creatures.
 

What characters are available to play?

It looks like:
Narcelia Millithor (eldest daughter, level 10 Priestess of Lolth)
Torellan Millithor (second son, level 8 Fighter/level 2 Sorceror)

Lady Yyssiryl of Mantol Derith (Priestess of Lolth, currently a NPC, does not belong to any noble house)

Or build a mercenary (or slave warrior)

What is needed in the party? Hard question to answer. Currently have 3 female priestesses of Lolth, 1 male drow wizard, and 4 male drow warrior types (mix of fighter/ranger/rogue/sorceror classes). Also, 1 new player said he was interested in making a Minotaur fighter (falls into the mercenary category).

Argent Silvermage said:
A few questions.
1) Are we still using the characters from the set? If so who is availible to play?
2) If not what is needed in the party?
 
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Ryzal Spirefall.
Male Drow Druid (Neutral)
Level 10. (Merc.)

I'll have him statted later but here is the background:

Ryzal is the "late" son of Drow elven knobility that had fallen out of favor with Lolth's worshipers. He was sent to the surface as a child and forced to make his way alone while his parents were murdered in front of him. He would have died if a band of rangers had not found the child and slain the Drow who were sent to watch the child suffer and starve.
Ryzal was taken to a druidic order and left to thier mercies. Raised to worship Obad-Hai and respect nature in all it's forms He grew and ventured back into the underdark.
Surprisingly all thoughts of revenge have been washed away from him and thus he bares no malice to the house who had his slain.
Ryzal is very hard to read and his actions are his alone. He never discusses his agenda if he even has one at all.
 

I would be interested in playing... Though I would go insane waiting for 2 months in between posts, I hope I read that long...

I do have the "City of the Spider Queen" accessory but I haven't do anything other than glance at it.

What level are you guys looking at? I would be interested in play either a Drow or a Mercenary Bugbear. Probably would do a warrior class either way.

Also I would be willing to take over an inactive character of importance if I was given guidance on how the character interacts with others and acts in general.
 
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Just the basics.

Ryzal Spirefall
Drow, 10th-Level Druid
Medium Humanoid (Drow Elf )
Hit Dice: 10d8 (44 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 Dex, +4 Dragonhide breastplate, +1 light shield) touch 11, flat-footed 15
Base Attack: +7/+2
Attack: Rapier +6 melee (1d6-1/18–20) or hand crossbow +8 ranged (1d4/19–20)
Full Attack: Rapier +6/+1 melee (1d6+1/18–20) or hand crossbow +8/+3 ranged (1d4/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, spell-like abilities, Magic, Wildshapes.
Special Qualities: Drow traits, spell resistance 21, Druid Abilities.
Saves: Fort +7, Ref +4, Will +11*
Abilities: Str 8, Dex 12, Con 10, Int 15, Wis 18, Cha 14
Skills: Hide +0, Listen +19, Search +4, Spot +6, Knowledge Nature +19, Knowledge Underdark +15, Survival +21, Craft Alchemy +15, Concentration +13
Feats: Nature Spell, Eschew Materials, Weapon finesse, Tracking.
Alignment: Neutral
Drow Traits (Ex): These traits are in addition to the high elf traits, except where noted.
— +2 Intelligence, +2 Charisma.
— +2 Dexterity, –2 Constitution.
— Medium size.
— An elf ’s base land speed is 30 feet.
— Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
(Not reflected in the saving throw modifiers given here.)
— +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
— Darkvision out to 120 feet. This trait replaces the high elf ’s low-light vision.
— Spell resistance 21.
— +2 racial bonus on Will saves against spells and spell-like abilities.
— Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
— Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf ’s weapon proficiency.
— Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Languages: Undercommon, Common, Elven, Druidic, Drow Sign Language.

Druidic Abilities:
Spontaneous Casting: A druid can channel stored spell energy into any summon nature’s ally spell of the same level or lower.
Animal Companion (Ex): Vlad the Dire Bat. (see Below)
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): +12 Normal animals/+8 Magical Beasts
Woodland Stride (Ex): A druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
Trackless Step (Ex): A druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature’s Lure (Ex): gains a +4 bonus on saving throws against the spell-like abilities of fey.
Wild Shape (Su):
Ryzal can Wildshape 4x per day into Small, Medium and Large creatures.
Venom Immunity (Ex): Immunity to all poisons.


Vlad.
Large Animal Companion (Dire Bat)
Hit Dice: 8d8+24 (30 hp)
Initiative: +7
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 25 (–1 size, +7 Dex, +9 natural), touch 16, flat-footed 18
Base Attack/Grapple: +6/+10
Attack: Bite +11 melee (1d8+4)
Full Attack: Bite +11/+5 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Blindsense 40 ft, Link, share spells, Evasion, Devotion.
Saves: Fort +9, Ref +13, Will +6
Abilities: Str 19, Dex 24, Con 17, Int 2, Wis 14, Cha 6
Skills: Hide +5, Listen +13*, Move Silently +12, Spot +9*
Feats: Alertness, Stealthy,
Alignment: Neutral
A dire bat has a wingspan of 15 feet and weighs about 200 pounds.
Combat
Dire bats swoop down upon unsuspecting prey from above.
Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Tricks: (9)
 

Current Players

Active Current Players:
Carcelen Millithor, Second Daughter, Priestess of Lolth (Pyrex)
Marckarius Millithor, Elderboy, Warrior (Whiner Knight)
Quertus Millithor, House Wizard (Xael)
Dariel Kront’tane, Adopted Son, Warrior (Thels)

Inactive Players:
Matron Mother Ki’Willis Millithor, Priestess of Lolth (Yasarra)
Krecil Treak, House Patron, Rogue/Wizard (Raurth Snowfang)

Players who notified me they intended to quit:
Torrellan Millithor, Secondboy, Warrior/Wizard (Calim)
Narcelia Millithor, Elder Daughter, Priestess of Lolth (Radiant)

New Players that have a character concept in some state of development:
Argent Silvermage: Mercenary, Ryzal Spirefall, Drow Druid
Metrostar: character to be revealed later
Aztec Ace: Mercenary, Minotaur Fighter
Serpenteye: character to be revealed later
Seonaid: Narcelia Millithor

Brother Shatterstone: Are you interested in taking over the Torellan Millithor character? Torellan is a high level Drow Fighter (with a few levels of Sorceror for mage armor and shield). Character stats are available earlier in this thread or in the Rogues Gallery thread.
 
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