[OOC] House Millithor in City of the Spider Queen

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Endur said:
Cool, I doubt Kilcif will vote though... He's a planier and not a gambler, and would like to see both contestants fight before voting on them. Something he truely has not seen yet.

Endur said:
With regards to backgrounds, I could use some more bugbear and hobgoblin backgrounds.
I just sent you 5 more. :) Hopefuly you will find them and the other at least somewhat useful.
 
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Pyrex was right about the bait and switch. If you look back when you first met Django, Tanis says Django is his cousin, his Father’s Brother’s son. When Django was talking about the wager, he was referring to his cousin, his Mother’s Sister’s son.

A comment on Paladins and evil campaigns.

“City of the Spider Queen” was originally designed to be played by a good party. Most of the NPCs are evil antagonists to the party.

Since in this case the PCs are themselves evil, I have added one or more good adventuring parties to the mix. After all, adventuring parties as a wandering monster encounter have been part of D&D since the 1st edition. Every evil campaign should have a Paladin as an antagonist.

As you can probably surmise by now, Endur and Django belong to a good adventuring party that is on a quest. This is actually the FR equivalent version of Endur and Django; the real Endur and Django are Greyhawk characters.

So it is perfectly ok if you slaughter, maim, or do other nasty things to Django and Endur, since I have no emotional investment in either of them.

By this point, you can surmise that Django has a higher modifier in Bluff than any of the PCs have in Sense Motive.

The PCs are between ECL 13 and 15. You have 2 ECL 15s, 1 ECL 14, and 7 ECL 13s. House Millithor has far more resources in many ways than the Dwarven Adventuring Party.

For Endur, I’ll tell you this: he was built on 25 characteristic point buy, 75k in items, and is between ECL 13 and 15. Unlike the Greyhawk version of Endur, the FR version does not have any prestige class levels (since I’m not using PRCs in this game).
 
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Whee! 5pts to me for spotting the con. -10pts for spotting it too late. :eek:

Anyhow, the odds (heh) have suddenly shifted against Dariel. If we back out at this point we're unlikely to make it out of Laral's alive. It's also highly unlikely that Dariel could beat a paladin of at-least-equal ECL in a fair fight.

So,

How do we cheat?
 

Ouch! My poison's gonna be useless. As a Dwarven Paladin he must have a Fort Save of around +15 or so. The DC is 17...

With his BaB he has no problems at all hitting me more than once per round...

More class levels, a higher hit dice roll and a better constitution leaves him with a lot more hit points...

I have no access to my sneak abilities...

Dariel's dead!
 

We cannot allow Dariel to die, if we have any other option. Does anyone have the spells prepared to get him out of the arena, and the whole party out of Manthol Derith?
Should we take the risk and cast dispell before the fight? Or should we just hope that the stone skin is going to be enough? Any suggestions are welcome, I'm all out of ideas atm.
 

Hmm, how's stuff on casting spells within the arena? I could levitate, cast a summon monster I and then land again. That would allow me to flank him once (Twice if he goes for me the 1st round and I manage to survive that round), though I doubt it's enough.

Or I could levitate, grab my bow, and then shoot him down like a sitting duck, though that might anger some people.
 

Good idea. It wouldn't be against the rules Endur mentioned, and if anyone thinks it's cheating that should be mitigated by the fact that the Dwarvish cheat was far more outrageous. Dariel should do everything in his power to win, if he doesn't we're all screwed ;)
 
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Levitate & plink is a good starting point, as if nothing else it keeps you out of range of his smites, but i'd be very suprised if he doesn't have some form of ranged attack (or even a potion of Fly)

Levitate works even better if we're willing to accept the risk of having Quertus cast Evards Black Tentacles once Dariel is in the air.

Another option is for Dariel to make it look like he's casting Summon Nature's Ally and while he's doing that Carcelon will try & hide/get close enough to "replace" his SNA with a Summon Monster V
 
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Thels said:
Ouch! My poison's gonna be useless. As a Dwarven Paladin he must have a Fort Save of around +15 or so. The DC is 17...

Well with the amount of money being wagered the whole house might be dead if they suspected poison...

Of course that could be highly profitable for me! :D

As for suggestions… I’m not sure if Endur wants me suggesting any since I’m not part of the party yet, but I figure he would rather have the game run smoothly… (Not that I know how to keep a rogue alive against a paladin of equal class)

Maybe you can talk them into adding a cohort on each side… I was offered a highly level warrior before settling on Kilcif, so the house should have one… I’m not sure how this would work out with the money already on the table and House Millithor effectively being out of money. I guess you can always risk the “deed” to your house… Only Lady Yyssiriryl would know the deed is worthless as the house is gone.

Maybe you could use your roguish charms with the Paladin and convince him that he’s working for evil or his god would be displeased with him fighting in an arena, or fighting for sport.

I’m guessing this paladin would have to take you prisoner if you concede, that would be a lawful good action… Not sure how Lady Yyssiriryl would feel if she lost her precious jewels on the actions of a coward.

How much is it to raise someone from the dead? :D
 

Thels said:
Or I could levitate, grab my bow, and then shoot him down like a sitting duck, though that might anger some people.

This would work even better with a "cohort", namely Kilcif, of course that would be an expensive contract though you might be able to get lady Yyssiriryl to pay it…
 

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