[OOC] House Millithor in City of the Spider Queen

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I never had my moment of disbelief suspended… :) As I said before this game is awesome… :)

[action]Summons a small white bald judge from Los Vegas[/I]

“Lets get it on!”

[Action]Dispells Mills Lane[/action]
 

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Serpenteye said:
But that theory wouldn't work if put into practice. Why would people make bets if even winning costs them more than the profit they take out of it? Places like Laral's couldn't operate like that.

This is how i think it works:

Say the odds are even, 1:1. If the people supporting one combatant bet 100gps, all those supporting the other side would have bet the same amount, otherwise the odds wouldn't be even. You bet 100, they bet 100. There is 200 gps in the pot, winner takes it all. You bet 100, you get 200, you make a 100% profit. The proprietor takes a percentage of the profit (from the 100gps you won)

Say the odds are 3:1. One side has bet three times as much money as the other. Side A has bet 100gps, Side B has bet 300gps. There is 400gps in the pot, the winner takes it all. If Side A wins they have Quadrupled their money, if Side B wins they have made a 25% profit and have 125% of their original wealth. (minus whatever percentage of the profits (the 25%) the proprietor takes)
I know. Therefor in practice you would never see a 3:1 bet. Like I said, it's probably somewhere around 1:3 and 3:4 for the opponent. If it's a fair fight, then it's 1:2 for both sides. Or perhaps 5:9 so the house can make a profit.
 

I agree with Seonid and Brother Shatterstone, I never intended to be a nuisance, and this game is indeed awesome, the best game I've been in for a long time. (Thels, I haven't really played in your game for a long time, zzz :D, so no offense ;).)
 

Yeah, I know. Game's progressing slowly :( I'm sorry about that.

I love this game though. It just so happens to be my first PbP game, but besides that, it's very good.
 

By the way, this is about as complex as you can get in Drow Silent language. Drow silent language is intended for battlefield commands. It is mostly an imperative language, and doens't handle names well. It was designed for stuff like "sneak up on the sentry and slay her." So, "Dispel the Dwarf" works well. Most major spells would have a finger combination, either in general use among the drow or a finger combination that your house invented. The only proper names that are likely to be in general use among the drow would be names of Cities and Drow Noble Houses. I would assume that you have invented finger combinations for the names of members of your own drow house, although Drow not from your house might not recognize the finger combinations.

There probably wouldn't be a finger combination for "Endur" or "Laral."


Serpenteye said:
Her fingers flash almost too fast to read, "Leave the box and disguise yourself appropriately. I might need you to Hold Endur if it seems Dariel is nearing defeat, coordinate the casting with him so avoid suspicion, I might also need you to take us all out of here at my signal.
Turning to Carcelon, I need you to leave the box for a moment to assist Dariel. Disguise yourself and be ready to Dispell the Dwarf when Dariel has first shot him. I will also want you to Summon a Monster to his aid, coordinate the casting with him via Message.
 


Dariel combat tactic update:

Quertus could cast Haste, and Dariel wouldn't even have to bluff spellcasting as Boots of Speed should be pretty normal.

If all other options fail, Dariel could even the odds by casting Darkness. He's a Rogue after all, and has quite nice Move Silently and Listen modifiers.
 

oh, a minor update on Quertus, you just passed two SR/will save chances.

You are not sure from who or what.

(this occurred after you came out of the trance).
 
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Endur said:
oh, a minor update on Quertus, you just passed two SR/will save chances.

You are not sure from who or what.

(this occurred after you came out of the trance).
Kill! :mad:
 

Endur said:
Then he notices that he is being quietly surrounded by several grimlocks. Behind them are half a dozen Quaggoths and three Illithids walking directly toward him.

Oh crap.

It seems the Illithid problem isn't going to disappear all by itself. I'm afraid those bastards have us by the nuts, they posess information that could make our stay really uncomfortable. If Ki'Wills knew about that she would probably attempt negotiation, negotiation might be the wisest choiceeven though she doesn't know. There's no way of knowing who they may have brought under their control, few beings are likely to join them of their own free will, a fight could very well turn out to be a TPK, it will never be easy under any realistic circumstance. At least we might learn what they want in negotiations, if we know that we would easier be able to disrupt their plans and thereby gain some degree of power over them. On the other hand, it's difficult to negotiate when they can just charm us to do their bidding and they have already started hostilities. *sigh* In the current situation they hold all the cards, while we are relatively helpless. . . .

-
Endur, does Ki'Willis have any idea if there is any race or group among those present (except Yyssiriryl) who might side with us against the Illithids?

Hmm, the Duergar would be likely to defend one of their own against an Illithid attack... It might be a good idea if Quertus went to hide among them. Perhaps Krecil and Marcarius could follow him, and keep near him while still outside the Duergar ranks. There is the risk of Dispelling, though. The group would be divided, and Quertus might not even be their main target. It wouldn't do if The Matron Mother and her daughters became squid-food... I don't know. It would probably be best if we stayed together.
 
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