A couple of quick comments on why I posted the actions I did.
We are not all sitting around a table looking at a battle map. So I have to make interpretations. Sometimes people don't make posts for days at a time. Sometimes they don't post on the exact issue that has to be resolved.
With regards to Zieggrek, Goddess Fallen Angel's post was ambiguous so I chose a grapple under the theory that seemed the most natural combat action if you want to avoid being slain by the sword. If she wants to change it to a disarm or a sunder, we have the die rolls, so its relatively easy to retroactively make a change.
With regards to Kripp, he hasn't made a post yet, so I left it blank until I hear what spell he wanted to cast.
With regards to the vampires, the answer is no, they did not have the actions to get close and help Zieggrek. The monster manual does not say how vampires can command their spawn. The MM leaves it up to the GM to decide how that happens, like many other details of the various monsters (like how often do vampires need to drink blood, once an hour, three times a day, once a week, once a century, etc?). I made a GM interpretation that since Vampires have a Dominate power, that would be the rules that would be used for controlling their spawn. So all the vampires spent a standard action to command their minions to attack and then used their move action to move closer. On the plus side, I did let all of those commands occur simultaneously. I could have made it last several rounds for the commands to percolate down to the field troops.
Finally, vampires in running water do not turn to gaseous form. The MM says a vampire can be destroyed by being in running water for three rounds. If the vampire could escape the running water through gaseous form, then this vulnerability would be useless.
Serpenteye said:
Maybe, though perhaps there should have been. Perhaps Goddess F A was more in favour of the grapple-plan, and Endur based his descision on that.