OOC Kingdom of Ashes V - Brood city, baby!

Laurel said:
Do undead pose a greater threat of dealing: poison, desease, or ability damage?
If you had to pick one that was the greatest threat?

Obviously not asking Kennon as the DM since he's making the creatures... unless he wants to :) J/K
I can answer that - I think poison is the least common undead ability. Lots do ability damage and can level drain - but not a majority by any stretch of the imagination.
 

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First off thanks, the summary pretty much gives clues for spell list :) I assume as Liz did, since we know this fight is happening try to come prepared with usable spell list (For those of us who have to choose daily)

And no critical hits unless that one level of ranger for favorite enemy undead :)
 

The_Universe said:
I can answer that - I think poison is the least common undead ability. Lots do ability damage and can level drain - but not a majority by any stretch of the imagination.
My guess - we're going to really need Xath's Con Song.

I'll have Lesser Restoration and Restoration preped, though.
 

Laurel said:
First off thanks, the summary pretty much gives clues for spell list :) I assume as Liz did, since we know this fight is happening try to come prepared with usable spell list (For those of us who have to choose daily)

And no critical hits unless that one level of ranger for favorite enemy undead :)
Or if you happen to be armed with Shadowseeker. x4 Critical to undead! YAY!
 



Laurel said:
First off thanks, the summary pretty much gives clues for spell list :) I assume as Liz did, since we know this fight is happening try to come prepared with usable spell list (For those of us who have to choose daily)

And no critical hits unless that one level of ranger for favorite enemy undead :)
I'll houserule that L'Aurel and Archon, assuming they threaten and confirm a critical, have a 50% chance of that actually applying, because of their status as favored enemies.

So, essentially, roll crits normally, and then there's a 50% chance that it will just be normal damage.

Justice's sword - Shadowseeker - lets her crit undead as part of its abilities. It's essentially a "Sun sword" from the DMG with a few extra details...the same sword she's had since Thanesport, in fact.

EDIT: This is a change in house rule. Before, I have allowed the two rangers to crit undead normally. That was too much - this still gives them some benefit to having undead as a favored enemy, but not so much that it is ridiculous.
 
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The_Universe said:
I'll houserule that L'Aurel and Archon, assuming they threaten and confirm a critical, have a 50% chance of that actually applying, because of their status as favored enemies.

So, essentially, roll crits normally, and then there's a 50% chance that it will just be normal damage.

Justice's sword - Shadowseeker - lets her crit undead as part of its abilities. It's essentially a "Sun sword" from the DMG with a few extra details...the same sword she's had since Thanesport, in fact.

EDIT: This is a change in house rule. Before, I have allowed the two rangers to crit undead normally. That was too much - this still gives them some benefit to having undead as a favored enemy, but not so much that it is ridiculous.
Got it the second time we were in Thanesport - took it from a draconid we killed that was following Darkson.

It's a Sun Blade with the Flaming Burst and Flame Tounge abilities. Recently, she had it enhanced so that it does Holy Damage, as well.

It does extra damage to all evil and undead creatures - though it does even more to undead.

In short, Shadowseeker rocks.
 

To add along side Fists of Doom and Staff of Destruction

Queen_Dopplepopolis said:
Got it the second time we were in Thanesport - took it from a draconid we killed that was following Darkson.
It's a Sun Blade with the Flaming Burst and Flame Tounge abilities. Recently, she had it enhanced so that it does Holy Damage, as well.
It does extra damage to all evil and undead creatures - though it does even more to undead.
In short, Shadowseeker rocks.
So it does (+4 magical against evil + 1d6 (flaming) + 2d10 + STR) all x2 for regular damge against undead or x3 for critical.
Without even looking at the added Holy Damage.....
Even without the crit. I can see why you say it rocks.
 
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Laurel said:
So it does (+4 magical against evil + 1d6 (flaming) + 2d10 + STR) all x2 for regular damge against undead or x3 for critical.
Without even looking at the added Holy Damage.....
Even without the crit. I can see why you say it rocks.
When I crit, it also does 1do10 flaming instead of 1d6.

It's complicated. But, freakin' rocks.
 

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