OOC Kingdom of Ashes V - Brood city, baby!

Not much of a spell caster.... so not sure on these but...

SRD said:
HEIGHTEN SPELL [METAMAGIC]
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
It amplifies a spell up to level 9... so changing a lesser spell to a greater spell? Applied to bless water amplified, could add to how much water is blessed....? maybe?
 

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Laurel said:
SRD said:
HEIGHTEN SPELL [METAMAGIC]
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
It amplifies a spell up to level 9... so changing a lesser spell to a greater spell? Applied to bless water amplified, could add to how much water is blessed....? maybe?
Bless Water isn't caster level dependent, though. You just get one pint of water/casting.... and, it takes a full minute to cast.

From the SRD:
Bless Water
Transmutation [Good]

Level: Clr 1, Pal 1

Components: V, S, M

Casting Time: 1 minute

Range: Touch

Target: Flask of water touched

Duration: Instantaneous

Saving Throw: Will negates (object)

Spell Resistance: Yes (object)

This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.


Think we're best off making use of pre-prepared vials of the stuff... using them as grenades or... making holy arrows out of it.
 

The_Universe said:
Also, remember that you could march around in Khaz Barok for days killing undead without ever finding what powers the deathward/Quarion's Wall. The dwarves that lived there don't know what it is/was, so it's not likely that there will be signs labelling it.

You're doing a great job preparing for the tactical arm of what's about to take place, but learning more about what you're looking for (and how to shut it down/destroy it) is also a necessity.
From centuries of being a hero who is titled as having made the wall, what do we know about Quarion? His magic, his ways.....

Did the bluestar get any information about what it wasn't? Things he thought is was, but turned out to be false.
 

Queen_Dopplepopolis said:
We have a rod of Enlarge - that increases the range... but, would have increase the *amount* of water made Holy?
Laurel said:
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
It amplifies a spell up to level 9... so changing a lesser spell to a greater spell? Applied to bless water amplified, could add to how much water is blessed....? maybe?
Heighten spell just increases the save DC, not the amount of water produced. Unless there is something in Complete Arcane or Complete Divine, I think it's a wash. Enlarge won't work, since it just increases the range.

As far as I can tell, none of the standard metamagic feats can help, since at best they can increase *variable* spell effects by half. Even without the *variable* limit, you'd still only end up with 1.5 pints of holy water when it was all over.

I think we need to move on. :(
 
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Makes sense like I said not a magic user :)

Also, just read the actual Bless Water spell it couldn't work in general since it is a touch spell probably reason it's such a small amount. Target: flask of water touched.
 

Queen_Dopplepopolis said:
Bless Water isn't caster level dependent, though. You just get one pint of water/casting.... and, it takes a full minute to cast.
Was just trying to help with your idea/plan. Got it, so moving on.

Queen_Dopplepopolis said:
Think we're best off making use of pre-prepared vials of the stuff... using them as grenades or... making holy arrows out of it.
What damage does it do?
 

Laurel said:
Was just trying to help with your idea/plan. Got it, so moving on.

What damage does it do?
I appreciate your help very much. :) Was just making observations about the spell as I noticed them.

Not attempting to hinder the moving on - apologies if my responses are slow. Boards are lagging and I'm working. :)

Will have to look up damage when I get home - it's in the Arms and Equipment Guide.
 

The_Universe said:
Also, remember that you could march around in Khaz Barok for days killing undead without ever finding what powers the deathward/Quarion's Wall. The dwarves that lived there don't know what it is/was, so it's not likely that there will be signs labelling it.

You're doing a great job preparing for the tactical arm of what's about to take place, but learning more about what you're looking for (and how to shut it down/destroy it) is also a necessity.
How are we supposed to go about doing that? Is there someone in particular that we can ask?

Learning about Quarion will do some good... but, since it is a deep secret of the ages, how would you suggest we begin preparing for the ward-disabling portion of the mission, Kennon?

Can we Commune with Preston through the Ring Gate to try to find out more information?

Ask Penny what she knows/can find out? Randall? Dorn?
 
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Xath set out from Sylvannus to free Khaz Barok from the clutches of the Bluestar. What did she learn in her preperations? Are there any legends about the artifact?
 


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