OOC Kingdom of Ashes VI (Welcome to the Springer Dimension)

The_Universe said:
Message is only useful at a maximum distance of 100 yards (300 feet), and assuming that one of you is casting it, 260 feet - that means you have to stay fairly close in order to stay in communication range.

Assuming that you all want to begin the battle leading troops of your own, it's highly unlikely that you'll be that close together, unless you organize your troops into narrow columns and all march on the same general part of the battlefield.
I didn't say it was perfect and it may not work, but I don't think if something is so big and so bad that we to have the circle in one place that we should be relying on a simple horn alone.
 

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Shake the earth

Instead of all of us carrying around a little horn, i was thinking we'd have one HUGE horn that could be heard for miles. You know, something to let EVERYONE know that the circle is on the way.
Meta- we have one of Xath's Bards man the Horn so they can burn a music attempt to inspire courage to our Army when they hear the Mega-Horn.
 

Archon said:
Instead of all of us carrying around a little horn, i was thinking we'd have one HUGE horn that could be heard for miles. You know, something to let EVERYONE know that the circle is on the way.
Meta- we have one of Xath's Bards man the Horn so they can burn a music attempt to inspire courage to our Army when they hear the Mega-Horn.
The megahorn would be very cool - but there is a small complication.

Since we don't know which of you might be the first to spot a challenge worthy of the circle, we can't know which PC to put near the horn...

In order to use something like this, the person who saw it first would have to get themselves (or a message, or a messenger) to the horn, so that they'd know to blow it.

EDIT: If you did decide to go with smaller horns, you could each have a herald (bard) that could inspire courage with them...if they all blew at once, you could probably get a decent bonus for everyone that heard.
 

i figure anything that would require our attention would be fairly simple to spot (dragons giants, etc.). But should any of us see anything like that i'm sure we could send some young eager recruit to sprint to the Mega-horn and give the Blower there the "ok". Then insert the mega-courage-blast.
 

The_Universe said:
EDIT: If you did decide to go with smaller horns, you could each have a herald (bard) that could inspire courage with them...if they all blew at once, you could probably get a decent bonus for everyone that heard.

Assuming the low-level bards aren't killed before they have a chance to blow the horn... but, for the time that they are alive, it would be useful.
 
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Queen_Dopplepopolis said:
Assuming the low-level bards aren't killed before they have a chance to blow the horn... but, for the time that they are alive, it would be useful.
Well, any signaler has a chance of getting killed before they can signal, no matter what form the signal takes. It's the disadvantage of being the message-passer - by necessity, you have to be noticeable.

However, I will say that whoever/whatever it happens to be isn't likely to be any more risky than the standard. The more horns you have, the more likely they are to be heard by someone, at least.
 

Archon said:
i figure anything that would require our attention would be fairly simple to spot (dragons giants, etc.). But should any of us see anything like that i'm sure we could send some young eager recruit to sprint to the Mega-horn and give the Blower there the "ok". Then insert the mega-courage-blast.
Not all powerful things are big (though most big things are powerful).
 

If we are using bards to hearld the call and bulster the troop as we run off why not:

The army/general/group being attacked has thier bard sound the horn call first. When the two closest hear it, they repeat the call. Then the next group to hear it repeat it sending it further out and so forth = a wave of inspriation and guidance :)

I say guidance because each army/group will have it's own blast or calling. Any variety of a short series of blasts or a short set up of notes, as there are enough variations even with a simple horn for five seconds worth of blasting to have each with thier own call.

Going on however, the distinctive call that starts it will be repeated by the others as it goes around and outward. As the sound travels it will give inspiration to allies and tell us specifically who needs help and knwoing the battle plan where that group is most likely. It may still take a round or two or three to get everyone to the right place, but once in the general area it should be fairly noticable as to what the bad evil threat is. If it is enough to get all of us together it should be significant enough to notice when right there.

Also once all the horns are going it has to have similar noise/effect as that of the huge horn except bad evil things will not be able to simply hit one target to make it stop.
 
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