• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[ooc] Kore | Kingdom of Harmony [terminated]

I don't want to let the ic thread sit inactice for more than 2 days. So after 48 hours, I'll move it along. (Thats one of the reasons why knowing your characters intentions is useful.)

I'll give Ferrix til we finish the 'intro' to post up, otherwise I'll assume that he has dropped out. Ferrix - if this is the case, could you post up to say so.

That would also go for Cannibal, but I don't think that we are going to get that courtesy at this point. Oh well.

This prologue should be fairly short. At the end of it we'll consider any alterations we would like to see made. So keep a list of suggestions somewhere (I have already started mine.) Or would you prefer to post them up here as you think of them?
 

log in or register to remove this ad

I'm going to borrow an idea from Isida Kep'Tukari.

All magic items have names. Once you know the name/identity of the item*, it is possible that the item will reveal itself to have additional powers. These will manifest themselves as you grow in experience (ie as you gain levels).

So if you wish to name your items and give them some background, I'll consider what 'lies beneath' so to speak. You are welcome to make suggestions, but I'm not promising anything. I'm more likely to be swayed by the description/backstory than anything. I won't reveal what additional powers the items have at this point, you'll know have to wait until they actually manifest themselves.

* not exactly sure how this will work at this point. Maybe the name will be reveal itself after possession of the item for a sufficiently long time. Or perhaps some form of identificatio/spellcraft/knowledge check would be required (probably through one of the temples). Or perhaps some combination of both.
 

I should probably cut out, too many games going on that I'm in, sorry for the drag along. Plus summer and real life kicking back into gear, it's a bit harder for me to keep up with everything at once.

Thanks though.
 


Hey Ferrix

Sorry to hear that - I was looking forward to throwing your bard into the mix. Lots of useful skills there. Anyway, thanks for letting us know. Feel free to drop back down the track. And have a great summer.

the head of the dog.

Nac Mac Feegle: It wouldn't need to be retroactive for magical weapons that you create as they come into existance when you create them. Although, in this case I'm not sure whether there would be any layers, or if their were, how they would be created/evolve. I hadn't really got that far in my thinking ...

OK. How about this. The additional ablities of magical item represents a kind of synergy of energies that developes between the owner and item. A kind of harmony. One option would to give the items an underlying alignment. The extent of the synergy will depend upon how close to the items alignment the owner is. Consider a +1 Ring of Protection called Summer Storm. Its Chaotic Good in essence, so it will respond best to chaotic good characters perhpas manifestion a new power after a couple of level increases. It will also respond to good and chaotic characters to a lesser degree, and more slowly - perhaps after 3 or four level increases. But to characters with neither these elements (Good or Chaotic), it will only ever be as originally created, a +1 Ring of Protection.

Of course, this will mean that I would need to bring alignment back into play (usually I just ignore it). However, I would still play these in a very loose way. Alignments are not detectable ordinarily, they are not straightjackets. A good person can do cruel things, and an evil person can do good things. Rather, I would use them as an indication of the characters underlying nature.

OK. So its all a bit rough and ready at the moment. Thoughts?
 

I have a shell who's ghost has had to withdraw. The character is Takagi Hideaki, a Bard/Warrior4 gestalt. see #108 above.

I've decided to throw the shell into the ic thread introduction in case anyone wants to step up and step in. (If no one does, I'll just have him decline the offer and that'll be the end of him ... er, it.)

The Appearence, Personality and Description sections are all blank slates. But I don't want to put the ic thread on hold to allow time for the character to be rebuilt. Minor alterations are fine if they can be done quickly, but as soon as the first dice is rolled, thats how the character stays.

If you are interested, post up here.
 
Last edited:


Thank, I stole it from Isida/Ray Silver. It also goes some way towards overcoming the item upgrade syndrome - where magical items are constantly upgraded for better ones as the characters improve. Particularly in this setting, one doesn't just discard a sword lightly.

I was thinking of maybe having a primary (the one fisrt manifest and revealed by an identify spell), secondary (the next power manifest - will appear for characters that share an alignment element with the item) and tertiary (the last power to manifest, and usually only for those sharing the same alignment) power. This does limit things a bit, but also adds an extra dimension to the items/play (ie - evil items). Anything you have created will reflect your alignment, so long as that of the spellcaster's alignmnet is along similar lines. ie a LG spellcaster can't/won't create a CE item.

You will probably be able to get insights into the item through Spellcraft and spells and study.
 

So how does this affect the stuff I've self-crafted, if at all? We never actually pinned down my alignment (it sort of depends on how you lable "willing to do anything for the emperor"), but whatever they are they're the same as me.
 

In the case of stuff you have created yourself, its irrelevent. The item will automatically reflect your nature, alignment, ideas whatever. Only if you had a massive change in attitude or thinking would there be a problem of disharmony.

Off the top of my head I don't remember which item you have. But once you have named them (if you choose to) please give a brief backstory as to how (and when) it came into your possession.

On the topic of alignment, I would peg your character as Lawful Neutral - the Emperors word is law and you follow it faithfully. Good and evil are just methods - both of which have their advantages and disadvantages. Although perhaps your character would prefer to use more functional terms - compassion and cruelty, generosity and brutality.
 

Into the Woods

Remove ads

Top