OOC - Lost Tomb of the Sphinx Queen - 14th Level Dungeon Crawl

Gli'jar

First Post
Malvoisin said:
Hello, all, and thanks for all the interest so far.... :)

Some specific comments:

@Gli'jar, I do like the Egyptian feel of your character, and if selected, I think it would be fun to make him a Radiant Servant of 'Ra'...just for flavor's sake.

Will Ra work? I do not have the gods book so I am unsure of his domains, searches reveal he does not have healing as a domain. Radiant servant needs healing and sun. Need not be Ra, any egyptian god will suffice, Horus is another sun god that comes to mind. Your call however, upon which god is most appropriate.
I found the following which may work, sounds good, however Anubis is generally regarded as a god of the underworld.
[sblock]
ANUBIS (god of embalming and pharmacy, guardian of the dead)
Intermediate god

ALIGNMENT: Lawful Good
APPEARANCE: Man with the Head of a Black Jackal
SYMBOL: Black Jackal
DOMAINS: Good, Healing, Knowledge, Sun.

Anubis is the bastard son of Osiris and Nephthys, conceived when Nephthys seduced Osiris while he was drunk. Anubis helped Isis in the resurrection of her husband, and he now lives in Tuat, the underworld, as a guide and protector of the dead.

Anubis is somewhat grim and humorless but intendely loyal. that loyalty is given to his father Osiris, his mother Nephthys, his aunt Isis, and his half-brother Horus. No one, not even the elder gods, can make him cross their wills, and any disagreement among them trooubles him greatly. He also extends this loyalty to the dead, whom he protects.
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Would you like any more information regarding character and/or concept or have I provided enough information for you to decide?
 
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Amazing Triangle

First Post
I think of going straight up sorcerer.
I will make him a shuned noble's child who is sent to a wizard's school to learn how to control his magic outbursts. His training with metamagics helped him to control and constrain his gift. Though his inability to learn multiple spells caused him to specialize in spell power to win his duels. When it was apparent that his power out stripped that of the leaders he was sent on a "mission." The mission was to recover a stone. When he found the stone he realized that the whole thing was a trap. He spent 1 year fighting his way out of the hole that he was left in. Armed with his knowledge he begins his training a new.

[sblock=simple spell list]1-Mage Armor, Magic Missle

2-shieldbearer, Scorching Ray, Lesser Orb (acid or Force)

3-Fireball, Haste

4-Orb of (acid)

5-blink, greater, Sakkratar's triple strike

6-disintegrate, Starmantle

7- forcecage, radiant assault

8-iron body, sunburst

9- summon elemental monolith[/sblock]
 

Lord_Raven88

First Post
I'm interested in playing a non-evil Necropolitian (Libris Mortis) Necromancer (Specialist Wizard 3 / Archvist 3 / Mystic Theurge 7 or something similar such as a Dread Necromancer, Cleric with the True Necromancer PrC).

Born in the Secret Necropolis (City of the Dead) Aman-tep, is fascinated by lost lore of the ancient Pharaohs and their undead guardians, Aman-tep actively seeks out hidden tombs and explores them in the hope of discovering forgotten lore and to further his understanding of Undeath.

Aman-Tep would act as a secondary spellcaster of some sort most likely with both Arcane and Divine spellcasting ability, and have plenty of undead allies to use as meat shields.
 

Steve Gorak

Adventurer
Steve Gorak said:
Whatever the case, it's all kosher and all pre-requisites can be met! ;)

Re-derp! I forgot the +3 For requisite for Ur-priest.

So, my final answer is: Human Monk 2/Sorceror 4/Ur-priest 2/Mystic theurge 6 with the education feat at 1st level.

Phew. All set. This is beyond any doubt the hardest build I've ever done.
Cheers,

SG
 
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Malvoisin

First Post
To work and back I come, and many more posts to read. :)

I am going to officially declare the recruiting phase of this thread closed now, as there are already so many good players interested, I am going to have a tough enough time choosing as it is.

Let's see, specific comments.....

@Tinner: Thanks for elaborating in depth as to your vision for your bard character. I agree, bards to do fare quite well in that 'utility' role. Much more to go on, now.

@Amazing Triangle: As to your question about legal sources....Published WotC material (in book form) should mostly be allowable. I would need to review anything from Dragon magazine, and make a decision on a case by case basis. You'd have to send me the details, as I don't own many of the mags. Campaign specific material is also debatable. It depends on whether it is strongly 'Faerunian' or 'Eberronian' (or whatever-ian) in flavor. If it feels out of place in the game, I'll likely say no. If suitably generic, you have a good shot. Thanks for the sample spell list, btw.

@Fenris: Well, thanks for making my job harder with that good ranger submission. ;) Desert Elf, very appropriate.

@Pinotage and D20Dazza: hold tight until I can make my player decisions. If you guys get in, we'll work together to develop your ideas further.

@Rayex: Another Desert Elf, and this one a Warmage, eh? Very good, I'll add your idea to the 'arcane caster' pile. Again, it just makes things tougher.

@Steve Gorak: Thanks for finally settling on a build. ;) It makes things easier on this DM.

@Shayuri: It's true that one or more of your ideas is more interesting to me than others, but I'll keep mum on the details for now. As you said, it's best if I name the players first.

@Gli'jar: I think it's wholly appropriate for a devotee of Ra to hold to the domains of healing and sun, regardless of what the books say. It's really more a matter of flavor, anyway. For all practical intents and purposes, your character's deity would just be Pelor renamed. You have provided enough info for me to be able to make a decision, yes.

@Lord_Raven88: Your necromancer is the final concept I will consider. Again, a very good concept, and true to the Egyptian feel of the game. Thanks!

As I said, recruiting is now closed, and I will decide on the players for the game. Look for the announcement tomorrow morning, most likely. If I get delayed, it will be Friday for sure.

Thanks to all of you!
Malvoisin
 

D20Dazza

Explorer
No worries mate, a pleasure in fact.

Thanks to you for the thread. I haven't seen many (in fact any) Egyptian themed games on here, makes a nice change to the standard fantasy fare.

Good luck with choosing. You've got quite a task ahead of you :D

Cheers

Daz
 

Malvoisin

First Post
Alrighty, the time has come to announce the players! First off, let me again say that this was a very difficult decision. I wish I could take more than five of you, but I think that's got to be the limit. A good deal of my thinking simply came down to party balance, and choosing the characters that I think are most well suited for the adventure.

Without further ado, the players are.....

Gli'jar - Cleric/Radiant Servant (Divine caster)
Shayuri - Kuma, the barbarian (Primary melee tank)
Rayex - Warmage (Primary Arcane caster, blaster)
D20Dazza - Catfolk Rogue (Primary Rogue, trap specialist...I'm thinking the Dungeon Delver build, Daz, although it's ultimately your call)
Pinotage - Secondary Roguish build, secondary melee combatant, backup utility arcanist - A real jack of all trades!

Okay, players, look for full character creation details to come soon. In the meantime, feel free to ask questions about specific spells, feats, equipment, etc., you may be considering.

For those who didn't make it, please consider a spot on the alternates list, as you never know what may happen in the future. Thanks for all your time and interest!
 


Malvoisin

First Post
Here are a few details to get you going as you crunch the numbers....

**Ability scores should be generated based on a 28 point buy foundation. Apply racial adjustments, level increases and item increases from there.

**Equipment total should not exceed 165,000 gp. The cap for any single item is 54,450 gp.

**Starting xp is 100,100. The excess over 91,000 may be used to pay for created items if you like.

**Remember, I will asign hit points.

I'm sure I have forgotten some things, but this should get you going.
 

Rayex

First Post
A question: I want my headband of intellect to have a Continual Flame effect on it, how do you want to work out the price of this item?


Here's the first draft of Royce:

[sblock]
Royce Bal'dera

Male Desert Elf Warmage 10 / Elemental Savant 4

Alignment: Chaotic Neutral
Size: M
Speed: 30 ft.
Space: 5ft.
Reach: 5ft.

STR: 08 (-1) 2points - 2racial
DEX: 14 (+2) 4points + 2racial
CON: 16 (+3) 6points + 2enchantment
INT: 20 (+5) 6points + 6enchantment
WIS: 08 (-1) 0points
CHA: 23 (+6) 10points + 3level + 4enchantment

HP: 10d6 + 4d4 + 42con

AC: 18 (10base + 2dex + 2armor + 4enchantment) / 12 / 16

Fortitude: 10 (4base + 3con + 3resistance)
Reflex: 12 (4base + 5int + 3resistance)
Will: 13 (11base - 1will + 3resistance)
+2 racial bonus to enchantment spell or effects

Resistance: Fire 10
Immunities: Sleep effects,

Base Attack Bonus: +7

Attacks:
Shiv'rooc: +7/+2 (7base - 1str + 1enchantment), 1d6 damage, Threat 18-20/x2


Spells:
Spells per day: 6/8/8/7/7/7/6/3
DC: 10 + spell level + 6cha
Overcome Resistance: 1d20 + 14CL + 2competence
Warmage Edge: 7 (5int + 2extra edge)
Spells known through Advanced Learning:
1st: Tenser's Floating Disc.
3rd: Leomund's tiny Hut.

Skills:
Total Skill Points: 68
Max Skill Rank: 17
Concentration: 20 - 17ranks + 3con
Knowledge (arcana): 22 - 17ranks + 5int
Knowledge (the planes): 16 - 11ranks + 5int
Spellcraft: 22 - 17ranks + 5int

Feats:
Level1: Insightfull Reflexes- Use Intelligence instead of Dexterity on
Reflex Saves
Level3: Explosive Spell (Metamagic)
Level6: Extra Edge - Gives an additional +1 bonus to edge per 4 warmage
levels.
Bonus Warmage Level7: Sudden Empower
Level9: Energy Substitution (fire)
Bonus Warmage Level10: Sudden Enlarge
Level12: Energy Admixture (fire)

Languages:
Common
Elven
Draconic
Goblin


Class features/abilities:
Armored Mage: Can wear Medium Armor and not suffer Arcane Spell Failure.
Warmage Edge: Adds Intelligence modifier to damage dealt by spells.
Advanced Learning: At 3rd and 6th level can add a new spell to his known
spells. Must be of the Evocation School, and be on the wizard/sorcerer spell
list.
Sudden Empower: Gain this feat as bonus feat.
Sudden Enlarge: Gain this feat as bonus feat.
Elemental Specialty: All spells that deal energy damage now deals fire
damage.
Resistance to Energy: Gain resistance to fire 10.
Immunity to Sleep: Gains immunity to sleep effects.
Energy Penetration: When casting a spell of the Fire energy type, gains +2
competence bonus on checks to overcome spell resistance.

Proficiency:
Scimitar, Rapier and Shortbow
Simple Weapons
Light Armor
Medium Armor
Light Shields

Gear:

Coat of the Fiery Guardian
When Royce woke up from his years long slumber he wore this piece of esquisite leather armor.
It is a red-brown color, decorated by etched images of a firey inferno. When looking at it just the right way one can almost see the face of a laughing fire elemental, cleverly intertwined in the fire.
On the backplate in a vertical column, a series of fiery inscriptions in Ignan read the message "Who dare to defy Ibn Al'Van. Who dare to brave the fiery waste. Fear me and be consumed."
Crimson Coat of Ilpharrz, 28,300gp - Complete Arcane

Crown of Al'Vanisho
The second and perhaps most impressive item that Royce wore when he woke up is a circlet of silver, shaped in the front as a crown of flames.
It is burning with a bright light that cannot be quenched or extinguished. The magical flame does not hurt the wearer.
When born the crown makes the bearer see everything more clear, as if a fog had been liftet from its mind.
Headband of Intellect +6 - 36,000gp
Got a Continual Flame spell cast on it.

Crimson Shroud of Ronnja.
The only keepsake Royce has from his parents.
It was always worn by his mother at feasts and gatherings. This deep orange cloak makes the bearers presence more apparent, and people will more willingli follow and listen to the owner.
After getting the runes on the back of his leather coat translated by a traveling scholar, Royce decided to bear this cape at all times, hiding the message for unwanted eyes.
Cloak of Charisma +4 - 16,000gp

Dinner's Ready
Apart from his extreme fear of anything liquid, this is the only thing Royce inherited from his fater.
From an early age his father, being the paranoid man he was, lectured Royce in the dangers of eating and drinking. Especially drink was dangerous. Royce never came to understand why it was, but still to this day he fears any liquids, and will not eat unless absolutely forced to it.
This ring, pried from his fathers stiff fingers after the raid, provides
the wearer with sustenance and energy through the day.
Ring of Sustenance - 2,000gp

Band of the Unseen Servant
The only item at a holy shrine at the top of a deserted pyramid, Royce found a simple ring of Ivory.
On the inner side of the band a phrase was inscribed in hieroglyphs. After some research Royce was able to translate the phrase himself, and when he did he chuckled darkly to himself, no-one in particular and the world in general.
The phrase was "Now you see me, now you don't"
Ring of Invisibility - 20,000gp

Gythasinxionsi's Gift
One late night alone on the dunes Royce encountered a wounded Gynosphinx.
Spending the night in eachothers company, the two souls exchanged stories, anecdotes and riddles. The sphinx promised Royce a price in the form of a magical item, should the young elf be able to tell the sphinx a riddle she would not be able to solve. It was in the early morning that Royce was able to trick the sphinx and tell a riddle she was not able to solve.
"It occurs once in every minute, twice in every moment, and yet never in one hundred thousand years."
The sphinx handed him a pink stone and turned to fly away when she looked over her shoulder and said "Thank you, addled one, for your company. May our paths meet again." with a wide grin.
Royce was left with the feeling that in reality he should not have won the stone.
Pink Rhomboid Ioun Stone - 8,000gp (+2constitution)

Shiv'rooc
This blade, the only martial weapon Royce is in possession of, looks like an ordinary, though well made, scimitar. Its hilt is wrapped in rugged leather, and the blade is the best steel.
Royce worked with a band of mercenaries called the "Sting of the Scorpid" for a time, untill he found out they were working for a wealthy merchant trading in slaves. In his anger he confronted the leader of the band to single combat, and the leader accepted. The fight was a long one, and in the end they were both bleeding heavily, soaking the sand with red, sticky goo. The leader charged one last time, striking Royce in the shoulder with his scimitar. At the impact a fiery explosion combusted from the scimitar, and both the combatants were fully engulfed in flame. They should both have perished, but to Royce's suprise he was left unsinged from the fire. The leader was not as lucky, and when Royce took up the blade and turned to the rest of the mercenaries, whom by right of combat should be under his command now, they fled.
After countless unsucessfull tries to get the blade to work properly, Royce lost his temper, threw the blade away, and as an afterthought sent a fiery ball of explosion its way. What happened amazed and thrilled him at the same time; the blade seemed to absorb the spell cast at it, and for a few seconds it glowed with an orange light before turning back to its usual self.
+1 Scimitar of Spellstoring - 8,315gp


Belt of Many Pockets - 11,000gp
Vest of Resistance +3 - 9,000gp
Lesser Rod of Maximize - 14,000gp
Potion of Fly x2
Potion of Haste
Potion of Gaseous Form
Potion of Cure Serious Wounds x4
Spell components worth of 388gp
Left: 6000gp

Info:
Being a son of a nomad Royce early on learned the dangers of the desert. It was fated, he now "knows", that the tribe would be exterminated. It had been an exceptionally hot night on the dunes and the gurads was tired and unfocused. The savage orcs went through the camp like a hot knife through butter. None were left alive - except Royce. He was lucky and survived, but not unhurt. He suffered a vicious blow to the head that would forever leave him slightly addled. He wandered alone for days, crawling from one oasis to another. One day his strength ended, and he fell asleep.

Ten, or so, years later he woke up in the desert again. Any recollection of past years were gone, but a new-found strength of mind had surfaced. He soon encountered a band of goblins, bickering amongst themselves and tossing around the remains of what looked like a elven baby. A fury filled his mind, and his vision was blurry as he attacked the goblins without fear. Minutes later the goblins were no more, all that remained was ashes and bones. Amazed at his own, till now unknown, abilities Royce started to carefully tap into his now considerable powers. He could throw around spells of destruction with ease - and spells dealing with fire even more easily.

So now he wanders the desert seeking for anything that might tell him what he did the last ten years and where his powers came from.
[/sblock]
 
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