Josh Frankel, a/k/a Sir Dublemas the Bold (and Stocky), Dwarf (Fighter):
S-13
I-8
W-9
D-11
C-14
Ch-9
Fighter - Prime Requisite: Strength. Starting Level: Veteran. Starting Hit Dice (roll to determine starting Hit Points): 1d6+1.
--Saving Throws
-Death Ray/Poison: 12
-Wands, Polymorph, Paralyzation: 13
-Turn to Stone: 14
-Dragon Breath: 15
-Staves and Spells: 16
Dwarf - As Fighter, but limited to Level 6 in advancement. Roll saving throws vs. magic at four levels higher than their actual level. Able to note the presence of slanting passages, traps, shifting walls, and new construction in underground settings. Able to speak the languages of Gnomes, Kobolds, and Goblins.
Alignment: Law
Starting Gold:
starting gold (3d6=6) = 60 gp.
Equipment:
Plate Mail (50gp)
Battle Axe (7gp)
Hand Axe (3gp)
HP:
starting HP (1d6+1=5)
[sblock=Josh's Background and Sir D's]
Description: Josh Frankel is a fairly recent hire to the university's grounds crew. He was a Phys. Ed. major (sophomore) last year, but flunked out. He turned his work-study job into full-time employment without much difficulty, since he had much more aptitude for the "work" than he ever did for the "study," anyway. Josh is a short, stocky fellow who has dark red hair and wears a thick and heavy beard.
Sir Dublemas is a stereotypical Dwarf who recently left his home in the mountains and made his way to human settlements because he heard that there were opportunities to be had there for doughty warriors to sally forth and smite goblins, orcs, hobgoblins, and even the occasional ogre. Sir Dublemas inherited his father's armor, weapons, family pride, and title, but, alas, Dear Old Dad had fallen on a spate of rotten luck these past 20-30 years, and so he had little money to impart to his progeny. Sir Dublemas spent the last of his meager inheritance to travel to human lands. He is quite hungry at the moment, too.
[/sblock]