but i can not see how a spell that says " Make a save or be destroyed " can just be ignored, its the effect of the spell, and is not abile to be supressed, and it specificly says vampires, not to mention its a 8th level spell one of the highest spells in the book.
I just cant see you taking away a bane of vampires, when they are so hard to kill anyhow.
Except... you're forgetting FoD.
"but i can not see how a spell that says " Make a save or be destroyed " can just be ignored"
Yes it can. Because this site is Freeform and has FoD, both the player playing the vampire and the player playing the character fighting the vampire can do virtually as they please, within the CoC. That means, they can say that their character has immunity x, special attack y, special ability z. Someone who plays a fighter, while fighting a vampire, could be loosing. They get irritated, thinking that their character should be able to kill a vampire, and suddenly their character can cast 'daylight' at will. Of course it's bad RPing and of course it shouldn't happen, but with our current system it is possible, and further, happens rather a lot. So the player of the vampire, who may have been willing to play by the rules to begin with, is put in a very very difficult position. Do they elect to abide by the rules and instantly loose a character? And this loss - it's to a player who's a poor RPer, no less. I know that in that situation, I certainly wouldn't just let the other person walk all over me and the rules by which they think they play their character. I also wouldn't try to create phoney IC reasons for why my character is immune to sunlight. I'd probably go down the middle, have my vampire turn to mist and run, to return at a later point, probably protected from sunlight spells somehow.
I don't want you to think that I believe all players of vampires are in the right, nor that everyone who fights them is in the wrong. On the contrary, I've seen some *very* poorly played characters in my time. I just want to point out that this possible scenario shows that a spell that says "make a save or be destroyed" *can* be ignored, under the right circumstances.
"not to mention its a 8th level spell one of the highest spells in the book."
This one is easy. This isn't a DnD based site. It's a Freeform site. Yes, a lot of people who RP here use one of the various DnD systems to create characters, and yes, a lot of the same people flaunt the rules... but have you been to other RP sites? Some of them, you have to make a full DnD character, and you can only really interact while on adventures. That is, everything is fully by the rules, and people are greatly more limited in what they can do. ISRP and FFRP are -not- like that. As such, saying a spell is 8th level has only a shakey place on this site, at best.
"I just cant see you taking away a bane of vampires, when they are so hard to kill anyhow."
I refer you to my first answer, and elaborate on it. RPers who spend a lot of time on a character find it very difficult to arbitrarily loose that character, or even to loose that character as part of a pre-agreed storyline. How would you like it if someone take a disliking to you and, with their demi-god character, went about systematically killing all your characters? Hence, there needs to be a balancing factor to this possibility. You have to be able to ignore them or deal with them in some other way.
In another scenario, perhaps a whole group of characters, for IC reasons, decide to kill your character. You may not want this, and, of course, saying to them all that you want to keep this character, thank you very much, might implicitly prevent you from being able to RP with those characters. Of course, there are different ways around this problem, and any good RPer would be able to find one, but the site has to provide at least one fail-proof way of getting around it. Again I refer you to FoD. If a lot of people are using sunlight to kill a vampire, the easiest way to get around it with minimar IC disruption is probably to cause the vampire to become immune to sunlight. To further back this up, there are systems for this - the older a vampire is, the more resistant, they can drink special potions, they can become special kinds of vampire, etc. On the side of us who don't play vampires... well, yes, this removes the 'easy-kill', but the point is that there really can't be one. If it were diced, it would depend on the cleric of the party having memorised the correct spell, but in Freeform it depends on the whims of the players involved.
Of course, this then requires good roleplaying on the part of us who don't play vampires... and that is where I think I want to place some square criticisms. There are always ways to get around immunities to certain things. So vampires have damage reduction, so either use a weapon that bypasses it or simply do so much damage that it doesn't matter. The best way, though, is always to reach an agreement with the other player, and sort it out between you. And the hardest thing here is to keep a level head, keep IC and OOC issues seperated, be fair and as far as you can, impartial, and of course, always respect one another.
It was rambling and long, and I'm still not sure what the point was, but those are some of my thoughts.