[OOC]Pros and Cons

Larcen, I can tell you there is a HUGE amount of combat feats. What do you prefer, being a sniper, master of the full automatic burst, expert martial arts, two-weapon figthing, brute strenght melee figther, knife thrower and that just to name a few...

There is over 100 feats regroup over 9 group (Basic Combat, Melee Combat, Unarmed Combat, Ranged Combat, Style, Gear, Cover, Chase, Skill), so if you want interesting feats that fit your concept, I would suggest you to detail a bit your character.
 

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Velmont said:
Larcen, I can tell you there is a HUGE amount of combat feats. What do you prefer, being a sniper, master of the full automatic burst, expert martial arts, two-weapon figthing, brute strenght melee figther, knife thrower and that just to name a few...

There is over 100 feats regroup over 9 group (Basic Combat, Melee Combat, Unarmed Combat, Ranged Combat, Style, Gear, Cover, Chase, Skill), so if you want interesting feats that fit your concept, I would suggest you to detail a bit your character.

Thanks for the info! Well, like I said he is going to be an ex-hitman so I am thinking a brute strength melee fighter. Although a sniper gun sounds VERY appealing.

So what you are saying then is that Macbeth would have an easier time putting this guy together for me if I gave him more details? Ok, let me think about it for a day and I'll post it when it's ready. In the meantime I'll keep the checking the boards for updates from you guys.
 

Larcen said:
Thanks for the info! Well, like I said he is going to be an ex-hitman so I am thinking a brute strength melee fighter. Although a sniper gun sounds VERY appealing.

So what you are saying then is that Macbeth would have an easier time putting this guy together for me if I gave him more details? Ok, let me think about it for a day and I'll post it when it's ready. In the meantime I'll keep the checking the boards for updates from you guys.
Yeah, with the number of feats available, a little more info would help alot.
My expectations on post frequency are thus: as ofetn as you need to. Especially with the open ended nature of this game and the amount of planning stuff that will be going on, I don't have a set post expectation. A basic guidline: twice a week or so, but this is easily adjustable based on whats going on.
 

Do we know how modern the setting will be? 60's or 70's or earlier could have a very different meaning for the computer skill and the Computer Espionage Dept., than 90's or 2000's.

It'll make a big difference to my fixer. I'd like to take take Dept. D-3 for the Int bonus and Gear feat, but I'm planning on making him much more of a gadget guy (think Murdock from the A-team), than a computer guy.

I suppose I can always go with the Basement or the Home Office, though.
 

Jack Haggerty said:
Do we know how modern the setting will be? 60's or 70's or earlier could have a very different meaning for the computer skill and the Computer Espionage Dept., than 90's or 2000's.

It'll make a big difference to my fixer. I'd like to take take Dept. D-3 for the Int bonus and Gear feat, but I'm planning on making him much more of a gadget guy (think Murdock from the A-team), than a computer guy.

I suppose I can always go with the Basement or the Home Office, though.
Modern day setting, assume some near future tech.
 


Larcen, you might want to do your brute strength soldier as WhatKu have a ranged soldier.

And WhatKu, nice gun, but pretty useless without any ammo... :D
 


Mac, I would say we have a good group here as I recognize more than a few names from other games and a couple more from the board in general.

I would like to due a wheelman, but I see E2 has one already so maybe a wheelman/solider jack-of-trades. :)
 

I was thinking of buying some, but I didnt know if we got additonal money when we got the mission or not. So im holding off for now.
 

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