[OOC]Pros and Cons

Spider is ready, so I will volonteer for first player. And if you want someone with some spycraft experience, I<m not at my first game.
 
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Velmont said:
Larcen, you might want to do your brute strength soldier as WhatKu have a ranged soldier. ...

Velmont, you seem to have a real good handle on the game rules and the rest of the party so far, can I make a request of you? With Macbeth's permission, I would like YOU to put together my brute strength fighter. Go ahead and create what you consider an effective short-range fighter that would fit in well with the party as a whole and the background ideas I have below. I'll change or adjust my background to incorporate what you come up with if necessary. In fact, this may actually help me come up with the rest of the background. I’m sure after looking at the stats you come up with, I'll get the ideas I need to finish the character off.

What I have so far (some of this supercedes what I posted before):

- Manuel Antonio Delacruz. "Manny". Has his initials "MAD" tatooed to his arm and can be also be found somewhere on all his major possesions.

- Gunrunner from Cuba. Speaks english, spanish, and most of the times Spanglish. Has some connections and knowledge with the drug/gunrunning latin-american underworld. Wants to quit this “profession” badly and is looking for a big score of some kind to allow him to pay off some debts and start a legitimate business, like his dream saloon/gunshop combo called “Shots and Shots”. (Yes, I realize the obsurdity and danger of such a business combination. No, Manny doesn't. He feels other people are crazy for thinking it won't work.)

- Skilled in small arms, knives, illegal automatic weapons, and street-style brawling.

- Interests/weakenesses: gambling, strong liquor, mexican food, women, guns, knives, occasional cuban cigar. Heros: Che Chevarra. Would love to start a revolution somewhere someday. If only his personality didn't get in the way.

- Personality: Think Steve Buscemi. Manny will be the guy complaining that nothing will work and we will all die. But when the rubber hits the road, can be counted on to do his part.

- Personal equipment: A couple of handguns, one easily concealed, the other a monster. Has knives stored away everywhere like smokers have cigarette packs. Rides a vintage Harley. Dresses like a biker with black leather vest (Large “Los Poco Locos” gang patch on back), jeans, boots and head bandanna. Sometimes wears a cowboy longcoat to conceal equipment.

So what say you Velmont? Can you put him together for me? :D
 

If Velmont is willing to do it, its fine with me, but if velmont can't do it for whatever reason, I can handle it too. Either way...
 

Macbeth said:
If Velmont is willing to do it, its fine with me, but if velmont can't do it for whatever reason, I can handle it too. Either way...

Ok, great. Either way is good with me too. I was just trying to take a little work off of you, since I am sure you are busy with the game as a whole.
:cool:
 

Larcen, you are speaking to a compulsif character creator, sure, I will look at it and do a nice character :D

Macbeth, Larcen background gave me a question. How do you handle the number of language known and how do you handle the language spoken. I've always found a bit abusive the spycraft system on that.

For the ones who don't know, you speak, at start, you native language + English + Int Bonus + 1.

Example: Spider is born in New York. Native language in New York can be many things, but I will stay with English, so I wil have:

English + English (sad, but I lose one language) + 3 (My INt Bonus) + 1 = English + 4. So I will choose:

English, Spanish, French, Italian, Arabe... and all these language are talk perfectly. Not bad for a street rat.

Speak Language skill give you one extra language per rank, but except if you are a faceman, you don't speak it perfectly. Faceman speak all language perfectly and they gain languages as class feature.

Oh, yeah, I was forgetting. Each time you meet a language for the first time that you don't know, you make a speak language roll (or maybe an education roll, don't remember well that rule), and if you succeed at the roll, well, you know how to speak it, not perfectly, but still, you can make yourself understandable. How great it is. You can aliens or egyptian from the time of the pyramid and if you cucced your roll, you can speak with them... stil the GM choose the DC and can make it impossible...
 
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Velmont said:
Larcen, you are speaking to a compulsif character creator, sure, I will look at it and do a nice character :D
...

That's great news Velmont. I kind of guessed you like making characters up. :)

And while on the subject of languages, just remember that Spanglish isn't really a language (as far as I know) so I hope I don't have to "pay" for it.

Also remember to choose what you feel are good options for this guy, I can always taylor his background to fit.

For inspiration, here is the actor I am think would be great for the role:

http://www.imdb.com/name/nm0001803/

Or, if you give him some charisma-based skills, since he fancies himself a ladies man, then this guy instead:

http://i.imdb.com/Photos/Ss/0114066/fcs_JY26_2_28.jpg

Thanks again! :cool:
 
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Jack Haggerty said:
I can start, but I probably need to finish up my character's backstory, etc., first. That shouldn't take long.

And I think I'll use Mr. Moranis as my role model actor.
Okay, i think we've got jack Haggerty, Velmont, and Dave_O starting, in the style of a classic heist film (recruiting characters for the skills they have). It'll still be a little while before we start, but thats fine, no hurry. Those three players will need some reason to be doing a (slightly shady) buisness deal. You three can be selling anyting you want that you think might be sold in a underworld deal, and the game will begin with the meeting where you sell whatever it is you're selling and get paid. Feel free to ask for more details, this is just what I thought would be important for you to know.
As for the language issue: I have much the same feeling as Velmont, but I am loathe to change the rules. I'll stick with the standard rules for now, but only two starting languages are native (flawless), and it will be very unlikely that you will undestand more languages with checks.
 

Ok, if you want an inspiration for my character, I think he will have become much like Hudson Hawk, played by Bruce willis, but with a little less muscle, but all the style. After all, he did all his break without figthing, which is pretty like my character, and he count his time by sininging :D (Love that film).

Larcen, at level 2, you will only have 3 feats, so what do you prefer, being more ranged, melee or unarmed?

And what is your biggest weakness: women, weapon or gambling...

For equipement, I doubt you`ll have enough Budget to have many handguns AND a monster. I'll see what I can do and will adjust depending of your answers.
 

Here the first draft of Larcen character. There may be one or two mistake, because I don't have the book under hand (but I look at the book yesterday to think of it, so I remember much). After the stats, I will explain my choices.

Code:
Name: Manuel Antonio Delacruz
Code Name: Manny (MAD)
Age: 26
Height: 6' 1''
Weight: 243 lbs.
Department: D-2: Military Ops.
Class: Soldier
Level: 2
Action dices: 3 (d4)

STR: 16 +3
DEX: 14 +2
CON: 14 +2
INT: 10  0
WIS:  8 -1
CHA: 14 +2

Vitality: 23
Wounds: 14

Fort: +6
Refl: +4
Will: +1

BAB:  +2
Def:  13
Init: +4

Skills:            Rank   Att   Other   Total
Bluff:              0      2      1       3
Craft(Gunsmith):    2      0      0       2
Intimidate:         3     2/3     0      5/6
Jump:               2      3      0       5
Spot:               5     -1      0       4
Swim:               2      3      0       5
Tumble:             2      2      0       4

Languages:
Flawless:  English, Spanish 
Not Flawless: Creole

Feats:
Armor Proficiency (Light, Medium, Heavy)
Weapon Profeciency (Hurled, Melee, Handgun, Rifle, Tactical)
Iron Will
Martial Arts
Basic Punch

Background:
Debt 2

Special:
Accurate
Bonus Feat x1
Damage Reduction 1/-

Personnal Budget: 54 BP
Gadget: 1 GP

Equipement:
Average Clothing x2....................2 BP
Cellphone..............................0 BP
Card Deck..............................0 BP
Alcool Flask w/Tequila.................0 BP
Switchblade............................5 BP
Survival Knife.........................4 BP
Knife..................................3 BP
Throwing Knife x3......................2 BP
Pistol, Backup [7.65mm]................7 BP
  Ammo Military Ball [7.65mm] x50......1 BP
Pistol, Service [.50 Magnum]..........27 BP
  High Capacity Magazine...............1 BP
  Ammo Teflon Tipped [.50 Magnum] x20..2 BP
  Ammo Military Ball [.50 Magnum] x50..1 BP
  Laser Sight..........................2 BP

Weapons:                      Attack  Damage  Range  Error  Threat  Magazine
Unarmed                         +5      1d6+3   N/A    -      20      N/A
Knife                          +5/+4    1d4+3   5ft    1      20      N/A
Survival Knife                  +5      1d6+3   5ft    1      20      N/A
Switchblade                     +5      1d4+3   N/A   1-3   18-20     N/A
Throwing Knife                  +4      1d4+3  20ft   1-2     20      N/A
Pistol, Backup [7.65mm]         +4      1d6    10ft    1      20     8 Ammo
Pistol, Service [.50 Magnum]   +6/+4    2d8    30ft   1-2   19-20   15 Ammo

Note:
- Unarmed can be combined with any one unarmed named attack
- Knife, if use in melee, use the first attack bonus, if thrown, use the second.
- Pistol, Service use the first attack bonus up to 50ft, the second bonus after
  the 50ft because of the laser sight. This doesn't include any range penalty.
- If the pistol service is charged with Teflon tipped ammunition (Police Killer), you
  reduce opponent damage reduction by 1.

Department
I choose department D-2: Military Ops for many reason, which was too good for that character:
- As an ex gunrunner of Cuba, he have some figthing background, which fit with the idea of the department.
- The stats bonus/penalty can be applied anywhere, which give more flexibility. Here, we can suppose the +2 is in STR and the -2 in WIS.
- The department give a +1 Fort at 1st level and every 4 level. As a fan of alcool, his body is more resistant to it, that's a good representation of one of his interest.
- The department give a +1 to any one skill at 1st level and every 4 level. I choose Bluff for skill. Why bluff? You must know the rules of seduction (see below). So MAD have some difficulty to find the good woman, it can be very laborious, but if he can reach the sedution phase, he is pretty good at that. And one more advantage, fist don't allow you to get everywhere, so words can give him a little help.
-The department give one basic combat feat. I choose Iron Will. Maybe MAD is not very wise, but he his stubborn and hard head some times.

Stats:
As describe, I saw it in pretty good shape, an average intelligence but not very wise. He love women and women like his looks.

Skills:
He is in good shape, so he is not bad in physical prowess. As he come from an island, I prefered to give him Swim than Climb. As I wanted him to be more Street-Fight oriented, I gave him a bit of tumble to more easily move around someone. He may be not wise, but he is not blind, so I gave him much spot. And on the street, half the fight are won simply by demonstrating his strenght (Intimidate). He get some gunsmith too to represent his interest for guns.

Language:
As he comes from the caraibes, I said Spanish would be his Native Language, giving him English and one more language for free. English and Spanish are talked perfectly and as an extra language, I gave him creole, another language almost only found in the caraibes island.

Feats:
Soldier start with 3 feats at level 2. (Feat of character, feat of department and bonus feat at level 1). The department feat is Iron Will, as told up here. The remaining two, I choose some Unarmed feats, as we have already in the teams a gunner, and it is good to have some variety. After all, what is easier to bring in a secured place, an AK-47 or your fist?

So I choose Martial Arts. With that feat, you do 1d6 damage Stun or Lethal, Threat 20. (Without the feat, you have d3 damage, no threat and you have a -4 penalty to hit if you want to do lethal). The threat is the critical range, in case you didn't know.

Second feat, I will give you a choice. Basic Punch will be more a boxer and Basic Holding more a wrestler. Each of these feats give you two named action. You can use up to one named action per attack. Using Martial arts is not a named attack, so you can combine it with any named action. Here the named action (i forget there name, so I'll use numbers instead):

Basic Punch:
Punch 1: Raise you STR bonus to damage by 1.5, rounded up. (that will make you 1d6 +5 instead of 1d6 +3)
Punch 2: You can push you opponent back. He move 5 ft away. If the square is occupied, the opponent recieve 1 subdual damage.

Basic Holding:
Holding 1: +4 difficulty to escape your grapple
Holding 2: You can grapple with one hand, so you have one hand free for any action. (example: "You don't move while I hit your friend" ;))

In the nexts level, you will want Basic Puch, Holding, Kicking and throwing to have access to the feat: master of the fifth style, to do more damage. But when we will have another feat (you got 2 more at level 3...), we will discuss of it at that time.

Background
I gave you 2 point of background (cost 2 skill points). Your background is Debt. You like gambling and hadn't much luck lately and you have some money debt to someone, but it seems he won't accept money any more, or all the money you would give him will just be enough top pay the interest. At two points, he is on your back, but not too much and prefer to see you alive (and so you'll pay theinterest). Macbeth and you will discuss of it to have something more precise, but that's the idea.

Equipment
As I said, I don't have the book. I know where to seach on internet for some info, I have a good memory, but there is some limit, so equipement will come later. One reason why I gave you Charisma of 14, it is because it will give you more budget point. You start with 54, so you will have a knife, handgun and maybe a submachinegun, plus one or two omre things. I will show it tommorow.


So, what do you think of that character? Like it?

------
Seduction
Seduction can be represented with rolls. Three rolls are needed:
Innuendo: You must plant a seed in the mind of your victim.
Sense Motive: You must learn what is your victim interest
Bluff: You must make yourself interesting and appealing.
 
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