[OOC] Shamutanti Hills - psi/gng [3/4]

Casparan Atavar of Demonkeep
Warrior-Priest Initiate of Telak

Human Male Soul Knife 3
Lawful Neutral

STR 11
DEX 13
CON 15
INT 10
WIS 15
CHA 10

FOR 3
REF 4
WIL 5

Skills (trained)
Concentration 6
Knowledge (Religion-Telak) 2
Listen 6
Move Silently 6
Spot 6
Tumble 7
Autohypnosis 7

Skills (untrained)
Knowledge (Psionics) 2 (synergy Autohypnosis)
Balance 1
Escape Artist 1
Heal 2
Hide 1
Ride 1
Sense Motive 2
Survival 2
Use Rope 1

All other skills at zero or unable to use

BAB 2
Soak 5
Defense 5

Feats
Up The Wall
Point Blank Shot
Blind Fight

Special Abilities
Wild Talent
Mind Blade
Throw Mind Blade
Weapon Focus (Mind Blade)
Psychic Strike (1D8)

Weapon
Mind Blade 2 + 1(Weapon Focus: Mind Blade)

Armor
Masterwork Studded Leather (+3 soak)

Shield
Darkwood Buckler (+1 defense)

Other Equipment
Backpack
Bedroll
Rations (10 days)
Waterskin
Shovel
Smokestick (2)
Everburning Torch
Feather Token: Swan Boat

Money
30 gp

Background
A member of an elite order of warrior-priests of Telak from Demonkeep Outpost in Ruddlestone, whose duty it is to guard the border of Brice. With recent cessation of hostilities between the two nations, several members or the order have been assigned missions in various areas of the Old World, both to advance the interests of Ruddlestone and to expose their initiates to new and different challenges.

Casparan is a fairly new member of the order, and has been selected for a mission of potentially great importance-the recovery of the Stone, stolen from the Great Hall of the king of Analand.
 

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Sado, it looks good. The stuff in italics red is mine.

Sado said:
Casparan Atavar of Demonkeep
Warrior-Priest Initiate of Telak

Skills (trained)
Concentration 6 - [4 ranks, +2 con]
Knowledge (Religion-Telak) 2 - [2 ranks, +0 int]
Listen 6 - [4 ranks, +2 wis]
Move Silently 6 - [5 ranks, +1 wis]
Spot 6 - [4 ranks, +2 wis]
Tumble 7 - [6 ranks, +1 dex]
Autohypnosis 7 - [5 ranks, +2 wis]

K/Religion is a cross class skill for the Soul Knife class, which would bring you to 32. I didn't mention it in the CharGen post, but I don't usually make the class and cross class distinction. So given K/Religion is particularly appropriate, take it as a class skill. Which brings you to par.

Defense 5 - [+3 baseRef, +1 dex, +1 shield] whoops, ignore me, its fine.

Equipment.
Mind Blade 2 + 1 (Weapon Focus: Mind Blade) 2 + 1?

Other Equipment
Backpack
Bedroll
Rations (10 days)
Waterskin
Shovel
Smokestick (2)
Everburning Torch
Feather Token: Swan Boat

How are you for weight/encumberance?

Background
A member of an elite order of warrior-priests of Telak from Demonkeep Outpost in Ruddlestone, whose duty it is to guard the border of Brice. With recent cessation of hostilities between the two nations, several members or the order have been assigned missions in various areas of the Old World, both to advance the interests of Ruddlestone and to expose their initiates to new and different challenges.

Casparan is a fairly new member of the order, and has been selected for a mission of potentially great importance-the recovery of the Stone, stolen from the Great Hall of the king of Analand.

As originally written the characters were all sons af Analand and the mission was to be kept secret from the other Kingdoms. Humm. OK. How's this.

After the theft, the High King informed the ambassador of each of the other Kingdoms of the situation, and the plan to send a mission to Xiavier. Initially, each of the ambassadors wanted one of their own to accompany the mission to meet Xiavier. But so many people would have drawn attention and they all agreed that it would be best to keep everything as low key as possible at this point. So they decided to choose one to represent them. But the choice of each of the ambassadors was rejected by the other ambassadors and there was stalemate until someone suggested the Warrior Priest of Demon Keep. For although Demon Keep was within the borders of Ruddlestone, it was widely respected by all. And so Casparan was summoned and the responsibility laid upon his shoulders.
 
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doghead said:
Sado, it looks good. The stuff in italics red is mine.

Mind Blade 2 + 1 (Weapon Focus: Mind Blade) 2 + 1

How are you for weight/encumberance?

BAB (2) + weapon Focus-Mind Blade (1)

I'm at work, don't have exact numbers, but its med load I believe.

As originally written the characters were all sons af Analand and the mission was to be kept secret from the other Kingdoms. Humm. OK. How's this.

After the theft, the High King informed the ambassador of each of the other Kingdoms of the situation, and the plan to send a mission to Xiavier. Initially, each of the ambassadors wanted one of their own to accompany the mission to meet Xiavier. But so many people would have drawn attention and they all agreed that it would be best to keep everything as low key as possible at this point. So they decided to choose one to represent them. But the choice of each of the ambassadors was rejected by the other ambassadors and there was stalemate until someone suggested the Warrior Priest of Demon Keep. For although Demon Keep was within the borders of Ruddlestone, it was widely respected by all. And so Casparan was summoned and the responsibility laid upon his shoulders.

Ooh, sorry I missed that bit. Thanks for working it in.
 

This could be fun. I'd be interested in playing a Human Fighter 1/Psion (Egoist)2. I'll try to work out a character tonight. So Far figure the following.

Str. 16+3 (10)
Dex. 14+2 (6)
Con. 12+1 (4)
Int. 14+2 (6)
Wis. 10 (2)
Cha. 8-1 (0)

I don't have much experience with the grim and gritty rules, but how do they handle ranged touch attacks?

Scotley
 

A couple of questions about grim and gritty.. I was thinking about the Psionic Body feat, how would that work with grim and gritty ? similair to toughness, like say.. +1 soak/2 psionic feats, capped at 3 or so ?

And soak applies to _all_ damage, right ? spells, weapons, etc?

Code:
[b]Name:[/b] Eric The Bold
[b]Class:[/b] 3 Psychic Warrior
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] NG

[b]Str:[/b] 14 +2      [b]Level:[/b] 3        [b]XP:[/b] 3000
[b]Dex:[/b] 14 +2      [b]BAB:[/b] +2         [b]Lifebar:[/b] 20/20
[b]Con:[/b] 14 +2      [b]Grapple:[/b] +4     [b]Power Points:[/b] 8
[b]Int:[/b] 10 +0      [b]Speed:[/b] 20'      [b]Manifester Level:[/b] 3
[b]Wis:[/b] 14 +2      [b]Init:[/b] +2        
[b]Cha:[/b] 10 +0      [b]ACP:[/b] -6         

[b]Defense:[/b] +7 (+2 BAB, +2 Dex, +3 Shield)
[b]Soak:[/b] +9 (+5 Armour, +2 Con, +2 feats)

                         [b]Base[/b]   [b]Mod[/b]  [b]Misc[/b]  [b]Total[/b]
[b]Fort:[/b]                      3    +2          +5
[b]Ref:[/b]                       1    +2          +3
[b]Will:[/b]                      1    +2          +3

[b]Weapon[/b]                  [b]Attack[/b]   [b]Damage[/b]     [b]Critical[/b]
Battleaxe                 +6      1d8+2     +10/+5

[b]Languages:[/b] Common

[b]Feats:[/b] Weapon Focus (Battleaxe), Overchannel, Psionic Weapon,
       Psionic Body, Psionic Talent

[b]Skill Points:[/b] 18       [b]Max Ranks:[/b] 6/3x
[b]Skills[/b]                   [b]Ranks[/b]  [b]Mod[/b]  [b]Misc[/b]  [b]Total[/b]
Concentration              6    +2          +8
Autohypnosis               6    +2          +8
Knowledge (Psionics)       4    +0          +4
Psicraft                   1x   +0          +1
Survival                   4    +2          +6

[b]Equipment:[/b]               [b]Cost[/b]    [b]Weight[/b]
Mw Battleaxe                                   310gp    6 lbs
Chainmail                                      150gp   40 lbs
"Shield of Baird" - Shield +1, Heartening      170gp   15 lbs
Psi Tattoo - Elf Sight (L1)
"Nac Mac Lizard" - Power Stone - Biofeedback, Chameleon (L1), Wall Walker (L2)

[b]Total Weight:[/b]  61 lbs        [b]Money:[/b] 345 gp

                           [b]Lgt[/b]   [b]Med[/b]   [b]Hvy[/b]  [b]Lift[/b]  [b]Push[/b]
[b]Max Weight:[/b]                58    116   175  350   875      

[b]Powers Known:[/b]
1st - Expansion, Offensive Precognition, Metaphysical Weapon

[b]Background:[/b]
As the bastard younger son of a minor clan, Eric quickly picked up on the
fact that he was not only superfluous, but also somewhat of an
embarassment. Not that he was ever mistreated - on the contrary,
everyone seemed quited charmed with his noble bravado and haphazard
approach to life. It was probably this reaction that saved him from
resentment; instead he decided to engage in a variety of dashing deeds
of daring-do, wandering the country side (and sparing his family of his
presence) fighting evil and righting wrongs... well when he can find it
anyway. Its still early in Eric's career, but he has hopes and dreams like
none but the young can.
 
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I guess I'd better get in gear if I want a place in this. So, here you go. :)

Lirithan Hartan
Human Male Psion (Kineticist) 3
Neutral Good

XP: 3,000

Str 8 (-1)
Dex 10 (+0)
Con 12 (+1)
Int 18 (+4)
Wis 8 (-1)
Cha 14 (+2)

BAB: +1
Grapple: +0
Defense: +1
Soak: 3 (7 w/ Inertial Armour)
Initiative: +0

Attack +0 melee (damage 1d6, crit 20/x2, shortspear)
or +1 ranged (damage 1d8, crit 19-20/x2, range 80' x10, light crossbow)

Saves:
Fort +2
Ref +1
Will +2

Skills:
Appraise +4 (0 ranks +4 Int)
Autohypnosis +5 (6 ranks -1 Wis)
Balance -1 (0 ranks +0 Dex)
Bluff +1 (0 ranks +1 Cha)
Climb -1 (0 ranks -1 Str)
Concentration +6 (5 ranks +1 Con)
Craft +4 (0 ranks +4 Int)
Diplomacy +4 (3 ranks (CC) +1 Cha)
Disguise +1 (0 ranks +1 Cha)
Escape Artist -1 (0 ranks +0 Dex)
Forgery +4 (0 ranks +4 Int)
Gather Information +1 (0 ranks +1 Cha)
Heal -1 (0 ranks -1 Wis)
Hide +0 (0 ranks +0 Dex)
Intimidate +3 (2 ranks +1 Cha)
Jump -1 (0 ranks -1 Str)
Knowledge (Geography) +7 (3 ranks +4 Int)
Knowledge (Psionics) +8 (4 ranks +4 Int)
Listen +1 (0 ranks -1 Wis, +2 alertness)
Move Silently +0 (0 ranks +0 Dex)
Perform +1 (0 ranks +0 Cha)
Profession (cook) +3 (4 ranks -1 Wis)
Psicraft +10 (6 ranks +4 Int)
Ride +0 (0 ranks +0 Dex)
Search +4 (0 ranks +4 Int)
Sense Motive +5 (3 ranks (CC)-1 Wis +3 Psicrystal)
Spot +1 (0 ranks -1 Wis, +2 alertness)
Survival -1 (0 ranks -1 Wis)
Swim -1 (0 ranks -1 Str)
Use Rope +0 (0 ranks +0 Dex)

Abilities:
Quick to Master
Discipline (Psychokinesis)
Bonus Feats (1)

Feats:
Psicrystal Affinity
Overchannel
Psionic Body
Talented

Powers (17 psi/day)
Level 1 (DC 15)
Control Object
Create Sound
Inertial Armour
Mind Thrust
Psionic Grease

Level 2 (DC 16)
Energy Missile
Id Insinuation

Equipment:
Shortspear
Light Crossbow
20 Bolts
Bedroll
Backpack
-Ink (1.oz vial)
-Inkpen
-20 sheets of paper
-5x Sunrod
-Waterskin
757.8gp

Total Weight = 24 lbs (light load)

Description: Lirithan stands about 6' tall, and has unkempt brown hair and sparkling blue eyes. He is dressed in fine, extravagant silk clothes with fine embroidery, in which he looks rather uncomfortable and out of place. He is rarely seen without a cheerful smile on his face, and his demeanour is open and friendly.

History: Lirithan is a simple country boy at heart, and it will probably be some time before he considers himself otherwise. He never took to physical work like most of his peers when he was growing up, preferring instead to spend his time with the witch of the village as she was the closest to a learned person in the small, sheltered community. He was apprenticed to the innkeeper and learned to cook, although he never really took to the work, having a tendency to mix up ingredients and quantities rather haphazardly.

His life remained sheltered, and any thoughts of anything more were nothing but far-off dreams until the day his latent powers began to manifest. Scared of his own abilities and not comprehending their source or meaning, he went to the witch and asked for help. She tried to instruct him, but soon realised that his powers were far greater than anything she could help him with. After she had conferred with his family, it was decided that Lirithan should be sent away to live with relatives in the city, where he could get instruction and proper training.

Until he arrived in the city, he had had no idea of his family connections. He soon realised that he was, by most people's standards, nobility. His father was closely related to the head of one of the great clans, but had given up the courtly life and moved out to the county in part to be with the woman he loved and in part simply to get away from the strain of politics. Lirithan is still trying to come to terms with his apparent status, and he certainly doesn't have the mindset of a noble. His powers, however, have developed and matured considerably and he is rapidly approaching the point where he needs to discover the rest of his power for himself.

Psicrystal (sympathetic)
Diminutive Construct
Initiative +2
Speed 30ft.
Defense +6
Soak 1
BAB/Grapple +0/-17
SQ Construct Traits, hardness 8, psicrystal granted abilities (alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers)
Saves: Ref +3, Fort +1, Will +3
Abilities: Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10
Skills: Climb +14, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
 
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Whoa.

Diirk: Eric looks sound. I pretty much came up with the same thing for Psionic Body. +1 Soak/2 Psionic feats. The only difference is I thought of using the character's Wis Bonus as the cap. So I'll leave it as an alternative - +3 or your Wis Bonus, to be chosen when the feat is taken. Soak applies to damage from an attack. I can't think of any exceptions off the top of my head, but I'm not going to guarantee that there aren't any.

Eluvan: At first glance Lirithan looks sound, so assuming no dramas, you have the third slot. I'll try and find time to go over him today.

And then there were three. I will get started on the IC thread asap. There is a fouth slot available, but it is dependent on getting a character posted and sorted before the game begins. After that, entry will depend on in game opportunities to introduce an new character.

the head of the dog.
 

Okay, here's a very rough draft. I don't have much experience with the grim and gritty rules, but how do they handle ranged touch attacks and some of the feats and powers I chose? I listed regular armor class and such so I've got some conversion to do. I should be able to finish up Monday.

Scotley.

Human
Fighter 1/Psion (Egoist) 2
Exp: 3001

Str. 16+3 (10)
Dex. 14+2 (6)
Con. 12+1 (4)
Int. 14+2 (6)
Wis. 10 (2)
Cha. 8-1 (0)

Height: 5’9”
Weight: 145
Age: 21
Hp: 19
Speed: 30’
Power Points: 6+2
AC: 19, Touch 12, Flat Footed (17)
Armor Check Penalty: -4
Init: +2
Alignment: NG
Languages: Common,

Race/Class Abilities/Feats: Bonus Feat and Skills, Proficient with all Simple and Martial Weapons, and All Armor and Shields, Bonus Discipline Psychometabolism, Psicrystal Affinity, Alertness (/w Psicrystal), Exotic Weapon Proficiency—Bastard Sword, Weapon Focus-Bastard Sword, Psionic Body, Psionic Weapon

Saves: Fort—2+1 Con=+3, Ref—+2Dex=+2, Will—3+0Wis=+3

BAB: +2

Melee +3 Str.

MW Bastard Sword: +7 Attack 1d10+3 s 19-20 x2 crit (335gp)

Lance: +5 Attack 1d8+3 (x2 if charging mount) p x3 crit (10gp) Reach

Dagger: +5 Attack 1d4+3 p or s 19-20 x2 crit Has 3 (6gp)

Ranged +2 Dex.

Javelin: +4 Attack 1d6+3 p x2 crit range--30' (has 12) (12gp)

Dagger +4 Attack 1d4+3 19-20 p crit range—10’ (has 3)

Armor: MW Breastplate (350gp), MW Heavy Wooden Shield (157gp)

Skills: Fighter (2+2Intx5) Psion (2+2Intx2) Human Bonus (4+2)

Appraise xx (+2Int)
Autohypnosis p (2+0Wis)
Balance p (1+2Dex) ac
Climb b (1+3Str) ac
Concentration p (2+1Con)
Craft p f (+2Int)
Escape Artist xx (+2Dex) ac
Forgery xx (+2Int)
Handle Animal f (-1Cha)
Heal p (4+0Wis+2 Kit)
Hide xx (0+2Dex) ac
Intimidate f (4-1Cha)
Jump f (1+3Str) ac
Knowledge p (other) (0+2Int)
Knowledge p (psionics)(1+2Int)
Listen xx (2+0Wis+2Feat)
Move Silently xx (+2Dex) ac
Profession- p (+0Wis)
Psicraft p (2+2Int)
Ride f (4+2Dex) (+2 to stay in the saddle)
Search xx (2+2Int)
Sense Motive xx (+0Wis)
Spot xx (2+0Wis+3Psicrystal+2Feat)
Swim f (1+3Str)
Use Rope xx (+2Dex)

ac=armor check penalty, p=Psion skills f=fighter skills xx=cross class

Powers Know: 5 1st Level + Discipline

Thicken Skin (1 point) +1 enhancement to AC 10min./level. 3 additional points adds +1 AC, 6 additional points to use as a swift action.

Call to Mind (1 point) Meditate 1 min. after failed knowledge check for second chance at +4.

Energy Ray (1 point)

Mind Thrust

Precognitive Defense (1 point)

Precognition Offensive: +1 insight bonus on your attack rolls. Each 3 additional points adds +1, 6 additional points makes swift rather than standard action.

Psicrystal: Observant (+3 Spot), Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Skills as owner—4 minimum on spot, listen, move silently, and search.

Other Gear: Backpack (2gp), Explorers Outfit (Base), Traveler's Outfit (1gp), Bedroll (1sp), Belt pouchesx2 (2gp), torchx3 (3cp), Quiver sized for javelins, Waterskin x2 (2gp), Flint and Steel (1gp), Healers’ Kit (50gp), Trail Rations 2 weeks (7gp), Light War Horse (150gp), Military Saddle, bags, bit and bridle (26gp)

Cash: 7 gp, 6 sp, 7 copper

Appearance/Personality:

Background/History:
 

Diirk: Eric looks sound. I pretty much came up with the same thing for Psionic Body. +1 Soak/2 Psionic feats. The only difference is I thought of using the character's Wis Bonus as the cap. So I'll leave it as an alternative - +3 or your Wis Bonus, to be chosen when the feat is taken. Soak applies to damage from an attack. I can't think of any exceptions off the top of my head, but I'm not going to guarantee that there aren't any.

I think I'll just stick with the flat +3 for psionic body, less stuff to remember.

Hmm, how about overchannel? Soakable? If not, then a 3d8 overchannel is almost a form of seppuku, so to speak...

Revising char above.
 

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