[OOC] Shamutanti Hills - psi/gng [3/4]

Attached is a copy of the sheets i put together while checking over your characters. They are not complet yet (mostly weights and other odds and ends), but please give them a once over for problems. You don't need to use this format for your rogue gallery post, its just that I find it easier to have all the character sheets laid out along similar lines so I usually put together .txt files of each character.

They are a little ugly - the basic idea was to create a file that could be cut and pasted straight onto the boards without the need to formating (beyond selecting the Courier New font). But I'm still working on it. If you can think of a better layout, please let me know.

Scotley, I've converted to gng for you. Please check the skill and Powers section.

Time to get some sleep.

thotd.
 

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Mine is still fairly incomplete, I went back and edited my char post to fill in all the missing feats , updated relevant stats etc. Obviously the char sheet you've got there is from before I did that. Other than that, looks good.
 

Diirk: It's updated. Thanks.

The good news is that the first ic post is almost done. The bad is that its resisting me. This time tomorrow. I promise ... er, barring unexpected disatsters and that sort of thing of course.

Trust me, I'm a dog.

thotd.
 

Bendyn Norath Male Human Fighter/Psion

Okay, here is the new and improved Bendyn. I corrected the skills and pulled the extra power. I had the mistaken impression that diciplenes worked like Domains. You had init. modified by Wisdom, which I assumed was an error, so I changed it to Dex. If I am wrong let me know and I'll edit. I fleshed out the background and I think he's ready to play. He has two bonus languages coming and I wasn't sure what would be appropriate since I don't know the setting. Given his somewhat bookish nature I was thinking something used by scolars like draconic of elven--any suggestion? I really appreciate all the work you did setting him up for gng play. Thanks,
Scotley


Bendyn Norath
Human Male Fighter 1 / Psion (Egoist) 2

Alignment: Neutral Good.
Experience: 3225

Abilities:
* Str 16, Dex 14, Con 12, Int 14, Wis 10, Cha 8.

Initiative: +4 ___________ [+2 dex, +2 psicrystal]
Speed: 20 ft. ____________ [base 30 ft., med armour]
Soak: +7 _________________ [+1 con, +1 feat, +5 armour]
Defense: +5 ______________ [+2 bab, +2 dex, +2 shield]

Base Attack: +2
Base Melee: +6 ___________ [+2 bab, +3 str, +0 size]
Base Ranged: +4 __________ [+2 bab, +2 dex, +0 size]
Base Damage: +3 __________ [+3 str, +0 size]
* mw Bastard Sword +7 melee (1d10+3, 8/+0)
* Lance +5 melee (1d8+3, 10/+5)
* Dagger +5 melee (1d4+3, 8/+0)
* Dagger +4 range (1d4+3, 8/+0, 10 ft.)
* Javlin +4 range (1d6+3, 10/+0, 30 ft.)

Saves:
* Fortitude +3 ___________ [+2 base, +1 con]
* Reflex +2 ______________ [+0 base, +2 dex]
* Willpower +3 ___________ [+3 base, +0 wis]

Skills: (2+2+1)*4 fighter + (2+2+1)*2 pw = 30 skill points available.

* Autohypnosis +2 ________ [2 ranks, +0 wis] p
* Balance -1 _____________ [1 ranks, +2 dex, -4 armour] p
* Climb +0 ________________ [1 ranks, +3 str, -4 armour] f
* Concentration +3 ________ [2 ranks, +1 con] p
* Heal +4 ________________ [2 ranks, +0 wis, +2 equip] p
* Intimidate +2 ___________ [3 ranks, -1 cha] f
* Jump +0 ________________ [1 ranks, +3 str, -4 armour] f
* Knowledge (psionics) +3 __ [1 ranks, +2 int] p
* Knowledge (history) +4 ___ [2 ranks, +2 int]
* Knowledge (nobility and royalty) +3 __ [1 ranks, +2 int]
* Knowledge (nature) +3 ___ [1 ranks, +2 int]
* Listen +4 _______________ [2 x ranks, +0 wis, +2 psycrys]
* Psicraft +6 _____________ [2 ranks, +2 int, +2 feat] p
* Ride +6 ________________ [4 ranks, +2 dex] f
* Search +4 ______________ [2 x ranks, +2 int]
* Spot +6 ________________ [1 x ranks, +0 wis, +5 psycrys]
* Swim -4 ________________ [1 ranks, +3 str, -8 armour] f

Feats:
* Exotic WP (bastard sword)[human]
* Psicrystal Affinity ______ [L1]
* WF (Bastard Sword) _____ [L1 fighter]
* Psionic Body ___________ [L1 psion]
* Psionic Weapon _________ [L3]

Class and Race Abilities:
* Human Bonus Feat and Skill points.
* WP (simple) and (martial), AP (all) and (shields).
* Bonus Discipline Psychometabolism.

Manifester Level: 2
Power Points: 8 __________ [6 class, +2 int bonus]
* L1 Powers (DC 13):

* * Call to Mind
* * Energy Ray
* * Mind Thrust
* * Precognitive Defense
* * Precognition Offensive

Languages:
* common, draconic, elvish

Equipment:
* mw bastard sword _______ 006 lbs.
* lance __________________ 010 lbs.
* javlin x 12 _____________ 012 lbs.
* dagger x 3 _____________ 003 lbs.
* mw breastplate _________ 030 lbs.
* mw heavy wooden shield _ 010 lbs.

Backpack (2gp), Explorers Outfit (Base), Traveler's Outfit (1gp), Bedroll (1sp), Belt pouchesx2 (2gp), torchx3 (3cp), Quiver sized for javelinsx2, Waterskin x2 (2gp), Flint and Steel (1gp), Healers' Kit (50gp), Trail Rations 2 weeks (7gp), Light War Horse (150gp), Military Saddle, bags, bit and bridle (26gp)(Total weight of items carried in pack and pouches 019 pounds)
Cash: 7 gp, 6 sp, 7 copper
Psicrystal: Observant (+3 Spot), Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Skills as owner: minimum on spot, listen, move silently, and search.

Encumberance:
* Light (076 lbs.) Medium (077 to 153 lbs.) Heavy (154-230 lbs.) Light by weight, but med. due to armor.
(spare clothing, lance, bedroll, 10 days food, 1 waterskin, 6 javelins, 2 torches are carried on the horse)

Appearance:
* Height: 5'9"
* Weight: 145 lbs
* Hair: Sandy brown worn in a braid, neatly trimed beard
* Eyes: Hazel
* Age: 21

Personality: Bendyn is a somewhat quiet and bookish compared to the rest of his family. He comes from a long line of warriors. While Bendyn was given military training and learned the basics, it was never enjoyable to him. Out of a sense of duty he worked hard and mastered the arts of war, but he lacks that certain spark of a leader. He is not a natural leader and instead tends to turn inward rather than outward. He has a gift for Psionics that his maternal aunt took the time to nurture and he has more talent for it than for war. He enjoys learning and using his gifts much more than sword and shield. Now his family has been called on in a time of crisis and as the scion of the family he must go and try to bring honor to the family name. He knows that he has not been the son his father wanted him to be and so he sees this mission as a chance to prove himself in the eyes of his father.

Background: The Norath family has served the rulers of Analand for generations. While they do not hold a great deal of land or power their loyalty to the throne has never wavered. Bendyn's ancestors have served in the military as commanders for more than a dozen kings. Bendyn's father Railyn had seven children 3 sons and 4 daughters. His eldest sons Railyned and Jerath were warriors in the fine tradition of the Norath family. The eldest daughter Raileena is also a great warrior serving as a commander in the King's army. The three other daughters were married into good families and set about raising the next generation. Then there was Bendyn. He too was raised to be a warrior, but always strayed to other interests. He likes books and scrolls. He has mastered the basic skills of a warrior, but has more talent as a Psion. In his youth he was somewhat overlooked in the large family. When the family traveled to court his father and brothers competed in tourneys and held council with important figures, but little Bendyn was drawn to the study of Bruscilious. He found the books and other fascinating items in the study far more interesting than swords and shields. Bendyn often had questions and spoke for hours with Bruscilious. A more socially aware child might have been afraid or embarrassed to bother such an important man, but Bendyn’s zeal for knowledge overcame any reluctance. Bruscilious was one of his tutors and taught him of Psionics and other things a young noble should learn. He met another Psion named Lirithan who was also trained in part by Bruscilious. As Bendyn got older he studyed with many tutors he still returned to Bruscilious' study and continued to have long converstations. Bendyn also spent time with his aunt, Florymel who was a distinguished Psion. She appreciated his talent and taught him many things. Much to his later regret Railyn had little time for his youngest son. He made sure he had basic training, but otherwise took little interest in Bendyn's upbringing. Then when Bendyn was 12 Railyned was killed in battle. He had died valiantly leading his troops. Sadly two years later Jerath was lost to an accident during a tourney. He fell from a horse and broke his neck. At this point Railyn set about trying to turn young Bendyn into the great warrior who could carry on the family name, but he was frustrated by Bendyn's seeming ambivalence to all things martial. His father secured him positions of responsibility, but Bendyn seemed to perform on marginally. He seemed to falter in positions of leadership. He was intelligent and a good planner, but failed to inspire his troops. Bendyn and his father rarely speak in recent months, but now Railyn finds he must call upon his only remaining son. His father is now very old and cannot undertake the return of the stone. With some reluctance his sends his only son and youngest child to uphold the family name.
 
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Scotley: Right on about the init bonus - its dex. My mistake. The background is solid.

How about a couple of older brothers who died and a sister who is particularly fierce? Having older brothers ment that there wasn't the pressure on Bryndn to be a warrior, at least during the first dozen or so years. Brendyn was also rather surprised to have been selected for this, his sister being a warrior of much greater reknown (and female warriors have relatively equal status to their male counterparts).

Also, Brendyn knows Bruscilious quite well. Bruscilious has had a hand in Brendyn's training as a psion (where he would probably have met Lirithan), but also in his education as a young man of noble birth. While Bruscilious was never Brendyn's principle tutor, long after his time of learning with the sage was finished, on occasions, Brendyn still finds himself deep in discussion with Bruscilious on a wide range of matters.

Finally, take Knowledge (nature, history, local, nob and roy - choose whatever you think Brendyn would be most interested in.) 4 ranks to reflect this. You may split the ranks between this and Knowledge (psionics) if you wish (but don't increase K/Psionics past 4 ranks in total).
 

That all sounds great, I'll update tomorrow when I have more time thanks.

Okay, I did the update and Bendyn should be ready to play. He took a point or two in three areas to reflect his wide interest in learning. When can we expect an in-character thread?

Scotley
 
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Psionic Items.

The following items were generated randomly. The names of the items are my own, and are unique to your item. In other words, similar item will not have the same name.

I have tried to ensure that they are all usable by your characters, but please check.

Powers granted are basically non-combat ones and different from what your character already has.

For the weapons and shield, you will need a masterwork weapon to apply them to.

* * *​

Bendyn - Fighter 1 Psion 2

Psi Tattoo * (L1) My Light.
"Whisper of Bone" * +1 Melee weapon - Lucky (Mentally Audible {1})
"Cormoor's Well" * Cognative Crystal - 3 pp.

{1} You may choose the sound and whether this happens 1) Upon being drawn or 2) upon drawing first blood or 3) Upon slaying an opponent.

Casparan - Soul Knife 3.

Shards (3) * +4 Climb * +4 Jump * +4 Swim
"Bitter Pill" * Pearl of Brain Lock
"Jagged Soul" * +1 Melee weapon, Psychokinetic

Erik - Psychic Warrior 3

Psi Tattoo * (L1) Elf Sight
"Shield of Baird" * +1 Shield, Heartening {1}
"Nac Mac Lizard" * Power Stone - (L1) Biofeedback, Chameleon. (L2) Wall Walker.

{1} Rather than adding temporary pips, Hearting reduces your wound penalties by one step. If you suffer more than 25 pips damage, you still die.

Lirithan - Psion 3

Psi Tattoo * (L2) Tongues.
"Snow Water" * Cognative Crystal - 1 pp.
"One Good Turn" * +1 Melee weapon, Lucky

* * *​

Thats the last task remaining to be done. I'll get a RG thread open, and try and work out the last of the kinks in my first ic post.

thotd

PS: Due to the nature of PbP games, I'm going to ask you to identify when you want to activate the Lucky ability when you announce the attack. You can choose to just activate it until further notice for simplicity as well. That way, if I roll a miss for your character, I can re-roll before writing up the post. Otherwise, we may end up backtracking. If you don't miss, the power doesn't get used and you can use it later.
 
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Ok, updated char sheet again.. paid for mw shield/battleaxe and added in those items, so your version of char sheet will need a few changes (attack, defense changes etc).
 
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My character sheet has also been updated, and posted in the RG thread. Note that I, too, did some last minute shopping and upgraded my Light Crossbow to be crystal.
 


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