Bendyn Norath Male Human Fighter/Psion
Okay, here is the new and improved Bendyn. I corrected the skills and pulled the extra power. I had the mistaken impression that diciplenes worked like Domains. You had init. modified by Wisdom, which I assumed was an error, so I changed it to Dex. If I am wrong let me know and I'll edit. I fleshed out the background and I think he's ready to play. He has two bonus languages coming and I wasn't sure what would be appropriate since I don't know the setting. Given his somewhat bookish nature I was thinking something used by scolars like draconic of elven--any suggestion? I really appreciate all the work you did setting him up for gng play. Thanks,
Scotley
Bendyn Norath
Human Male Fighter 1 / Psion (Egoist) 2
Alignment: Neutral Good.
Experience: 3225
Abilities:
* Str 16, Dex 14, Con 12, Int 14, Wis 10, Cha 8.
Initiative: +4 ___________ [+2 dex, +2 psicrystal]
Speed: 20 ft. ____________ [base 30 ft., med armour]
Soak: +7 _________________ [+1 con, +1 feat, +5 armour]
Defense: +5 ______________ [+2 bab, +2 dex, +2 shield]
Base Attack: +2
Base Melee: +6 ___________ [+2 bab, +3 str, +0 size]
Base Ranged: +4 __________ [+2 bab, +2 dex, +0 size]
Base Damage: +3 __________ [+3 str, +0 size]
* mw Bastard Sword +7 melee (1d10+3, 8/+0)
* Lance +5 melee (1d8+3, 10/+5)
* Dagger +5 melee (1d4+3, 8/+0)
* Dagger +4 range (1d4+3, 8/+0, 10 ft.)
* Javlin +4 range (1d6+3, 10/+0, 30 ft.)
Saves:
* Fortitude +3 ___________ [+2 base, +1 con]
* Reflex +2 ______________ [+0 base, +2 dex]
* Willpower +3 ___________ [+3 base, +0 wis]
Skills: (2+2+1)*4 fighter + (2+2+1)*2 pw = 30 skill points available.
* Autohypnosis +2 ________ [2 ranks, +0 wis] p
* Balance -1 _____________ [1 ranks, +2 dex, -4 armour] p
* Climb +0 ________________ [1 ranks, +3 str, -4 armour] f
* Concentration +3 ________ [2 ranks, +1 con] p
* Heal +4 ________________ [2 ranks, +0 wis, +2 equip] p
* Intimidate +2 ___________ [3 ranks, -1 cha] f
* Jump +0 ________________ [1 ranks, +3 str, -4 armour] f
* Knowledge (psionics) +3 __ [1 ranks, +2 int] p
* Knowledge (history) +4 ___ [2 ranks, +2 int]
* Knowledge (nobility and royalty) +3 __ [1 ranks, +2 int]
* Knowledge (nature) +3 ___ [1 ranks, +2 int]
* Listen +4 _______________ [2 x ranks, +0 wis, +2 psycrys]
* Psicraft +6 _____________ [2 ranks, +2 int, +2 feat] p
* Ride +6 ________________ [4 ranks, +2 dex] f
* Search +4 ______________ [2 x ranks, +2 int]
* Spot +6 ________________ [1 x ranks, +0 wis, +5 psycrys]
* Swim -4 ________________ [1 ranks, +3 str, -8 armour] f
Feats:
* Exotic WP (bastard sword)[human]
* Psicrystal Affinity ______ [L1]
* WF (Bastard Sword) _____ [L1 fighter]
* Psionic Body ___________ [L1 psion]
* Psionic Weapon _________ [L3]
Class and Race Abilities:
* Human Bonus Feat and Skill points.
* WP (simple) and (martial), AP (all) and (shields).
* Bonus Discipline Psychometabolism.
Manifester Level: 2
Power Points: 8 __________ [6 class, +2 int bonus]
* L1 Powers (DC 13):
* * Call to Mind
* * Energy Ray
* * Mind Thrust
* * Precognitive Defense
* * Precognition Offensive
Languages:
* common, draconic, elvish
Equipment:
* mw bastard sword _______ 006 lbs.
* lance __________________ 010 lbs.
* javlin x 12 _____________ 012 lbs.
* dagger x 3 _____________ 003 lbs.
* mw breastplate _________ 030 lbs.
* mw heavy wooden shield _ 010 lbs.
Backpack (2gp), Explorers Outfit (Base), Traveler's Outfit (1gp), Bedroll (1sp), Belt pouchesx2 (2gp), torchx3 (3cp), Quiver sized for javelinsx2, Waterskin x2 (2gp), Flint and Steel (1gp), Healers' Kit (50gp), Trail Rations 2 weeks (7gp), Light War Horse (150gp), Military Saddle, bags, bit and bridle (26gp)(Total weight of items carried in pack and pouches 019 pounds)
Cash: 7 gp, 6 sp, 7 copper
Psicrystal: Observant (+3 Spot), Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Skills as owner: minimum on spot, listen, move silently, and search.
Encumberance:
* Light (076 lbs.) Medium (077 to 153 lbs.) Heavy (154-230 lbs.) Light by weight, but med. due to armor.
(spare clothing, lance, bedroll, 10 days food, 1 waterskin, 6 javelins, 2 torches are carried on the horse)
Appearance:
* Height: 5'9"
* Weight: 145 lbs
* Hair: Sandy brown worn in a braid, neatly trimed beard
* Eyes: Hazel
* Age: 21
Personality: Bendyn is a somewhat quiet and bookish compared to the rest of his family. He comes from a long line of warriors. While Bendyn was given military training and learned the basics, it was never enjoyable to him. Out of a sense of duty he worked hard and mastered the arts of war, but he lacks that certain spark of a leader. He is not a natural leader and instead tends to turn inward rather than outward. He has a gift for Psionics that his maternal aunt took the time to nurture and he has more talent for it than for war. He enjoys learning and using his gifts much more than sword and shield. Now his family has been called on in a time of crisis and as the scion of the family he must go and try to bring honor to the family name. He knows that he has not been the son his father wanted him to be and so he sees this mission as a chance to prove himself in the eyes of his father.
Background: The Norath family has served the rulers of Analand for generations. While they do not hold a great deal of land or power their loyalty to the throne has never wavered. Bendyn's ancestors have served in the military as commanders for more than a dozen kings. Bendyn's father Railyn had seven children 3 sons and 4 daughters. His eldest sons Railyned and Jerath were warriors in the fine tradition of the Norath family. The eldest daughter Raileena is also a great warrior serving as a commander in the King's army. The three other daughters were married into good families and set about raising the next generation. Then there was Bendyn. He too was raised to be a warrior, but always strayed to other interests. He likes books and scrolls. He has mastered the basic skills of a warrior, but has more talent as a Psion. In his youth he was somewhat overlooked in the large family. When the family traveled to court his father and brothers competed in tourneys and held council with important figures, but little Bendyn was drawn to the study of Bruscilious. He found the books and other fascinating items in the study far more interesting than swords and shields. Bendyn often had questions and spoke for hours with Bruscilious. A more socially aware child might have been afraid or embarrassed to bother such an important man, but Bendyn’s zeal for knowledge overcame any reluctance. Bruscilious was one of his tutors and taught him of Psionics and other things a young noble should learn. He met another Psion named Lirithan who was also trained in part by Bruscilious. As Bendyn got older he studyed with many tutors he still returned to Bruscilious' study and continued to have long converstations. Bendyn also spent time with his aunt, Florymel who was a distinguished Psion. She appreciated his talent and taught him many things. Much to his later regret Railyn had little time for his youngest son. He made sure he had basic training, but otherwise took little interest in Bendyn's upbringing. Then when Bendyn was 12 Railyned was killed in battle. He had died valiantly leading his troops. Sadly two years later Jerath was lost to an accident during a tourney. He fell from a horse and broke his neck. At this point Railyn set about trying to turn young Bendyn into the great warrior who could carry on the family name, but he was frustrated by Bendyn's seeming ambivalence to all things martial. His father secured him positions of responsibility, but Bendyn seemed to perform on marginally. He seemed to falter in positions of leadership. He was intelligent and a good planner, but failed to inspire his troops. Bendyn and his father rarely speak in recent months, but now Railyn finds he must call upon his only remaining son. His father is now very old and cannot undertake the return of the stone. With some reluctance his sends his only son and youngest child to uphold the family name.