• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[OOC] - Sons of Gruumsh.

Renau1q: might want to reconsider your shield bash feat if you really want to use the tower shield. Did you take into consideration the -2 to attack as well?

Shield, Tower
This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.

When employing a tower shield in combat, you take a -2 penalty on attack rolls because of the shield’s encumbrance.
 

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I've taken the -2 into account. +3 BAB, +3 Str, +1 WF, +1 Enhancement, -2 shield penalty.

I meant to change that feat out though. Thanks!
 


[sblock=Renau1q]
As much as I would love to see your dwarf have max ranks in Disable Device and Open Lock, wouldn't all skill ranks above 4 in those be considered cross class (due to starting out as a rogue @ 1st level)?
[/sblock]
 

Great to see characters coming along. How's yours coming along Legildur?

WD: Nope to the item in wrong slots.

So, this is going a bit slower than I had hoped for. Though, Im not in a rush, but hopefully will have a full party before next weekend!

We've got at the moment:
Cleric.
Monk.
Rogue/Fighter/Ranger (frontline fighter, meatshield)
 

Updated my skill points. Forgot about the multi-classing rules. I put them into other languages....a well-travelled dwarf and master linguist...
 

Updated Derrenil slightly -- dropped the Portal domain for the Elf domain, added a hand crossbow as well for ranged support.

Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Eilistraee ([B]Domains:[/B] Drow, Elf)

[B]Str:[/B] 10 -- (2p.)	[B]Level:[/B] 2	[B]XP[/B]: 6000
[B]Dex:[/B] 16 +3 (6p.)	[B]BAB:[/B] +1		[B]HP:[/B] 18 (2d8+4)
[B]Con:[/B] 14 +2 (10p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 12 +1 (2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] 
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (2p.)	[B]ACP:[/B] --		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+3	+3	+0	+0	+0	21
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] 13
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	--
[B]Ref:[/B]	+5	+0	+3	+2
[B]Will:[/B]	+6	+3	+3	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Light Mace		+5	1d6+0	20/x2      	------
MW Shortsword		+5	1d6+0	19-20/x2 	------
Hand Crossbow		+4	1d4+0	19-20/x2 	30'

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Abyssal

[B]Abilities:[/B] 

Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
Aura (Ex) of Good

[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 


[B]Feats: [/B] 
Bonus Drow Domain: Lightning Reflexes
Bonus Elf Domain: Point Blank Shot 
1st: Weapon Finesse

[B]Spells prepared[/B] (Save DC 13 + spell level): 0 - 4; 1st - 3+1
[B]Domains:[/B] Drow, Elf
[B]Spellbook/Spells Known:[/B]
	0 - Read Magic, Detect Magic, Guidance, Create Water
	1st - Bless, Lesser Vigor, Protection from Evil, Cloak of Dark Power (D);


[B]Spell-Like Abilities:[/B] 1/day at CL2: Darkness, Faerie Fire, Dancing Lights

[B]Skill Points:[/B] 15	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+3	0	+3	--
Bluff       	+1	0	+1	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+7	4	+3	--
[U]Diplomacy[/U]	+1	0	+1	--
Disable Device 	+3	0	+3	--
Disguise   	+1	0	+1	--
Escape Artist	+3	0	+3	--
Forgery   	+1	0	+1	--
Gather Info     +1	0	+1	--
Handle Animal  	+1	0	+1	--
[U]Heal [/U]        	+8	3	+3	+2
Hide        	+3	0	+3	--
Intimidate	+1	0	+1	--
Jump       	+0	0	--	--
[U]Know: (Religion)[/U]+4	3	+1	--
[U]Know: (Planes)[/U]  +2	1	+1	--
[U]Know: (History)[/U] +2	1	+1	--
Listen     	+5	0	+3	+2
Move Silently	+3	0	+3	--
Open Locks   	+3	0	+3	--
Perform   	+0	0	--	--
Ride        	+3	0	+3	--
Search    	+3	0	+1	+2
Sense Motive	+3	0	+3	--
Sleight of Hand +3	0	+3	--
[U]Spellcraft[/U]  	+4	3	+1	--
Spot       	+5	0	+3	+2
Swim       	+0	0	--	--
Tumble    	+3	0	+3	--
Use Magic Device+1      0	+1	--
Use Rope 	+3	0	+3	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Morningstar		305gp	4lb
MW Shortsword		310gp	2lb
Hand Crossbow		100gp	2lb
10 bolts   		1gp	1lb
+1 Mithral Chain Shirt	2100gp	10lb
+1 Darkwood Shield	1257gp	5lb
Healing Belt           	750gp	--lb
Scroll/Bull Strength 	150gp	--lb
Scroll/Cats Grace   	150gp	--lb
Scroll/Silence        	150gp	--lb
Backpack              	2gp	2lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb


[B]Total Weight:[/B]30lb	[B]Money:[/B] 45gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with. Ever since her mother was slaughtered by a raiding orc warband, she has been driven to extinguish all those who partook.

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:


Rayex: ? about the hp determination -- max at first, then avg +1 (so for d8, average is 4.5 --> 5.5, round up to 6? or truncate to 5? Alternate 6/5/6/5?
 

Ok, I realize I've made a slight "mistake" about HP. It was supposed to be 3/4 of max, never average+1. So everyone, pelase update accordingly!
 

Into the Woods

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