OOC: Tales from Algernon's Amazing Archmagical Academy!

Thanks!

Thanks to everyone so far for the interest shown! I wasn't exactly sure this concept would be appealing to anyone but me, so I'm a little more confident that it'll be fun and challenging.

As you may have seen, there have been a bunch of questions already (that's what I get for writing it up without my notes), so for ease of access, I'll post any character creation clarification up in the first post as well as answering them individually.

Thanks again! :cool:
 

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Might I also suggest replacing the skill Heal (Wis) with the skill Decipher Script (Int) to make the class more in line with a Wizard rather then a Cleric?
 

Tailspinner said:
Might I also suggest replacing the skill Heal (Wis) with the skill Decipher Script (Int) to make the class more in line with a Wizard rather then a Cleric?

Yes, you may, and thanks. I've made some more clarification up in the first post; the skills for the Apprentice is the same as the Wizard. However, in addition to their normally determined number of languages, all students learn a bonus language of your choosing during their studies. (Again, it's a very good school. ;) )
 

A quick note on feats and starting gold. If a character doesn't take the Eschew Materials feat then all of their starting gold goes toward a spell component pouch. So either they don't have a choice in their feat, don't have a choice in equipment, or are very limited in which spells they can cast.
 


Tailspinner said:
A quick note on feats and starting gold. If a character doesn't take the Eschew Materials feat then all of their starting gold goes toward a spell component pouch. So either they don't have a choice in their feat, don't have a choice in equipment, or are very limited in which spells they can cast.

Sorry, I meant to put that the spell component pouch (with the components that normally come with it) is free along with the spellbook.
 
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Directed Study

Judyth Longbottom
Female Half-Orc Apprentice 3
Alignment: Neutral Good

Height: 6’-5”
Weight: 160#
Skin: Fair
Eyes: Blue
Hair: Blond
Age: 14

Str: 14 (+2) [4, +2 race]
Dex: 10 (+0) [2]
Con: 10 (+0) [2]
Int: 14 (+2) [10, -2 race]
Wis: 10 (+0) [2]
Cha: 6 (-2) [0, -2 race]

Racial Abilities: +2 STR, –2 INT, -2 CHA, Base speed 30 feet, Darkvision 60ft, Orc Blood, Languages: Common and Orc / Draconic, Giant, Gnoll, Goblin, and Abyssal, Favored Class: Barbarian.

Class Abilities: Summon Familiar

Hit Dice: 3d4
HP: 8
AC: 10
Armor Check Penalty: +0
Init: +0
Speed: 30ft

Saves
Fortitude: +1 [+1 base, +0 Con]
Reflex: +1 [+1 base, +0 Dex]
Will: +3 [+3 base, +0 Wis]

BAB: +1
MAB: +3 (1d4+2/19-20/PS, Dagger)
RAB: +1 (1d4+2/19-20/PS/10', Dagger)

Skills
Decipher Script: +8 [6 ranks, +2 Int]
Knowledge (arcana): +8 [6 ranks, +2 Int]
Knowledge (The Planes): +8 [6 ranks, +2 Int]
Spellcraft: +11 [6 ranks, +2 Int, +3 Feat]

Feat:
Skill Focus (Spellcraft)

Languages: Common, Orc, Draconic, Giant, & Undercommon

Spells
Save: 12+level
Bonus Spell: Summon Monster I
Prohibited Spells: Identify, Comprehend Languages
Spellbook:
0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
1: Animate Rope, Protection from Evil, Silent Image, Summon Monster I, Unseen Servant
Prepared Spells:
0: Acid Splash, Ray of Frost, Touch of Fatigue
1: Animate Rope, Protection from Evil, Summon Monster I, Summon Monster I

Equipment:
Traveler’s Outfit (-, -, Worn)
Dagger (2gp, 1#, Belt)
Spell Component Pouch (-, 2#, Belt)
Backpack (2gp, 2#, Back)
Spellbook (-, 3#, Backpack)
Waterskin (1gp, 4#, Backpack)
------------------------------
Total (5gp, 12#)

Appearance: Judyth is a very tall half-orc. She keeps her shoulder length blond hair tied back most often. She wears a shirt and vest, wool skirt, sturdy boots, a belt, and a cloak with a hood. She has a dagger and spell component pouch on her belt and a backpack on her back that contains her spellbook and waterskin.

Background: Judyth is the only grandchild of the famous wizard Drax Longbottom. His daughter and only child was raped by an orc and Judyth was the result. Drax, one of the academy's most prestigeous graduates and one of the school's major contributers pulled strings to have his only grandchild admitted. Although her grandfather pulled strings to have her admitted, she has proven that she too has what it takes to be an exceptional student. Drax was not sure if the school would have admitted a half-orc on her own merits.
 
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Jemith Dultarin
Male Human
Apprentice 3 (Directed Study)
Alignment: Chaotic Good
Experience: 3,000 xp

8 Strength (-1)
12 Dexterity (+1)
10 Constitution (+0)
16 Intelligence (+3)
8 Wisdom (-1)
12 Charisma (+1)

Initiative: +1
Speed: 30’

BAB: +1
Grapple: +0

Melee Attack: +0
Damage: 1d4-1 (Dagger)
AC: 11 (+1 Dex)

Hit Points: 8
Fortitude Saves: +1
Reflex Saves: +2
Will Saves: +2

Feats:
Simple Weapon Proficiency
Nimble Fingers

Skills:
+3 Appraise [0]+3 (Int)
+1 Balance [0]+1 (Dex)
+4 Bluff [3cc]+1 (Cha)
-1 Climb [0]-1 (Str)
+6 Concentration [6]+0 (Con)
+3 Craft [0]+3 (Int)
+5 Decipher Script [2]+3 (Int)
+1 Diplomacy [0]+1 (Cha)
+7 Disable Device [2cc]+5 (Int, Nimble Fingers)
+1 Disguise [0]+1 (Cha)
+1 Escape Artist [0]+1 (Dex)
+3 Forgery [0]+3 (Int)
+1 Gather Information [0]+1 (Cha)
-1 Heal [0]-1 (Wis)
+3 Hide [2]+1 (Dex)
+1 Intimidate [0]+1 (Cha)
-1 Jump [0]-1 (Str)
+5 Knowledge (Arcana) [2]+3 (Int)
-1 Listen [0]-1 (Wis)
+1 Move Silently [0]+1 (Dex)
+5 Open Lock [2cc]+3 (Dex, Nimble Fingers)
+1 Perform [0]+1 (Cha)
+1 Ride [0]+1 (Dex)
+5 Search [2cc]+3 (Int)
-1 Sense Motive [0]-1 (Wis)
-- Speak Language [0]+4 (Int, Bonus from Academy)
+9 Spellcraft [6]+3 (Int)
-1 Spot [0]-1 (Wis)
-1 Survival [0]-1 (Wis)
-1 Swim [0]-1 (Str)
+1 Use Rope [0]+1 (Dex)

Spellbook:
Level 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

Level 1: Animate Rope, Burning Hands, Erase, Floating Disk, Silent Image, Ventriloquism

Prohibited: Comprehend Languages, Unseen Servant

Spells:
Level 0: (3/day, DC 13)
Light
Ray of Frost x2

Level 1: 4/day, DC 14)
Burning Hands x3
Silent Image

Equipment:
Backpack (2gp)
*2 Bottles of Extraordinarily Cheap Wine (4sp)
*Spellbook (free)
Dagger (1d4 damage, 19-20/x2 crit) (2gp)
Spell Component Pouch (free)

6sp

Height: 5’4”
Weight: 105 lbs
Eyes: Green
Hair: Red
Age: 16

Languages: Common, Draconic, Dwarven, Gnome, Orc

Description: Jemith (Jem to everybody except his parents and a few of his least favourite teachers) is a short, skinny boy full of restless energy. He’s prone to hyperactivity, causing more than one person to wonder (jealously, as far as he’s concerned) how he could ever possibly be a mage. He’s capable of dedicated, hard work when he sees a need to practice it though, and for the cause of incredible power to blow stuff up, teleport around, and get chicks, he sees a need. He has a precocious talent and a bright, enquiring mind that commonly gets him into trouble by enquiring about the wrong things. Not so much ‘I wonder how one resolves this philosophical paradox’ or ‘when x is y/z, I wonder what yz is’, but more ‘I wonder if I tweaked this magical formula, could I make things explode’ or ‘I wonder if I can jimmy the lock to the girls’ dorms’. He’s possessed of a certain kind of boyish charm and good looks, with unruly flame red hair and green eyes that are rarely free of the spark of mischief.

Background: Jem was the son of one of the university’s professors, a dry old sage and head of Divination who surprised everybody by still being able to father a child, let alone finding somebody to do it with. Unsurprisingly perhaps the mother could not tolerate him very long, and left when Jem was still very young. His father took a somewhat laissez-faire approach to parenting, having no real inclination to divert time from his studies and not the faintest idea of how to bring a child up anyway. Jem therefore developed something of a reputation rather quickly, and the faculty all came to know him and to regard him with a blend of fondness and irritation that varied from professor to professor.

His father died when he was seven, leaving behind easily enough money to cover Jem’s living expenses and education, and a substantial nest egg on top of that. One of the professors who was most fond of, and least irritated by, Jem took guardianship of the boy and thus also took control of the inheritance until Jem was old enough to receive it himself. At first he was going to send Jem away to school, but it emerged that the lad had inherited a very substantial portion of his father’s magical talent, and to the horror of much of the faculty the decision was made to educate Jem at the Academy.
 
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Lazlow,

I have a clumsy, forgetful, socially invisible, Dwarf I am putting together. Give me some time to finish him up.
 
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Hello again, Lazlow. I'm haunting you. I know you were trying to avoid me by posting this on a Monday (when you know I don't get out of bed!), yet I have caught up with you. I would like to throw in a character for your consideration. Elves are my favorite wizards, but seeing as I've just started one elsewhere, I'll try something different. For now, consider yourself irritated. More soon.
 

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